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Rockviech
05-06-2006, 12:35 PM
Hey guys,

im just working on a Female Character for my 3D Engine, as a "Show Girl"
im not that good into art and 3d modeling, but im trying my best, because it has to look as good as possible

i first started with the mouth / face
more updates coming soon

http://img506.imageshack.us/img506/24/female2ch.jpg

http://img405.imageshack.us/img405/6417/female20bo.jpg

greetz raphael

Polyphemus
05-06-2006, 01:47 PM
Nice start, though I suggest to work with quads, and less polygons. When you have finished the overall shape, you can add extra edge loops to add detail where needed.

Rockviech
05-06-2006, 02:40 PM
thanks for the replay

ok, im trying it that way
im now on that point where i always stuck, way to masculine look

would appriciate help , maybe someone can paint how it should look like on the front view


update:

did the face wider and longer, looks now more female

http://img245.imageshack.us/img245/7128/femaleside9pr.jpg

ill_logic
05-06-2006, 03:33 PM
the chin jutts a little bit, but not necessarily in a masculine way, you know?
my issue with it is the forehead being WAY too short. as a guide your eyes should generally fall between the bottom of the chin & the crest of the head. even if that isn't going to be at the highest point of your head, the angle it continues to go on doesn't look natural.
dunno if you're intending on doing tight face shots but you have kind of a higher poly count going. animating the mouth with the corners meeting the way they are might make animation a little difficult. rule of thumb, it always seems to work better if the corner of the mouth doesn't merge into one point, but rather meets at an edge or two different verts. at any rate it looks good, keep at it!

-J

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