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View Full Version : match UVs to image/texture?


jason-slab
05-03-2006, 09:36 AM
hey hi guys/gals

is there a way to do this? example: i'm putting a label on the front of a box right, so i apply my texture(label) to it as a subprojection, now i can scale the projection down and play around with it until it looks unstreched, but man that just takes some time and i want it perfect!!

when(back in the day) i used to use 3dsmax, it's got a MATCH UV's to BITMAP option, so with one click it will scale your uv's to your texture, then u can proportionally scale your uv's down to the size u need it!! make sense?

anyway to do this in xsi?

thx
j

ThE_JacO
05-03-2006, 09:52 AM
in xsi UVs are a generic property abstracted from the image.

all you need to compensate square UVs to have a cropped/canvased ratio respecting the ratio of a picture is finding the ratio of your image (w/h) and either multiply or divide the scale of your UVs width or height by that ratio.

jason-slab
05-03-2006, 01:52 PM
thx Raffaele

pity it's not as simple as pushing a button though:)

jason

ThE_JacO
05-05-2006, 07:23 AM
thx Raffaele

pity it's not as simple as pushing a button though:)

jason

there's your excuse to learn basic scripting and expressions then ;)
make the best out of the worst.

jason-slab
05-05-2006, 08:48 AM
hehe yeah i guess!! offering some free lessons are we?:D


js

ThE_JacO
05-05-2006, 09:40 AM
hehe yeah i guess!! offering some free lessons are we?:D
js

only for those who have gorgeous sisters to introduce :D

jason-slab
05-05-2006, 02:33 PM
hmm, i got two brothers? o and a dog :D

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