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HausFly
05-05-2006, 08:58 PM
I recently got permission to post some images from the current game we're finishing up at Ritual. Sin Episodes is the second published title I've worked on, and the first time I was able to model and texture weapons (as well as help concept them). Below are three weapons I made for the first game.

http://www.sinepisodes.com/media/ep1/aaron/Sin_Episodes_Scattergun.jpg


http://www.sinepisodes.com/media/ep1/aaron/Sin_Episodes_Magnum.jpg


http://www.sinepisodes.com/media/ep1/aaron/Sin_Episodes_Assault_Rifle.jpg


The last image was modeled by me, but texture artist David Demaret did the skin. Below is the texture I made for the scattergun:
http://www.sinepisodes.com/gallery.php/ep1/aaron/1/thumbs/Sin_Scattergun_Texture.jpg



Sin was also the the first game I was able to create a character for.

http://www.sinepisodes.com/media/ep1/aaron/Sin_Radek_Final.jpg



The concept was created by Richard Luong, a concept artist at Ritual:
http://www.sinepisodes.com/gallery.php/ep1/aaron/1/thumbs/Sin_Radek_Concept_01.jpg



I modeled and unwrapped the character using Max 7. The final version comes in at 6600 polys. Here's a shot of the model I unwrapped and sent off for a texture:
http://www.sinepisodes.com/gallery.php/ep1/aaron/1/thumbs/Sin_Radek_Model_01.jpg



The first pass texture was outsourced to artist Mike Jackson. His textured version came back as a good base to work from but lacked unique design elements and looked too much like a country western singer:
http://www.sinepisodes.com/gallery.php/ep1/aaron/1/thumbs/Sin_Radek_Textured_01.jpg


I adjusted the model and texture based off of suggestions made from our concept department. The final version is what you see at the top of the page. A close-up of the face and some additional gun renders can be seen here:
http://www.sinepisodes.com/index.php?media



For the majority of the project I was tasked with working alongside level designers and arting up the environments. This involved tasks such as creating texture sets for level designers to use, helping out with lighting, and creating props. Here's a few examples of the type of stuff I did during that time period:

http://www.sinepisodes.com/media/ep1/aaron/Sin_Episodes_Dirigeable.jpg

Some other random props:

http://www.sinepisodes.com/gallery.php/ep1/aaron/2/thumbs/Sin_Episodes_Parking_Meter.jpg
http://www.sinepisodes.com/gallery.php/ep1/aaron/2/thumbs/Sin_Episodes_Fire_Hydrant.jpg
http://www.sinepisodes.com/gallery.php/ep1/aaron/2/thumbs/Sin_Episodes_Bollard.jpg
http://www.sinepisodes.com/gallery.php/ep1/aaron/2/thumbs/Sin_Episodes_Microscope.jpg

Junerahe
05-05-2006, 09:07 PM
great stuff man congratulations.. is the game a FPS? cause those guns are more detailed than im used to see

Psyk0
05-05-2006, 09:21 PM
I love the textures, congrats on your first official character.

mindrot
05-05-2006, 09:24 PM
Love that second image. Great model :thumbsup:

AdamAtomic
05-05-2006, 09:45 PM
Great stuff, congratulations man! I think the character is the weakest of the models - that isn't to say he's bad or anything, just not quite as polished and confident as the other pieces. His clothes look great, but I think his hands and face could use a little lovin still. Overall stellar stuff, you've actually got me interested in this game now!

cay030
05-05-2006, 09:57 PM
Wicked stuff man, love that second gun, thats crazy looking. Cant wait to see more.


Chris Youngblood
http://www.cyoungblood.com

ArchangelTalon
05-05-2006, 11:11 PM
I've already had a peek around the Sin Episodes .gcf file at all this ;)

Really cool stuff.

Roll on May 10th :)

LOOM
05-05-2006, 11:53 PM
Not bad, the weapon textures are lacking that metallic feeling though.

Although i really dig the player model and texture ;)

HausFly
05-06-2006, 03:12 AM
great stuff man congratulations.. is the game a FPS? cause those guns are more detailed than im used to see
Yeah, those weapons are the view models for an FPS. Lower poly versions were made for the enemies to hold (those were around 400-500 polys).

jfalconer
05-07-2006, 10:02 AM
great work, my fave is the 2nd one down, now thats what I call a gun...

requiem2d
05-07-2006, 10:18 AM
All nice stuff, I agree on the metal look crit of the some of the weapons. keep it up :)

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05-07-2006, 10:18 AM
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