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ElTico
05-03-2006, 12:39 AM
Hello everybody, I'm trying to apply a posteffect on the hardware render buffer of Maya. More precisely, is a motion blur applied to particles using accumulation buffer.
I can do this using the MHardwareRenderer class, from Maya API, but it not works in HardwareRender Buffer, only in viewport.

Some body know how I can intercept the final image render in HW Render Buffer, to apply the Accumulation?


Thanks!

Marcos Issler.

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