jason-slab
05-03-2006, 08:36 AM
hey hi guys/gals
is there a way to do this? example: i'm putting a label on the front of a box right, so i apply my texture(label) to it as a subprojection, now i can scale the projection down and play around with it until it looks unstreched, but man that just takes some time and i want it perfect!!
when(back in the day) i used to use 3dsmax, it's got a MATCH UV's to BITMAP option, so with one click it will scale your uv's to your texture, then u can proportionally scale your uv's down to the size u need it!! make sense?
anyway to do this in xsi?
thx
j
is there a way to do this? example: i'm putting a label on the front of a box right, so i apply my texture(label) to it as a subprojection, now i can scale the projection down and play around with it until it looks unstreched, but man that just takes some time and i want it perfect!!
when(back in the day) i used to use 3dsmax, it's got a MATCH UV's to BITMAP option, so with one click it will scale your uv's to your texture, then u can proportionally scale your uv's down to the size u need it!! make sense?
anyway to do this in xsi?
thx
j
