View Full Version : finding the shader attached to a polygon
neonoodle 05-04-2006, 03:30 PM Hi, how can I find out which shader is attached to a specific polygon instead of to the whole shape?
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Stucky
05-04-2006, 05:01 PM
Yes you can. Just run the command:
hyperShade -shaderNetworksSelectMaterialNodes NAME_OF_THE_POLYGON;
-S
neonoodle
05-04-2006, 06:41 PM
Thanks! Worked like gangbusters
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05-04-2006, 06:41 PM
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