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olcho
05-06-2006, 09:22 PM
I'm trying to make some water drops using blobs and I'm using the dielectric shader. When I turn on caustics, I get a huge white spot where the particles are. Basically I see the bounding box of the particles. I found some other threads about this problem, but no solution. So if anyone knows anything - please share your wisdom! ;)

David_Web
05-08-2006, 11:09 AM
Does it work if you instance a poly sphere (or a droplet shaped thingie)?

Ozren
05-09-2006, 12:16 PM
I had the same problem, and there is no solution to that. Get Real Flow (for animation) or convert your blobs to pure poly's and render.

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05-09-2006, 12:16 PM
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