View Full Version : Head WIP

01-05-2003, 02:18 PM
update : second page

Inspired by ThirdEye_01's thread I decided to start another head, and make it as good a possible.



hope you like it so far :)

01-05-2003, 02:27 PM
WOW amazing!! :eek:

What modeling technic did you use? What application?
Face expression is just prefect
can wait to see it textured

01-05-2003, 02:38 PM
Thanks. I didn't expect to get such nice critics yet. The head still lacks a bit of detail ....

anyway here's a small update after 15 minutes of modelling.


01-05-2003, 02:48 PM
Oops sorry, I didn't think it was a serious post... I mean, posting a cube and say "how do you like my head model?" I thought it was a joke... So good start if you did this only in 15 minutes.

01-05-2003, 03:49 PM
No, not ajoke this time :) This sort of jokes has already been made one thousand times, I don't realy feel like repeating it...

01-05-2003, 04:53 PM
decent update now :) Worked on it 1.5 hours non stop.


I'd like to receive a few comments on the model.

01-05-2003, 11:55 PM
Looks like you've got a good start there-- the basic structure of the mesh is good and solid. I especially like the transitions between the eyes and the nose. Are you using Wiro's tutorial? That's sure what it looks like first glance... that tut is really darn helpful, too.

Now it looks like you need to clean up some stuff a bit-- you've got a lot of rows of edges that are too close together, while other areas are much farther apart. Try to even it up a little. I would suggest cleaning up the area around the ear before trying to bring the edges from the mouth into that region-- what you have there in that spot right now is pretty messy. Also, the top of the head is too squished-- the top of the skull should be the same distance from the eyes as the bottom of the chin is. Grab yourself some reference pics, and start tweaking the thing to match! :)

01-06-2003, 12:43 AM
box modeling rulezzz :buttrock:


01-06-2003, 02:32 AM
The jaw goes too far, beyond the ear, even! That is not right!

The ear starts where the jaw ends.

01-06-2003, 03:43 PM
Thanks for the replies. I read Wiro's tutorial once, but I didn't model this head following his tutorial step by step.

What exactly do you mean by "Also, the top of the head is too squished-- the top of the skull should be the same distance from the eyes as the bottom of the chin is. Grab yourself some reference pics, and start tweaking the thing to match! " I used a reference pic, and it looks like it matches. Maybe it is the hair on the reference that has confused me there? Anyway I will try some anatomy stuff and update later.

The jaw doesn't look right indeed. I didn't see it until you pointed that out. Thanks...

01-06-2003, 08:39 PM

fixed the jawline, fixed the ear area, removed the last remaining 6 triangles :) , and cleaned up some areas.

Is it better now? Other suggestions? Or should I consider the head as done now?

01-06-2003, 08:43 PM

01-07-2003, 06:25 PM
I made an update. I made the forehead higher. Looks better now imo. I also altered the jaw a bit.

If there's anything else that doesn't look very well, please say so. After I start texturing I won't change the model anymore, so I want it to look as good as possible.

here are the pics.


01-07-2003, 07:43 PM
Looking good. But it's also looking awfully smooth. You've got the general shape down, but I think your model could benefit a lot from you going in there and adding more geometry to bump up the realism. Make it look fantastic on its own without havign to resort to smoothing.

01-07-2003, 09:06 PM
Thats my old joke I used it in 3dtotal ffs

I as the first that did that joke :annoyed:

Did you know it or did you ust find out by your selfe..I was doing that joke about 3 -4 month ago ARGH

GOOD work for one box modeling mine is från one spehere :D


01-09-2003, 07:26 PM
Here are two new pictures which are much much better imo. Changed quite a lot. Care to comment?


01-11-2003, 04:43 PM
Tweaked a bit more and made a more decent render (rendered in yafray).


01-11-2003, 04:47 PM
Looking gooooood! Cheers :beer:

01-15-2003, 06:58 PM
excellent idea sharing the whole process for it....nice thought...nice head.:thumbsup:

01-15-2003, 10:39 PM
Lookin Good.

One Crit i can offer is that the lips look a little too round. There should be a sharper curve right where the skin colored part meets the pink part.

Also, You might want to add an edgeloop just inside the nostrils too help smooth the transition. right now the nostrils kind of look like they were cut out of the head with a wholepunch. And It might just be the angle, but it looks like your jaw is kind of narrow towards the back.

Otherwise though, nice model.

01-18-2003, 01:26 PM
Here's a skin test. Due to circumstances I couldn't start texturing yet, but here are a few test to make the skin look as soft and SSSish as real human skin. Comments are appreciated.

The first pic is rendered in blender.
The second one is also rendered in blender, and uses some help from photoshop.


01-18-2003, 02:37 PM
aaaah, it's nice to see fellow belgians who can model like that :D

be my tutor! :D

very nice head

01-29-2003, 05:10 PM
I added a (hopefully decent looking eye, and started texturing. The color map is about done now. Does it look ok?


01-29-2003, 05:33 PM
Hi there
Very nice modelling:buttrock:
But the lips, I think, looks pretty lady-like. I would say you should make them a bit less red and more like your skin-color... men (normal men...) doesnt wear lipstick:D
Otherwise, as said, very nice!

01-30-2003, 06:10 AM
Just a thought...try pulling his chin back a tad, so an imaginary line can run straight from the tip of his nose diaganally passed his lips to his chin. Don't know if thats what your going for, but most people seem to have this kind of profile.

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