View Full Version : imported item's name?
05-03-2006, 12:55 AM
Does anyone know how to get the name of an item imported using the file command? For example:
file -import "test.obj";
Depending upon the way the .obj file is written the object might be Mesh1 or polySurface1 or a group name or...
Unfortunatly the file command doesn't return this name(s), instead it returns the file name.
Anyone know how to get this info?
05-04-2006, 07:14 AM
Usually when you import a scene or create a reference it selects the objects that you just brought in. Therefore you should just be able to do an `ls -sl` immediately after the import/reference. This is what I usually do... dirty it seems, but thats the only way that I know.
05-08-2006, 12:01 AM
Thanks for the reply. Unfortunatly the item does not seem to be selected when i do an import.
I have found an *extreme* hack to get around it, but its ugly. You can use the -gr and -gn flags to `file` to have the item grouped under a transform that you supply the name for. You can then get to the imported item, unparent it, then delete the group node... ugh.
05-09-2006, 04:20 PM
Sounds like it should do the job.
An even more "extreme" approach would be to store all the objects/nodes in your scene into an array, import a file, store again all the objects/nodes into a new array and then compare those arrays, the difference ofcourse would be the newly imported objects.
But I can only imagine how slow this process can become in scenes packed with many items.
05-31-2006, 02:52 PM
your grouping solution is pretty clever.
i use a custom namespace when importing files so that i predict what the name of the imported file will be. the object names in the files i import are always the same as the filename.
05-31-2006, 03:27 PM
This will return new root level nodes--which is gernerally what I want--
but the same approach could return other imported nodes
string $preImportRootLevelNodes = `ls -assemblies`;
string $postImportRootLevelNodes = `ls -assemblies`;
05-31-2006, 07:05 PM
lucille, that's perfect! Thank you so much.
05-31-2006, 07:05 PM
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