View Full Version : Sketchbook Thread of Glog
05-07-2006, 09:05 PM
Hi there ! i'm currently making some 3d models for school work , and i'm now working on the body part on them , any comments welcome ! i'm trying to get the most expressive and yet correct anatomy as i can get , and it seems that there is a lot of work left !
even if its maybe not traditional work , my concern is really to get volumes and muscles right
therefore , if its really not the place to post that , i can move this away , and put there more traditional works
of course any kind of comments about 3d and meshes are welcome as well !
by the way , please , don't mind the foot , i can't make them because of time , i'll put
some boots later
05-07-2006, 11:57 PM
Welcome aboard! :)
It's always nice to see 3D work here, I'm happy to help from a more 2D perspective. :)
First, are you using photo reference? The best source of Orthographic photo reference is 3d.sk (http://www.3d.sk/) which you can sign up for for around $13.95 / month. If you sign up for a month, in that period of time you can download as many pictures as you can store ~ there are simply tons on the site, and you can search by category ~ body type, age, clothed / unclothed, etc. It's really the best reference site out there is, due to the fact that they have hi res images and orthographic shots.
I'll post a review in a bit. It would be helpful if you (can) post any reference which you are using. :)
05-09-2006, 12:13 PM
hi , ok sorry bu i had no time to answer , neither to participate to this great forum
and i'm gonna get busy for some days because of homeworks
i now seen a lot of ref pics and altrough i was not used to use photo refs when modeling , its seems to be quite uselfull , i'm now starting other models with this in mind
i abandoned this model right now , because i must focus on other models for my school project , but now , i'll use a lot of photo references as you recommended
i'm now a member of 3dsk , its seems to be pretty useful , thanks :)
by the way , please don't bother yourself reviewing this model , 'ill post more 2d works and other models with better anatomy
i'm seeing all the work done there btw , and it's quite inspiring , greetings everybody =)
regards , glog
05-09-2006, 05:07 PM
No problem, thanks for letting me know! I look forward to seeing your future work. :)
05-11-2006, 11:52 PM
ok , got some time to post , so...
well , at first , i think it's the better piece i've done , it was done in 45minutes , and i think it worked well , altrough it did'nt appealed to my teacher . i'm trying to reproduce the way i made this , each time , but it just...dont work , how did i did this ?? how could i make better than this ???http://i40.photobucket.com/albums/e235/Glog/nu_00.jpg
05-11-2006, 11:54 PM
here some more pieces that i'm less happy of , because those are ersatz of the previous one http://i40.photobucket.com/albums/e235/Glog/11mai069.jpg
05-11-2006, 11:57 PM
i'm happy of those one as trials ( erm , exept for the legs of the second one )
this one is ok i think
05-12-2006, 12:01 AM
and , last but no least , this is an image that i'm preparing for being peinted with photoshop , it's the latest " creation " pic i did with anatomy skills .
i try to mimicate claire wendling , " the godess of painted animals " , the way she express personalities of humans and animals by confronting them in a single composition .
anybody got any ideas of the animals i could add there ?? please unleash yourself , i'll make the funniest proposals :):)
ok , i hope there is not much anatomical errors and that you like those works , please anybody feel free to critisize and report me any error or things you dislike, seems i need this to improve my work !
05-15-2006, 03:57 PM
i'll try to add things later , but it will take time , i'm kinda busy those days :D
05-15-2006, 04:54 PM
The top piece is my favorite also, I'm not sure why your teacher did not feel the same :) ~ everyone has personal taste, I suppose. :)
I really like the overall feeling of the last drawing ~ one thing I would mention is that she seems a bit short, you might consider moving the lower torso / pelvis down slightly along with the legs ~ giving her more of a waist and more of a suggestion of buttocks. Try looking at reference for the foot / ankle ~ that will help to make that area more convincing. Also, her left leg could use a bit more work, to make it seem about the same size as her right. :)
Hmm, animals? How about a zebra? Or a peacock? :D
I hadn't heard of Claire Wendling (http://www.stuartngbooks.com/wendlingpc.jpg), but I like her work and can see what you might be aiming for. :) She seems to be a bit inspired by Egon Schiele (http://www.artyst.net/S/Schiele20/SchieleFemcouchedos.jpg), an artist whose work you might really love with whose work you may already be familiar. :)
Looking forward to seeing your painting piece develop in particular! :)
05-15-2006, 05:25 PM
Your linework is great! It might sound like a joke but I love her right elbow and knee :D
Just one thing I find disturbing is that the figure has somewhat childlike proportions - the size of the head might be the case.
You also seem to avoid drawing feet - some studies should do the work. The hands look great BTW :thumbsup:
hi there! good to be back ! i've now finished my school year , and i'm admited in a great CG school , so i'll use the whole summer to work here , and i will be able to participate a lot more :)
michaelb , thanks for the advice , i'm gonna start some new works about feets , because i completely need it you're right about that .
rebk , here is some anatomy sculpture , i tryed to make a tough torso , this time , based on various references . altrough i can't modify it a lot now , any critics you guys make are really precious to me because i yet don't had any anatomy class for quite a while !
here is the new version of the drawing , ugly photographied because that time , i was
in a dark rainy forest of amazonia , surrounded by dinosaurs , in an hour of huge highway traffic :D i'll try to make cleaner photos next time ;)
altrough the very "flashy" fore and background , i tryed to modify the way she is sat , adding more waist and working on the lower torso.
i'm still working on the foot right now , finding docs on the net . i still can modify everything trough painter . and i'm really happy that now , when i look on the previous capture , i can SEE where the errors were , so thanks a lot .
[EDIT] the image was resized by photobucket
cheers , francois .
06-12-2006, 09:37 PM
Nice to hear that you will be able to spend more time on the forums! :thumbsup:
One thing I would ask is that you keep images to 800 pixels or less, which prevents people from having to scroll. It's no big deal, just something to keep in mind when posting images. :)
It's always great to see sculpture on the forum, and the main suggestion I would have with respect to your piece is to use as much reference as you can find, and use it when sculpting your torso.
A Google search for 'torso' yields a lot of great reference, but I'm sure searches for Classical Sculpture and the like will also turn up some great finds. Then of course there are countless art books which you can either purchase or check out from the library. Here is a good one which you might wish to use, though I am sure that there is better: :)
Will you be able to work on your torso sculpture further?
06-13-2006, 02:08 PM
well , sure , it's so nicely asked :) i'll try to improve this one with more references and to
create a new sculpture with foots AND torso work . coming as soon as possible .
06-14-2006, 04:59 PM
i started to improve the first sculpture .i think i'm gonna keep working on it until this work is
" anatomicaly decent " :D, altrough i'm having great troubles to see the mistakes i do , even
with using references , maybe i use them in a bad way
the upper part is , as you can see , under complete refining , please don't mind .
i'm actually trying to have decent overall shapes and proportions .
are the muscles drawing too " edgy ? "
06-14-2006, 06:35 PM
Sculpture is coming along nice! This is the muscle stage ,the next would be skin stage,and you might consider reducing the width and depth of the hips,Also consider adding the serratus magnus (multifingered thingy with origin from behind the scapula and wrapping around the ribs at the side )muscles fanning out from the lattismus dorsi (big back muscle).
hi siju and rebecca !
at first , thanks a lot from all the comments , but in fact , the sculpture hardened too much to continue working on :(
i tough it would just stay workable but not at all , i'll keep next works in good conditions to be revised anyway , some water and plastic should do the job.
so i started a new torso , more clean and easily to improve , actually twice more bigger than the previous one , so as to work the details easily , done from sketchs and docs , this time , i try to make a thin yet muscular model . i currently thing there should be no big differences exept the roundness of the muscles right ?
as you see , this is a very earlier stage , but i'd like to share it with you now , so as to be sure there is no big proportion or shape mistakes :D!
by the way , this time , i'm completely able to modify the model from the earliest stage , making all those great critics as more valuable :)
btw , i think i " stretched " the third photo a little bit much , the face shot should be more able give the proportion feeling .
cheers , francois .
06-15-2006, 09:00 PM
It's great to see you start a new piece! I think the basic proportions look much better. The first thing I would recommend would be to gather a lot of great reference. Then just go for it! Looking forward to seeing more progress shots along the way. :)
06-20-2006, 10:55 PM
here is the latest version of the sculpture , started to place things
06-20-2006, 11:40 PM
Good to see your update. :)
I think I might recommend a few proportional changes, most notably with respect to the size of the head and the width and length of the torso:
This was a really fast paintover, but I hope it helps to point out some of the areas that might be fixed. :)
06-21-2006, 09:34 PM
hi there ! sorry , got no time to write a lot , i go straight to the subject : i started changing the size of the head , and tweaking little things on, other sides
i first decided to change the head size , instead of reworking the shoulders , and i found that it seemed allright ,
about the anatomy of the abdomen , well , i'll improve this next time , but this is reaaly tricky , even with 3dsk photos , the main problem i got , is that on average mans , the area of the abdomen is quite smooth and there is almost no reliefs , i'm trying things on this zone
cheers , francois
06-21-2006, 09:38 PM
The best thing to do is to look up Classical Sculptures on the internet as well and in books, as the anatomy will be much more defined. I just posted some photos from the National Gallery of Art (http://forums.cgsociety.org/showthread.php?p=3649566#post3649566) that may help you:
06-22-2006, 02:06 PM
got it btw , thanks for the photos , each one of them is .... a sculpture lesson !!:)
06-25-2006, 08:09 PM
hi there , updated sculpture , according to photos , i'm still not sure this is completely right , but everything can still be modified !
06-27-2006, 02:48 AM
It looks like there's some nice progress here. :) I think that you might profitably print some reference images and use them as direct reference for your sculpt.
I think that the chest and abs need more definition, and all the pieces need to bear a relationship to one another. The right arm is looking good. I would suggest defining the clavicles better and increasing the shoulder mass overall.
Here is a paintover ~ hope it helps: :)
I also recommend finding similar sculptural references for the face.
07-03-2006, 06:12 PM
hi there ! i was quite busy those days . i started modifying the sculpture quite slowly , because i would like to make it as the geek torso of the previous post , but also not " too much" overshaped , finding a balance between expressivity and realism ,
so i started to modify it this way :
oops , the photo is very bad , i will update this later on
07-03-2006, 06:12 PM
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