MasterZ

05-03-2006, 12:47 AM

I am looking to convert two 3D world space points to a (3 part) normal.

Is there any simple tool? MEL tool?

I am currently struggling with this route...

get the offsets XYZ

you need the rise and run to calculate the degrees

and so Fractions like XY= X / Y

for making the degrees via tan() function for tangents (I thought it was cot which does not exist in MEL).

result should be in radians.

next rad_to_deg

and them something other then divide by 360 maybe ((XYdeg/180)-1) or something to do with getting it to a range or -1 to +1 for X, Y and Z.

Any input at this point would be great, I'm suffering temporary brain freeze.

I realize this is more a math question, I don't want to create nodes to solve this that's likely too slow, but I'm open to suggestions.

Is there any simple tool? MEL tool?

I am currently struggling with this route...

get the offsets XYZ

you need the rise and run to calculate the degrees

and so Fractions like XY= X / Y

for making the degrees via tan() function for tangents (I thought it was cot which does not exist in MEL).

result should be in radians.

next rad_to_deg

and them something other then divide by 360 maybe ((XYdeg/180)-1) or something to do with getting it to a range or -1 to +1 for X, Y and Z.

Any input at this point would be great, I'm suffering temporary brain freeze.

I realize this is more a math question, I don't want to create nodes to solve this that's likely too slow, but I'm open to suggestions.