PDA

View Full Version : ANIMATION Reel


HOP
05-07-2006, 05:27 PM
This animation reel took me about two months to complete. It's my chance to find a full time animation job before moving to the US to continue studying and work as an animator. I'm also starting Animation Mentor classes in July in order to perfect my animation skills.

Well, here starts my dream. I appreciate any feedback or comments,thanks!

http://s53.yousendit.com/d.aspx?id=0GZAZCA6DKRVT2YYKK61I2G22X

MM_Ghost_3D
05-07-2006, 07:15 PM
Hey I like it, very cool stuff.

CarlCampbell
05-08-2006, 11:29 PM
Dude, that's some good stuff there on that reel! The guy in the scene getting up off the ground feels a little strange at some point... can't really put my finger on it.
Plenty of material there showing off your skils, a crit would probably be that the part with the ball bashing the wall down seems to go on for a bit too long... there's a (dangerous) pause at one point that could cause an impatient 'demo reel chooser' to pop the tape out :sad:

Also, would like to take the opportunity to say that the people that take a look at this should at least reply to help the fella out... I see SO many reels and animation (some of my own even) get buried so quickly when we should really be giving each other a hand here and NOT just replying to the PRO work... they have more than enough posts to spare, I'm sure...

Cheers and good luck!

harmonic01
05-09-2006, 03:57 AM
Hey Manuel.

You've got some good stuff in your reel. :thumbsup: Looks like you've been reading Animators Survival Kit? :D

Good luck at the job hunt, I doubt you'd have problems finding one, though. :D

Kimotion
05-09-2006, 09:16 PM
Overall I love this!

I think your last piece is the best one. Perhaps you can move it to the very beginning, although I can see why this is also a logical closing piece for your reel.

As for your first piece, after he say's "adventure," his screen right arm drop and settle seems stiff, especially when the arm first drops. Maybe some more overlap of the overall arm can help.

For the sneak walk, the leg that goes into the floor contact position seems either too fast, or too abrupt: they seem to hit the ground too hard. In a sneak, the character tries to keep his entire body as light as possible, especially the legs. I think you can use more ease-ins of the contact position. Hmm...but perhaps more jerky cartoonyness was what you were going for? If so, I still think the step needs to be more soft....just a tad bit.

If I were to take clips off this reel, I'd cut out the front view walk cycle right after the sneak walk. Also, the ball interacting with the wall seems weaker than your other stronger clips.

OK I think that's all I have to say for now.

Good luck!

EDIT: Oh, see you inside AM this summer!

Zephyrpower
05-10-2006, 03:35 AM
You've got a really nice reel here!

I agree with some of the above poster and I think maybe the ball part should be moved closer to the end.
Also, I think when the guy is getting up his right hand (the one closest to us) may need a little more weight or speed when he picks it up and puts it down to help himself up, just seems a bit light i think! Other than that I think everything else has been said!

amannin
05-10-2006, 05:59 AM
everything looks really good, but here are some crits anyways:

push: good sense of weight, but the sudden pop up, kind of doesn't seem right... like where did that sudden burst of energy/strength come from?

exaggerated walk: feels a little weird, like he is moving way to much side to side -- almost dizzying. maybe too exaggerated? (if that's what you wanted, then nevermind)

ball: maybe if you gave it a strip, or two tone color, for reference of the spinning -- help it read better. also, maybe if you had the ball kind of do a bend, like bend back for anticipation, bend foward as jumping, rather than just squash/stretching. *just thoughts*

walk 2: to make your character fit really well with the music, throw in an action into his walk, like a "heyyy" points fingers (like partial gun pose) and a slight slant to the body with a quick pause, then continue walking *this isn't neccessary, but it just feels so right*

------------

everything is really good --- i really like the subtlties of the last one, though, what with that flickering light (didn't notice it the 1st time)?

also, good choice for music / syncs -- goes nicely with your animations.

HOP
05-10-2006, 11:52 PM
MM_Ghost_3D - Thanks man!

CarlCampbell - You´re right about the animation about the guy getting off the ground. I think there´s a problem with the weight; I just finished refining it.

harmonic 01 - Haha, yeah! I have read Animator´s Survival Kit as well as The Illusion of Life, two must-reads. I will like to take this opportunity to thank you for the Low Max character; it´s a pleasure to animate with. Thanks! :thumbsup:

Kimotion - I will take into consideration your advice. I hope to interact with you in AM!

Zephyrpower - Thanks for the crits; I think you´re right.

amannin - About the walk, I wanted to exaggerate as much as possible. I´m thinking about taking out the ball segment or shortening it. About the second walk, nice touch! I will think about it.:)

Thanks for the comments! They have really helped me out a lot. :thumbsup:

harmonic01
05-10-2006, 11:57 PM
Hey Manuel.

can you PM me or e-mail me at Peter.Starostin@gmail.com I don't want to destract from the thread and your PM or e-mail aren't available in your profile. :beer:

CGTalk Moderation
05-10-2006, 11:57 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.