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AndyB
01-05-2003, 06:30 PM
Hi,

have you also problems with the Distorter in the bump channel?

My destination:
http://www.andy-threedee.de/Frame_01.jpg

And this is the result:
http://www.andy-threedee.de/Frame_03.jpg

Here is the file:
http://www.andy-threedee.de/Distort.c4d

darf wrote at that time in the postforum of an error that seems to exist still:
http://www.postforum.com/forums/read.php?f=6&i=14732&t=14711

Thanks for your help!
BSY
AndyB

AndyB
01-06-2003, 04:31 PM
Hi,

am I the only one???
Hm... strange.

BSY
AndyB

medula
01-06-2003, 05:07 PM
Andy,

Turn up the sub-divisions on your surface. I downloaded your file and changed them from 200X200 to 500X500.

Once, I did that, the shadow cleaned right up.

Good luck! :surprised

Claudio72
01-06-2003, 05:26 PM
Andy, this morning I've tried to reproduce that shader on v7 but I don't get that strange result.............maybe I'm missing something but it like Distorter work to me.

AndyB
01-06-2003, 09:07 PM
Hi Claudio72 & medula,

the shadow is not my problem but the shape of the distorted circle.

Can you send me your files guys, plz?!

BSY
AndyB

andreas_bartsch@onlinehome.de

brammelo
01-06-2003, 09:47 PM
Hi Andy,

I had a similar problem with the distorter in the bump channel. I didn't use a gradient and a fusion, but it was the same kind of setup and the same kind of problematic result.

Very strange, as the same shader network in the color channel didn't have this problem: the distortion worked correctly.

I reported it to Maxon, and they told me they were looking into it, hoping it could be fixed with the next update - however, they didn't give any timefrime.

Cheers,
BaRa

H. Ikeda
01-07-2003, 01:21 AM
Hi AndyB,
It might be a bug, but you could get the same (no, even better) result as what you want using the displacement channel. The plane's subdivision seems enough in your file for the purpose of the distorter in the displacement.

AndyB
01-07-2003, 03:46 AM
Originally posted by H. Ikeda
Hi AndyB,
It might be a bug, but you could get the same (no, even better) result as what you want using the displacement channel. The plane's subdivision seems enough in your file for the purpose of the distorter in the displacement.

Hi Hiroshi, hi BaRa,

thanks for your comments.

And yes, displacement is the only alternative. Unfortunately I must turn up the sub-divisions on the original surface - the file 'Distort' is an example - to get a clean result.

I hope Maxon fixed this alleged bug.

BSY
AndyB

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