HausFly
05-05-2006, 08:58 PM
I recently got permission to post some images from the current game we're finishing up at Ritual. Sin Episodes is the second published title I've worked on, and the first time I was able to model and texture weapons (as well as help concept them). Below are three weapons I made for the first game.
http://www.sinepisodes.com/media/ep1/aaron/Sin_Episodes_Scattergun.jpg
http://www.sinepisodes.com/media/ep1/aaron/Sin_Episodes_Magnum.jpg
http://www.sinepisodes.com/media/ep1/aaron/Sin_Episodes_Assault_Rifle.jpg
The last image was modeled by me, but texture artist David Demaret did the skin. Below is the texture I made for the scattergun:
http://www.sinepisodes.com/gallery.php/ep1/aaron/1/thumbs/Sin_Scattergun_Texture.jpg
Sin was also the the first game I was able to create a character for.
http://www.sinepisodes.com/media/ep1/aaron/Sin_Radek_Final.jpg
The concept was created by Richard Luong, a concept artist at Ritual:
http://www.sinepisodes.com/gallery.php/ep1/aaron/1/thumbs/Sin_Radek_Concept_01.jpg
I modeled and unwrapped the character using Max 7. The final version comes in at 6600 polys. Here's a shot of the model I unwrapped and sent off for a texture:
http://www.sinepisodes.com/gallery.php/ep1/aaron/1/thumbs/Sin_Radek_Model_01.jpg
The first pass texture was outsourced to artist Mike Jackson. His textured version came back as a good base to work from but lacked unique design elements and looked too much like a country western singer:
http://www.sinepisodes.com/gallery.php/ep1/aaron/1/thumbs/Sin_Radek_Textured_01.jpg
I adjusted the model and texture based off of suggestions made from our concept department. The final version is what you see at the top of the page. A close-up of the face and some additional gun renders can be seen here:
http://www.sinepisodes.com/index.php?media
For the majority of the project I was tasked with working alongside level designers and arting up the environments. This involved tasks such as creating texture sets for level designers to use, helping out with lighting, and creating props. Here's a few examples of the type of stuff I did during that time period:
http://www.sinepisodes.com/media/ep1/aaron/Sin_Episodes_Dirigeable.jpg
Some other random props:
http://www.sinepisodes.com/gallery.php/ep1/aaron/2/thumbs/Sin_Episodes_Parking_Meter.jpg
http://www.sinepisodes.com/gallery.php/ep1/aaron/2/thumbs/Sin_Episodes_Fire_Hydrant.jpg
http://www.sinepisodes.com/gallery.php/ep1/aaron/2/thumbs/Sin_Episodes_Bollard.jpg
http://www.sinepisodes.com/gallery.php/ep1/aaron/2/thumbs/Sin_Episodes_Microscope.jpg
http://www.sinepisodes.com/media/ep1/aaron/Sin_Episodes_Scattergun.jpg
http://www.sinepisodes.com/media/ep1/aaron/Sin_Episodes_Magnum.jpg
http://www.sinepisodes.com/media/ep1/aaron/Sin_Episodes_Assault_Rifle.jpg
The last image was modeled by me, but texture artist David Demaret did the skin. Below is the texture I made for the scattergun:
http://www.sinepisodes.com/gallery.php/ep1/aaron/1/thumbs/Sin_Scattergun_Texture.jpg
Sin was also the the first game I was able to create a character for.
http://www.sinepisodes.com/media/ep1/aaron/Sin_Radek_Final.jpg
The concept was created by Richard Luong, a concept artist at Ritual:
http://www.sinepisodes.com/gallery.php/ep1/aaron/1/thumbs/Sin_Radek_Concept_01.jpg
I modeled and unwrapped the character using Max 7. The final version comes in at 6600 polys. Here's a shot of the model I unwrapped and sent off for a texture:
http://www.sinepisodes.com/gallery.php/ep1/aaron/1/thumbs/Sin_Radek_Model_01.jpg
The first pass texture was outsourced to artist Mike Jackson. His textured version came back as a good base to work from but lacked unique design elements and looked too much like a country western singer:
http://www.sinepisodes.com/gallery.php/ep1/aaron/1/thumbs/Sin_Radek_Textured_01.jpg
I adjusted the model and texture based off of suggestions made from our concept department. The final version is what you see at the top of the page. A close-up of the face and some additional gun renders can be seen here:
http://www.sinepisodes.com/index.php?media
For the majority of the project I was tasked with working alongside level designers and arting up the environments. This involved tasks such as creating texture sets for level designers to use, helping out with lighting, and creating props. Here's a few examples of the type of stuff I did during that time period:
http://www.sinepisodes.com/media/ep1/aaron/Sin_Episodes_Dirigeable.jpg
Some other random props:
http://www.sinepisodes.com/gallery.php/ep1/aaron/2/thumbs/Sin_Episodes_Parking_Meter.jpg
http://www.sinepisodes.com/gallery.php/ep1/aaron/2/thumbs/Sin_Episodes_Fire_Hydrant.jpg
http://www.sinepisodes.com/gallery.php/ep1/aaron/2/thumbs/Sin_Episodes_Bollard.jpg
http://www.sinepisodes.com/gallery.php/ep1/aaron/2/thumbs/Sin_Episodes_Microscope.jpg
