PDA

View Full Version : finding the shader attached to a polygon


neonoodle
05-04-2006, 03:30 PM
Hi, how can I find out which shader is attached to a specific polygon instead of to the whole shape?

Stucky
05-04-2006, 05:01 PM
Yes you can. Just run the command:


hyperShade -shaderNetworksSelectMaterialNodes NAME_OF_THE_POLYGON;



-S

neonoodle
05-04-2006, 06:41 PM
Thanks! Worked like gangbusters

CGTalk Moderation
05-04-2006, 06:41 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.