darkjedi1929
05-05-2006, 06:49 AM
I have a very simple reference of a game environment with me. Being the lazy bugger that I am:D, I don't want to actually sit down and model out the entire environment again, I mean what a terrible waste of that readymade 3D reference....
So I have an idea, that if I can actually access the vertex info (number of verts and their positions in the world space) on this base reference mesh, I can actually create a locator on each vertex and then construct the polygons.
I know how to access Vertex Positions, but how do I find out the number of vertices in a polygon object, without actually going into the guts and selecting each vertex....hope I am being clear here.
Thanks in advance.
So I have an idea, that if I can actually access the vertex info (number of verts and their positions in the world space) on this base reference mesh, I can actually create a locator on each vertex and then construct the polygons.
I know how to access Vertex Positions, but how do I find out the number of vertices in a polygon object, without actually going into the guts and selecting each vertex....hope I am being clear here.
Thanks in advance.
