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OberonX
05-08-2006, 01:57 AM
In an idle moment, I started playing around again with Cinema 4D's Hair module, to see whether I could create a realistic-looking object (other than hair, of course). After some experimentation with the Hair shaders, I managed to put together a pleasant-looking flower. The petals and sepals are one Hair object on the head of the stalk, while the stamens are another positioned on a small polygon selection. The larger leaves are modified cylinders.

http://www.imaginerie.com/c4d/Images/StaflowerA.jpg

That looked a bit plain, so I created a number of instances of the flower, and grouped them around. I made a number of minor modifications in position, scale and rotation to differentiate them, along with some minor tweaks of each flower's Hair parameters. I then added a light dome and a spot light, plus some depth-of-field to get that "close in" look. Since Hair is a post-effect that doesn't deal well with DoF (basically, the hair strands don't exist as far as C4D's DoF is concerned), I added some invisible discs on top of the "in focus" flowers to keep them sharp. It's not perfect (some parts of the flowers behind are also in focus), but it was sufficient for my purposes:

http://www.imaginerie.com/c4d/Images/StaflowerB.jpg

At this point, I decided to put together a complete nature scene, a la National Geographic. However, since this flower (now dubbed the variegated starflower) doesn't actually exist, I'm moving things onto another planet. Call it "Interstellar Geographic" ;-) Ordinarily, I'd put in a hummingbird or a bee of some description feeding on the nectar and pollinating the flowers, but since it's beyond my current skills to create either of those convincingly, I've created an Arcturian hummingbat to do the job instead:

http://www.imaginerie.com/c4d/Images/StaflowerC.jpg

The hummingbat's textures are just temporary; I'll be adding fur to him as the next step (also making use of the Hair module). Since this is just a still shot, I haven't boned him, although I've added Bend deformers to give some small range of movement to his head and tail. I may need to animate his wings, so that I can get some motion blur; I'll play with that a bit later.

I'm not sure if I'll keep the black background or put in some other vegetation. I like the clean look (kind of like a nighttime flash photo), but it may end up being a bit empty.

Stay tuned... :D

OberonX
05-09-2006, 01:59 AM
Here's the first step in furrifying the hummingbat. All I've done here is set up the guides and brushed them to follow the body contours. The hair density is far too low, so he looks more like a flying possum with mange at the moment ;-) I'll take care of that on the next pass, and begin tailoring the hair length (shorter on the face, longer on the ears and tail).

http://www.imaginerie.com/c4d/Images/HummingbatB.jpg

Onward and upward...

OberonX
05-10-2006, 12:32 AM
I've upped the hair count to about 50,000 now, shortened the hairs on his face, and given him a bit of a mane on his neck and back. Now he's looking more like a scruffy Guinea pig than a mangy possum, but he's getting there :D

http://www.imaginerie.com/c4d/Images/HummingbatC.jpg

OberonX
05-10-2006, 02:25 AM
After a few more tweaks and a lot more hairs (65,000 of them, to be exact, plus another 80,000 fill hairs), I've placed my little critter back into the main image. I need to fix the settings of the subsurface scattering on the membrane texture, which I think is causing the cross-hatched shadows, but other than that, I'm fairly pleased with how things look now. I'll be playing around with various options for the background (probably some sort of foliage), and I need to work on the lighting and shadows, but it's coming together nicely, if I do say so myself....

http://www.imaginerie.com/c4d/Images/StarflowerD.jpg

OberonX
05-10-2006, 09:21 PM
I've added a stand of bottlebrushes in the background, as well as some dust particles, and I've adjusted the lighting as well. I'm getting close to what I had in mind at the beginning....

http://www.imaginerie.com/c4d/Images/StarflowerE.jpg

clix101
05-10-2006, 09:29 PM
looks awesome :)

OberonX
05-11-2006, 02:16 AM
Thanks, clix, I'm glad you like it :)

One last update before bedtime: I've made some adjustments to the position of the starflowers (since I didn't like how the shadows were falling), changed the light falloff from inverse square to inverse (to reduce the glare in front and brighten the bottlebrushes in back), and turned off the DoF (Hair and DoF really don't play together well). I should probably also mention that the cross-hatch problem on the wings turned out to be the shadow maps on the lights; I ended up having to bump them up from 750x750 to 2000x2000.

For the record, this image took 4.5 minutes to render....

http://www.imaginerie.com/c4d/Images/StarflowerF.jpg

Waha
05-11-2006, 02:18 AM
nicely done, when is this documentary coming out :deal: ?

you may want to make the skin flap at the arms like a membrane to give the appearance of it lightweight, you are aiming for scientific right?

OberonX
05-11-2006, 02:22 AM
"Welcome to Mutual of Orion's Animal Kingdom. Here we see the rare and delicate Arcturian hummingbat feeding from a stand of variegated starflowers under the double moons of Nimbus 3..."

Yes, I'm aiming for a realistic image, if it's possible for imaginary creatures and plants to be "real" :D The membrane is already quite thin, although the current lighting doesn't show through. I may have to position a spot from behind to highlight that area, and perhaps show some veins; there are no bones to block the light or bump the surface. I'll work on that tomorrow...

OberonX
05-12-2006, 03:17 AM
The end is near, I think. Since the main light is coming from behind and to the left of the viewer, SSS isn't having much of an effect on the wings, so I've pretty much left them as is, although I strengthened the bump to give them a more skin-like texture. I've also tweaked the ear fur a bit, and added a faint backdrop behind the modelled flowers to give the impression of additional foliage.

http://www.imaginerie.com/c4d/Images/StarflowerG.jpg

And just for grins, here's a different view of the little guy. He's a little more ruffled from this direction, since most of the grooming I've been doing has been in the main composition, but he's still a pretty cute little character.... :D

http://www.imaginerie.com/c4d/Images/HummingbatE.jpg
I'm going to try to finish everything up this weekend. Stay tuned....

pap87
05-12-2006, 12:07 PM
Crazy stuff, very original to say the least. I'm liking how it looks.
Keep it up! :thumbsup:

Spiegel
05-12-2006, 12:19 PM
Oh my oh my! I loved that fur lol! Looks amazing to me man!:bounce:

Waha
05-14-2006, 01:04 AM
Consider doing projects for National Geographic and Discovery Channel!

Novak002
05-14-2006, 01:59 AM
Wow, thats pretty intense, i wish we had creatures like that. I would love one!.

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