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View Full Version : Quick clean mesh organic/non with few pole's


sin_mania
05-07-2006, 07:58 AM
Hi. I'm trying to find the quickest way of modeling is it silo+another app for poly/subd and for nurbs? ... For making a clean mesh mostly with quads and without many pole's for texturing, rendering, animation and for dynamics-full pipeline.
First for making organic things with a lot of topology changes.
And second of making machinal and architectural stuff.
So which is the quickest way of making good geometry because I think in modeling the time is most important?
Is there universal pipeline for making a fast quality production?
Is it Zbrush+silo? And if it is which is the way Zspheres,Box modeling?
Also for nurbs what soft would you recommend.
Post your own oppinion.

ErikSvensson
05-07-2006, 09:36 PM
Hi. I'm trying to find the quickest way of modeling is it silo+another app for poly/subd and for nurbs? ... For making a clean mesh mostly with quads and without many pole's for texturing, rendering, animation and for dynamics-full pipeline.
First for making organic things with a lot of topology changes.
And second of making machinal and architectural stuff.
So which is the quickest way of making good geometry because I think in modeling the time is most important?
Is there universal pipeline for making a fast quality production?
Is it Zbrush+silo? And if it is which is the way Zspheres,Box modeling?
Also for nurbs what soft would you recommend.
Post your own oppinion.

Simply to answare your questions.

1.NO. There are no universal pipeline. The one that works for you is simply the best. And you gotta try many aproaches to find the ultimate way, though im sure there are many people talking about how they work, but you should find your own.

2. The app you can handle the most and work fastest in, thats the best tool. There are no "that's best" or so. I myself recently found silo, after testing both 3ds max for 4 years, and maya for ½ year. I love silo more than thoose, but its just cause everything i use is there in a fast accessable way. But still its not the ultimate for everyone.

3.Have no experience with nurbs, but, still, its not the software, its the user. What technique you use is all up to you to decide, not anyone else. Because something works for someone doesn't mean it works great for you.

Erik

sin_mania
05-08-2006, 06:07 PM
Yeah I am not looking for universal pipeline just for quick way of modeling.
And the artist is artist even with poser but still...

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