PDA

View Full Version : normalmapped object - ticket machine


UnAlternate
05-05-2006, 03:45 PM
made another object, just for relaxation and fun:

http://www.jsalvador.net/portfolio_content/ticket_machine_final_1.jpg

http://www.jsalvador.net/portfolio_content/ticket_machine_final_2.jpg

textures and more can be found here (http://www.jsalvador.net/portfolio_ticket_machine.html)

SHEPEIRO
05-05-2006, 03:46 PM
he he "relaxation" you weirdo

nice model

cay030
05-05-2006, 03:55 PM
That's F***ing cool man, nice job.


Chris Youngblood

revelli
05-05-2006, 06:33 PM
hehe, i wish, that i will sometimes that skils, so i can call this work only for relaxation
this is amazing art, i love that normal map
what kind of techniq did you use for this?
are you using 3dsmax?

DeathNinja
05-05-2006, 06:58 PM
It looks really sweet!:thumbsup: But I think you should add some geometry for the dial switch. That part seams to break the illusion.

Psyk0
05-05-2006, 08:26 PM
It looks really sweet!:thumbsup: But I think you should add some geometry for the dial switch. That part seams to break the illusion.

That was my first impression too, very nice anyway!.

hsi
05-05-2006, 09:32 PM
nice work dude.

Digitalwerk
05-06-2006, 12:22 AM
It looks really sweet!:thumbsup: But I think you should add some geometry for the dial switch. That part seams to break the illusion.

Me too, you should make some detail poly on extruded objects of the texture, like the dial switch or card printer slot.

ArchangelTalon
05-06-2006, 12:45 AM
You're kicking arse with this normal map business.

Dare I say it, though, that low poly mesh could be optimised a bit more :P

mindrot
05-06-2006, 07:58 PM
It looks really sweet!:thumbsup: But I think you should add some geometry for the dial switch. That part seams to break the illusion.

Gotta agree with that. Lovely otherwise.

EDIT: Just realised that this is the third time this has been quoted :p

JesseMoody
05-07-2006, 09:17 AM
yeah i agree on the dial switch.

other than that awesome work. I also like to model to relax... ahh good times... good times...

UnAlternate
05-08-2006, 09:16 AM
haha, yeah i know. i definitly should. :) the dial switch look crap now, when you say it. i just like to smack out a box and see how far i can push it with normal maps and textures, but i should really give it more than 30 sec next time. ;)

CGTalk Moderation
05-08-2006, 09:16 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.