View Full Version : MGAC #11 - Heaven vs. Hell
Junerahe 05-02-2006, 07:56 PM http://i6.photobucket.com/albums/y223/Junerahe/archangel.jpg http://i6.photobucket.com/albums/y223/Junerahe/DemonWarrior.jpg
Alright call it mythos call it scripture or whatever pleases you, but stories of the great war between Heaven and Hell has always been something that captured my imagination. The focus of this challenge would be to depict any soldier in that great war. And the key word here is SOLDIER. God and Satan can only be HINTED AT. If everyone tries to depict these two, things go from war to a street fight between generals and thats not what we should aim for. On the other hand the soldiers arent bound to heaven or hell as they can be earthly denizens like priests or warlocks and such.
So from frontline warrior to support unit to living ordenance to squad captain, their function must be made evident. Soldiers and mounts if any count for two different models.
No robots or cyber organisms. Lets keep this fantasy based.
Models may have no more than 3000 triangles. (Props included.)
You can have 2 512* color maps.
You can have 2 512* normal maps.
You can have 2 512* transparency maps.
Mounts are restricted to 1500 triangles max. (Props included.)
You can have 1 512* color map.
You can have 1 512* normal map.
You can have 1 512* transparency map.
Final pose is a must. Anything from idling to a "last man standing" pose to be elligible. Also but not required would be any concept art you choose to do please post no matter how rough, just to keep ideas going.
Competition starts today and ends june 2nd midnight GMT.
The end result will be judged on the final model and execution so dont worry about concept art feel free to flex the creative muscles guys. Let the competiton begin! :twisted:
| |
tin-tin
05-02-2006, 11:59 PM
A good one this time very interesting I might give it a go. , just one question are we to model one or two models,
Thanks
Junerahe
05-03-2006, 02:21 AM
Thats all dependant on your choice of charcacter but the extra model is for mounts only ie. Knights and such. I hope a lot of people join in. Seems contests in CGChat forums yeild more contestants.*
*Yes that was a blatant attempt to provoke you into joining and delivering kick ass work.:twisted:
Junerahe
05-03-2006, 03:12 AM
The specs for the comp have been reviewed. The polycount maximums have been reduced. 3000 tris for the character including props and 1500 tris for a mount if you choose to have one.
M3anBONE_SJ_
05-03-2006, 04:46 AM
This sounds like a competition i'd love to join. Count me in.
Auctane
05-03-2006, 04:50 AM
The MGAC is not supposed to be longer than a week. The idea it started on was that it would be short mini challenges meant for exercises. You need to adjust the length of time allowed here, its too long and is in competition with the UGAC/GAC.
Check out the 'Terms and Conditions' in the OG threads:
http://img.photobucket.com/albums/v323/mwarsame/Projects/MGACpostercopy.jpg
devomeister
05-03-2006, 05:17 AM
The past two MGAC's have been a month. I don't really think they're in comptetition with the UGAC, as there's been a total of 5 entries for the past two contests. It's not like he's asking for a lot of stuff, just one charater, he's just giving a more reasonable time to do it in. If it was a week, no one would participate. Even with a month, very few seem to be partaking, so what does it matter?
Just my opinion.
Chris
Junerahe
05-03-2006, 05:31 AM
I have never started a MGAC before. I based the length of the competition on that of the last one. Given that the last one had only two entries in the month that it was open for personally I doubt that a week would yield any positive results.
Farzanb
05-03-2006, 09:40 AM
I think its a great idea and the 1 month thing is great too :), i always want to enter competitions but due to being busy always miss the dead line :(.
i should think of a concept...
By the name of heavenly father i call upon my soldiers of hell! <--- now thats just mixing it.
JuddWack
05-03-2006, 10:47 AM
I second that somnambulance. I think there were more competitors during the first few MGAC than there were when it started taking off into month long challenges. Althought I like the idea, I don't consider it so mini.
tin-tin
05-03-2006, 03:55 PM
1 month is good to me, some of us are really busy with work or at Uni.
How about a badge or stamp of approval to the winner on the final image, just a idea.:)
Junerahe
05-03-2006, 05:28 PM
I think its great to see so many people interested in this MGAC but I think it would be best if we settled on a time frame soon leaving time for participants to do something about their enthousiasm for the topic.
I still think that those in favor of the week long competition should consider the fact that in the last 2 competitions there have been very few competitors and we risk throwing away competitions with no participants to call them such if we stick to week-longs.
My humble opinion.
JuddWack
05-03-2006, 06:11 PM
This is probably a good time to review the MGAC anyway since we are officially done the first 10. Here are a link to each one, I think it would be good for everyone to review the dates of the competitions, complexity levels and competitors
MGAC Links
01 (http://forums.cgsociety.org/showthread.php?t=294619&highlight=mgac)
02 (http://forums.cgsociety.org/showthread.php?t=297370&highlight=mgac)
03 (http://forums.cgsociety.org/showthread.php?t=299567&highlight=mgac)
04 (http://forums.cgsociety.org/showthread.php?t=302030&highlight=mgac)
05 (http://forums.cgsociety.org/showthread.php?t=304027&highlight=mgac)
06 (http://forums.cgsociety.org/showthread.php?t=305828&highlight=mgac)
07 (http://forums.cgsociety.org/showthread.php?t=312075&highlight=mgac)
08 (http://forums.cgsociety.org/showthread.php?t=314284&highlight=mgac)
09 (http://forums.cgsociety.org/showthread.php?t=320154&highlight=mgac)
10 (http://forums.cgsociety.org/showthread.php?t=333016&highlight=mgac)
Personally I believe that shorter one week competitions will draw more competitors especially after they pick up momentum through a month. Also I think that they will encourage more beginners to take a shot since they will be less complex by nature.
blacker
05-04-2006, 10:53 PM
My 2 cents. Let the winner of the previous challenge set the time. It's nice to keep the length of the competition fairly consistent, but I don't think it's a big deal if it's short or long. I think the interest in the subject of the competition will make a bigger impact than the length of time. As an added bonus, if you want the length of the comp to be different than what is set by the previous winner, isn't it more motivation to win and set the time you'd like? :)
I'm extremely interested in entering one of these, but I'm still a novice. I can't wait until I've got the time to throw my hat in.
Junerahe
05-04-2006, 11:13 PM
Well as the declared winner of the previous competition, I wish this competition to last its said month so that many of you can participate and deliver the best work you can under the guidelines and the given time u may input into this. I think Blacker is right in that since the MGAC rules state that the winner of the previous competition is to set the guidelines for the following competition, its up to someone brave and talented to grab the crown and make things the way they would like them.
We would also need this thread to be made a sticky, replacing the MGAC #10. So moderators if you're out there, pretty please with a cherry on top...:buttrock: dim the lights and get this show going.
Auctane
05-05-2006, 05:35 AM
If I had that amount of time, I would participate in the UGAC (or any of the other dozens like it). It would be cool if there was a comp that was a mini comp so I could participate in every now and again.
tin-tin
05-05-2006, 03:17 PM
somnambulance, its no longer a micro game art challenge as the title suggests, but Junerahe set the rules on this one, so he has the final say, after all he won the last one.
Auctane
05-07-2006, 03:05 PM
Sombody should start a micro game art challenge
typhus22
05-08-2006, 06:30 AM
greetings, this is my first post and i was wondering if the heavan vs hell was going to be the competition or not b/c if it is i would like to join in the fun as well
Vailias
05-08-2006, 07:20 AM
Your wish is granted: Check polycount
Comp#24 Daemon (http://boards.polycount.net/showflat.php?Cat=0&Number=119227&an=contest&page=0#Post119227) 2 weeks. 1024 triangles and 2 512 texture sheets.
Personally this one sounds interesting. I might take a stab at it. I haven't been around this site for.. must be going on 2 years. wow. Good way to come back.
typhus22
05-08-2006, 03:29 PM
damn, so many fun competitions out there but i think i will stick to this one since the poly count is high and i get to play wiht normal maps. how do u submit ur entries here? is there a special thread that u post up for competitions?
Junerahe
05-08-2006, 05:41 PM
typhus - Yes the competition is on and I'm glad you're so excited about it. You post everything from WIPs to your final image here so as to not flood other forums.
somnambulance - Please stop complaining. It was your post that made me aware of the rules that stipulate that the winners of competitions are to set all rules for the following competition. I had for only guideline the two previous competitions. If you are not happy with the way MGAC is going I suggest you se a moderator about it or that you participate, win, and with your rules, start a competition that suits your needs.
wildmax
05-08-2006, 10:37 PM
made this quick sketch
but I dont know if I can get it done in time...
http://wildmax.dk/knigth-rider.jpg
Junerahe
05-08-2006, 11:18 PM
Hey glad to see some creative juices flowing. Dunno what your schedule is but u still have well over 20 days to get this done.
bonkanailios
05-09-2006, 04:27 AM
I am starting work this second. I am extreemly new to organic modeling so making lowpoly charachters should be a fun challenge. do I post my work seperately or in this thread?
Junerahe
05-09-2006, 04:30 AM
Everything is posted here. WIPs, concept drawings, final image. As long as you have fun doing it, bub.
bonkanailios
05-09-2006, 07:19 AM
got part of the body modeled, (first body ever) missing hands and feet.
sketches are crude at best.
http://i28.photobucket.com/albums/c226/zeebashiv/startingout.jpg
no meshsmooth yet, the facecount was 1000somthing last time I checked.
also thinking of maybe abandoning ship on him in favour of:
http://i28.photobucket.com/albums/c226/zeebashiv/gunslippers02.jpg
bonkanailios
05-09-2006, 08:14 AM
Junerahe, I just saw your birdman, I think I might just lift your topography from it. cause it looks pretty sweet. and its the same bodytype im going for (minus the tiny legs) and mine although close, is all wrinkly.
<curses the bodymaking tut he learned from.
Junerahe
05-09-2006, 08:56 PM
Hey bonka i'd love to see a wireframe of what you've got going there and maybe see the concept drawing(s) that you're working from. About the birdman, the reason for the character was to do a study on the upper body topology from AdrianCher's Spiderman model that a lot of people were foaming at the mouth for in the Animation WIP forum.. sorry i dont have a link but if u check it out its well worth it.
Remember this is a fantasy based competition. Hearts on t-shirts, guns, panties and sandals are pushing it hehe.. cool concept tho.. that'd make for a great Hello-Kitty gone wild concept.
bonkanailios
05-09-2006, 11:09 PM
ok cool, my body's wireframe is driving me nuts, Ill post it to get some feedback, the drawings I modeled it from are crude anatomical templates... just so I remember to put the whats where.
Ill post it up in a couple hours
bonkanailios
05-10-2006, 01:49 AM
this is kind of the concept though:
basically this is how I worked it out in my head
Priest+Angela=rape
rape=Martin (the character)
Angela+feelings of remorse=
hatred for Martin.
hatred for Martin=Martins hatrid for Priests/men of the cloth
its a much longer story and my girlfriend will skin me if I dont pay some attention to her so:http://i28.photobucket.com/albums/c226/zeebashiv/cross.jpg
Bazooka Tooth
05-10-2006, 01:51 AM
When I started the MGAC it was with 100% intent to not interfere with the UGAC. With the specs and time allowed here, not only has the MGAC been hijacked, but it is interfering with the UGAC. By failing to read (and pass on) the Terms and Conditions, it appears that this is not an MGAC.
As the founder of the MGAC I can tell you it is not an MGAC and should not be titled as one. If I had mod power, I would delete this thread and make Junerahe start over, or start it over myself.
tin-tin
05-10-2006, 02:36 AM
Man I need to get a move on, you guys are getting allsorts of great ideas my mind is just blank at the moment, need my thinking cap.
bonkanailios, I'm liking the new concept you got there, looks ace.
Bazooka Tooth, your not giving Junerahe any credit, winner sets the rules.
Junerahe, just ask a mod to change the title, so MGAC can be seperate and we can continue with this one.
Junerahe
05-10-2006, 03:58 AM
Hehe I still don't get why people are picking on me using heavy words like "hijacked". The two previous "MGAC's" had similar specs and there weren't any complaints.
F'n cool concept Bonka!
bonkanailios
05-10-2006, 06:37 AM
I started out, just making a generic model, and then decided to do martin half way through, so I kind of mucked up my original model trying to adjust it.
I think I am going to start over, but if you could point out some of my wireframe flaws, or better yet point me towards some body tutorials that will help me out I am sure it can only result in a stronger entry:
http://i28.photobucket.com/albums/c226/zeebashiv/meh.jpg
I have get to sleep, its finals week at my college. Thankfully I have some time to get this stuff rolling in the meantime.
Junerahe
05-10-2006, 07:02 PM
Your model is looking interesting bonka although if you want my advice I would say that if you modeled that very creepy mask instead of a head with eye loops and a mouth you'd say yourself some polys for detal else where. Great start!
bonkanailios
05-11-2006, 03:46 AM
started from scratch, I kept the legs, cause I liked them alot.
I did make the mask and the head, I just havent gotten around to importing them again.
also do you guys know another way to get your uvwunwrap to photoshop without using printscreen, cause my resolution is pitiful and there is going to be alot of ground to cover.http://i28.photobucket.com/albums/c226/zeebashiv/wiresfront.jpg
http://i28.photobucket.com/albums/c226/zeebashiv/wiresback.jpg
your birdman model helped so much, I actually kept it up in one of my veiwports for a little while.
Junerahe
05-11-2006, 03:59 AM
Well bonka, although I'd love to take credit for the point layout for my birdman's upper body, I wont (http://forums.cgsociety.org/showthread.php?t=261270&highlight=spiderman).
About ur uvunwrap problems, unless you were using XSI, I really wouldnt know how to help you. Keep it up.
bonkanailios
05-11-2006, 06:15 PM
lol is anyone else even going to enter this?
bonkanailios
05-11-2006, 07:35 PM
ugh, apparantly 3ds max doesnt want me to add a head. I have actually made 3 from &^%(&^% scratch
and everytime I try and import them my model starts acting really wonky or 3ds promptly crashes.
lets hear it for head #4
bonkanailios
05-12-2006, 04:16 AM
http://i28.photobucket.com/albums/c226/zeebashiv/martinrendfront.jpg
http://i28.photobucket.com/albums/c226/zeebashiv/martinrendback.jpg
Nice comp. I think I will participate on this one...
Just, let me ask, why not add a specular map? it would be awesome for shield, armour and sword effect... no shineness spec map, but spec color, or intensity with just one 512px. I dont know...
What do you guys think about it? Making specular with normal map on all the body dont attract too much as the skin is not so specular like the metal.
Sorry if its not the purpose...
bonkanailios
05-12-2006, 02:40 PM
your avatar.....is awsome.
SHEPEIRO
05-12-2006, 03:17 PM
ive watched this thread with interest for a while, im not going to lay blame or use havy words, but i do agree with Bazooka tooth, the idea was something that could be done in a week that would help build your skills, something that people with a modicum of spare time could enter.
now its obviously too late for this time but next time do something small.
eg bust with 256* maps.
now onto the crits
bonkanailios- you have some nice forms there but your poly placement/edgeloops are really untidy. try making the edge loops flow along the model, describing the contors better.
also you have alot of tri fans in there (lots of edges radiating from one vertex) these create an ugly mesh and are not good for shading, or deformations. also in an age of 3d cards alot of engines use tristripping and these are particulary in-effecient with this process.
bonkanailios
05-13-2006, 06:20 AM
SHEPEIRO: (as if it wasent obvious I was responding directly to you)
thanks for the crits, the two bodies here are quite literally my first and second bodies ever made, but thats never an excuse to leave somthing that needs work as is. if at all possible could you draw some lines on my wires to give me an idea what you would have me do in the way of contours. I know about tri-stripping, and was planning on doing that once everything was done. as for the tri-fans.... **blush** I do deserve a slap on the hand for that.
bonkanailios
05-13-2006, 07:01 AM
went on my first cleanup mission:
http://i28.photobucket.com/albums/c226/zeebashiv/optanfront.jpg
I am still going to try and go through and get rid of all of the trifans, but I really would like some help on defining contours by placing loops more efficiently
Junerahe
05-13-2006, 11:08 PM
Sorry I havent been able to check on this thread for a while, household stuff kept me busy. As I follow how things are going here, I think its only right to say that for what its worth, I appreciate the effort that was put into this competition.
That said we are nearly two weeks in and have only one participant and I seriously doubt that anyone else will join and perhaps it is time to end this competition and head in a direction similar to the one Shepeiro mentioned. Unless someone objects I vote that this competition ends on friaday may 19th making Bonkanailios's entry, though still a WIP, the winning model giving him power to start a new MGAC with specs that would please those of you who would rather have smaller comps and shorter time spans. Hopefully then we might have more participants.
typhus22
05-14-2006, 02:17 AM
aww that sucks, i was going to post something next week, this week just kinda sucked for me :sad:
Junerahe
05-14-2006, 03:21 AM
Unless someone objects
If you post that would count for an objection.
JuddWack
05-14-2006, 05:49 AM
Shepeiro, thanks for the support. I know we had a few regulars during the first weeks of the challenges, but somewhere around week 5 it got hijacked and turned into a month or even longer.
Bonk, as for your head problem I may know a solution. Sometimes my models act screwey even though they seem to be fine. I noticed it happens whenever I hit the modify tab. What I do is click my model in the viewport, hit cntrl V to make a copy. Delete the old model and it works fine. Maybe this will help.
bonkanailios
05-14-2006, 04:50 PM
wait... so is this still going or not?
typhus22
05-14-2006, 06:12 PM
i hope so. and yes i object to throwing in the towel. :scream:
Junerahe
05-14-2006, 08:37 PM
To clear things up. YES this competition is still going on since typhus22 has expressed a desire to post his work making this an actual competition albeit having only two competitors.
bonkanailios
05-15-2006, 04:59 AM
Bring It On!
Bazooka Tooth
05-15-2006, 07:03 AM
Bazooka Tooth, your not giving Junerahe any credit, winner sets the rules.
No, winner chooses a topic and sets specs. Winner doesn’t make up the rules. Several community members and myself brainstormed the rules, which are not supposed to be changed.
Hehe I still don't get why people are picking on me using heavy words like "hijacked". The two previous "MGAC's" had similar specs and there weren't any complaints.
Sorry, you are taking the heat for it. #9 slid - I think it didn’t become a sticky right away and got buried. I didn’t see #10 until 2 weeks passed so I was already too late to speak up.
You picked a cool topic, the stats just aren’t MGAC. Stuff like the thread '128 Polys every 24 Hours' and AtomAtomics 'Daily Space Ships' are the reason the MGAC exists, so the community can challenge each other with things like that (doesn’t it look like fun?).
Finish this one up. Lets make an effort to ensure that this doesn’t happen again and the 'Terms and Conditions' get passed on. The MGAC needs to stay micro.
and everyone should go participate in the UGAC!!!
typhus22
05-15-2006, 03:41 PM
well since this competition is still on, here is what i did last night. i still need to do some serious work but anyways, here ya go. cya
http://lauch3d.com/piggydemon1.jpg
http://lauch3d.com/piggydemon2.jpg
http://lauch3d.com/piggydemon3.jpg
EDIT: on some screens its looking real dark and also the ambient light is killing the details, any help on lighting that u guys use in maya?
bonkanailios
05-15-2006, 07:50 PM
lol two guys in masks with aprons... looks like sombody else saw pyrimid head skin a b***
Junerahe
05-15-2006, 08:11 PM
Cant help you on maya stuff typhus but I'm liking the concept. I cant help but laugh at the thought of 16 or 20 of these guys rushing an enemy line in battle. I love the head shape, feels demonic.
Bazooka - I'll be the scapegoat this once. They have a 128 poly thread over at cgchat and it gets a lot of hits, I just hope one day we'll have this kind of participation here. Personally I think thats why people started doing month longs unaware that the time span was written in stone. Now the Collosi have risen from their slumber and have set their sights on me...
I have a feeling that I cant participate but Ill post this anyway. So count this as a non-entry because I dont plan on texturing it for a while. Tis a Demon-Hunter, part of an elite squadron of mortal men that carry scriptures and the might of Almighty God Herself into the depths of Hell to weed out demons where they sprout.
Basically the Heaven vs Hell version of Fox-Hound hehe. I had some polys left and instead of making him a dagger or a sheild I had him carry around a book of scriptures. One thing that annoys me is that I didnt have enough polys left to make the book riggable to open it when he would cast spells and stuff.
http://i6.photobucket.com/albums/y223/Junerahe/demonhunter14.jpg http://i6.photobucket.com/albums/y223/Junerahe/demonhunter15.jpg
Junerahe
05-15-2006, 08:13 PM
Close up on sword. Body and Weapon total 2981 triangles.
http://i6.photobucket.com/albums/y223/Junerahe/demonhunter12.jpghttp://i6.photobucket.com/albums/y223/Junerahe/demonhunter11.jpg
typhus22
05-15-2006, 10:02 PM
d'oh! i didnt know u were doing one with an apron too! lol shoot and yes i did see silent hill, such a cool character :-p hey junerahe u still have time to texture, this thing doesnt end for another 2 weeks right? or is this ending alot earlier as well?
Junerahe
05-15-2006, 10:31 PM
My logic is that since I started the competition that I couldnt participate.
blacker
05-15-2006, 10:43 PM
Just don't choose yourself as the winner! ;)That sword is quite cool! It's also nice to see that there's a good side in this comp, too! :)
Typhus, I really like the overall shape of your character! It's a bit hard to see what's going on with the head at the moment though.
-blacker
JuddWack
05-16-2006, 02:44 AM
Junerahe, I have only done a few characters so far and they were all pretty lame. One reason is because I am so damn confused about a pretty important aspect. Maybe you can shed some light.
In the higher poly characters I notice that many of the costume details like those shoulder plates or belts around the chest would be modeled into the mesh.
In your character and others I have noticed they are sort of surrounding the mesh. I don't know how to rig but need to learn. Does this pose a problem when rigged and animating such that the two meshs would intersect with eachother? Also when rigging are you able to seperate parts of your mesh as soft and hard objects? For instance the shoulder plates would just change in orientation because I imagine them being a metal surface, but the belts around the chest would would conform to the body as I imagine them a leather like surface.
Also did you just eyeball the belts to get them close to the chest, or did you some how copy the chest, cut away unnecesary polys, divide where you wanted, and clean up the rest?
Thanks for the help.
Junerahe
05-16-2006, 03:22 AM
I have no professional experience although I do try to study other people's work. One thing that is noticable is that on video game characters intersecting happens alot if not most of the time so I doubt that it matters much. And I did eyeball the mesh for the belt. Thats my approach, but there are way more knowledgable people on this forum that could answer your questions.
bonkanailios
05-16-2006, 05:37 AM
I think Im gonna start over, seeing that the title of this thread isnt "scary butchers" I think its probably best if I just scratch martin
tin-tin
05-16-2006, 06:09 AM
Ok here's what I'm gonna do, I did it for about an hour, I will use normalmaps.
Junerahe, you didn't metion anything about specular maps, theres lot of armor they need to be shiny.
typhus22
05-16-2006, 07:21 AM
i am so sorry bonks, i had no idea urs had an apron as well. :(
also the simplier the mesh the less likely u will have over lap. while its not that big of a deal in game, the stills will show every mistake so just be careful when it comes time to do ur rigs.
woohoo more entries! i love browsing through the cgchat entries just to see what other people are doing! well anyhoot, to continue with what i had heres an update of my scary butcher entry ^_^. the next step is textures.
http://lauch3d.com/piggydemon1a.jpg
http://lauch3d.com/piggydemon2a.jpg
http://lauch3d.com/piggydemon3a.jpg
bonkanailios
05-16-2006, 09:30 AM
im diggin the demon pig,
I am now working on bi zhi, a platoformer style characther, the heaven tie in should make sense in a matter of posts:
http://i28.photobucket.com/albums/c226/zeebashiv/bizzy.jpg
bonkanailios
05-16-2006, 10:07 AM
updates
http://i28.photobucket.com/albums/c226/zeebashiv/bizzy01.jpg
http://i28.photobucket.com/albums/c226/zeebashiv/bizzy02.jpg
typhus22
05-17-2006, 04:57 AM
neat bonks, so is it a warrior type or wizard type? angelic ace ventura, yeah? :thumbsup: anyways, i still need to tweek the texture but heres my update, any crits would be helpful. cya!
http://lauch3d.com/piggydemon1b.jpg
http://lauch3d.com/piggydemon2b.jpg
http://lauch3d.com/piggydemon3b.jpg
Junerahe
05-17-2006, 06:06 AM
tintin50 - Im likeing the concept. Feel free to use a spec map instead of the normal map as i doubt anyone will make use of that one
bonka - Im liking the new concept its very cartoony although it might take away from the seriousness of a war effort. Keep posting.
typhus - I get the feeling that you are looking to make your character look like he is drenched in blood but right now thats taking away from any kind of discernable detail on his body to draw our my eyes in.
ts-falcon
05-17-2006, 11:30 PM
whats the exact date for the deadline? i might hardcore this one in like 2 days if i still have time!
Junerahe
05-18-2006, 01:39 AM
Go for it. Deadline is June 2nd Midnight GMT.
tin-tin
05-18-2006, 03:00 AM
Here's what I got so far, just finished the head. Junerahe, I was hoping you will add spec map to the list rather than take out the normalmap option. I want to normalmap it.
bonkanailios
05-18-2006, 08:45 AM
badass head.
I just got about half way through a uvw unwrap and realized that I have some unwielded vertex on the model.....
so I am at a standstill, honestly, unwrapping takes way too long for me to go back and fix the model, but unwielded verts will drive me crazy.
so I am guessing if I submit somthing it wont be watertight.
bonkanailios
05-18-2006, 11:18 AM
he is on his way
http://i28.photobucket.com/albums/c226/zeebashiv/bizzycomin.jpg (http://s28.photobucket.com/albums/c226/zeebashiv/?action=view¤t=bizzycomin.jpg)
bonkanailios
05-18-2006, 11:22 AM
http://i28.photobucket.com/albums/c226/zeebashiv/jjj.jpg
without his loud shirt
typhus22
05-19-2006, 06:11 AM
hey pretty cool, is he on heavan or hells side? here is my update, ive tried to lighten up the chest area but i want the bottom part of the apron to look drenched. still tweeking needed but been so darrn busy at work latley. anyways, what yall think?
http://lauch3d.com/piggydemon3c.jpg
bonkanailios
05-20-2006, 04:31 AM
lol, I managed to mess up my main texture file and backup.... so I dont know if I am going to even keep going
hanzo
05-20-2006, 05:45 PM
haha I'm definitely getting in on this one, I think I like this idea more the the car thing over at the regular challenge, It's probably just me but car just don't strike that imaginative spark to get my creative pistons to firing.
tin-tin
05-20-2006, 07:50 PM
Update, adding finishing touches to the hipoly model, I'll do the lowpoly cage tommorrow.
Junerahe
05-20-2006, 08:35 PM
Tintin50 - What I see from your model looks amazing. I'd love to see a full body. I understand why you'd want to use a specular map for your model but at this point in the competition, competitors might feel that the unavailability of specular maps may have hampered their creative process in the beginning. Unless they were okay with it I couldnt add the spec map this late in the comp.
Typhus22 - The apron is really coming together. Now you should focus on the skin and blood. I suggest working on adding color information to them to really set teh two apart because as a whole its still pretty blurry. Take a look at this for example. http://forums.cgsociety.org/showthread.php?t=315433&highlight=battle+priest
bonkanailios - data corruption? is it irretrevable?
hanzon - I dont know what kind of free time you have but the comp ends on june 2nd at midnight GMT.
ts-falcon
05-21-2006, 03:44 AM
hey guys! im jumpin in to this! here is the concept for my character : The soul keeper. the idea behind this chracter is that he is totally atrophied to almost nothingness, all that keeps him alive and gives him the strength to fight/maim/kill is the gigantic tank of damned souls on his back which he breathes for sustinence. Obviously he is on hells side. managed to bang this concept out in half a day, gonna start modeling tomorrow, hope to have him complete bby mon- tues. crits welcome!
The soul keeper:
http://falconcg.com/images/2d/soulkeeper.jpg
bonkanailios
05-21-2006, 07:04 AM
that is a neat idea, one of those ideas I wish I had come up with myself.
No not corruption exactly, what happened, is that I always save in stages texture01 texture02 ect... and I was working on an older file, doing some experimental texturing, and added one to its number, little did I know that I had just ruined both my backup and my main.
well... not ruined, but he has very little to do with his initial concept at this point and frankly, I am really just sick of looking at him.
hanzo
05-21-2006, 10:36 PM
Junerahe well I don't know if I'm going to finish before the deadline (I get lazy during compititions) but I shouldn't have any problem finishing If I don't :P
PS: great modeling on your entry man, me loves the edge work :applause:
[EDIT] just got done with the concept stage on mine hope you'll like it, I'm going purely fantasy here. :)
http://img156.imageshack.us/img156/3104/gvseconcepts0qp.jpg
Junerahe
05-22-2006, 02:34 AM
im loving hanzo's and tsfalcon's character concepts
ts_falcon - it would be funny if the weapon was a vaccum cleaner apparatus but with a fantasy twist on it
Note to those who look to submit a final image. Post with poly count and texture maps.
typhus22
05-23-2006, 02:30 AM
cool stuff! well here's my attempt at defining the textures. any better?
http://lauch3d.com/piggyfront.jpg
Junerahe
05-23-2006, 05:33 PM
You've furhter defined your apron but the skin still needs work. You may also want to try and compensate in your UV's for the stretching in the bottom part of the apron. Keep it up.
hanzo
05-23-2006, 08:13 PM
good call Junerahe, I was thinking the same thing the apron is definitely looking better but the skin and muscle needs more definition at this point it's too blurred out.
also typhus22 you may want to add less saturation, if you had a very sharp realistic tone to the textures this work would just look really pro.
[Edit] I just got done with the Mountain stand, the mesh is just over 1000 tri enjoy!
now to the hard part the characters :rolleyes:
http://img117.imageshack.us/img117/1074/mountainstandgvse1xa.jpg
Junerahe
05-24-2006, 03:49 AM
Hahahah hanzo stop being a tease... thats like going to a strip club and the dj starts playin music for the pole....
tin-tin
05-24-2006, 08:14 AM
Update, started texturing and I hope to have texture finished within this week. I also changed few bits from the concept, its under 3000 tris.
bonkanailios
05-25-2006, 04:54 AM
Hahahah hanzo stop being a tease... thats like going to a strip club and the dj starts playin music for the pole....
lmao
also guys, everything is looking great!
ts-falcon
05-25-2006, 06:13 AM
looking awesome everyone. nice base hanzo, tintin looking good great normal map aside from the seams around the writsts.... -_- i dont think ill have time to get this one down, just got a rather large contract at work. ah well mybe ill bang my character out sometime down the road :D good luck all.
typhus22
05-26-2006, 03:10 AM
wow! thats alot of cool stuff.
hanzo: did u do alpha grass for the base? what sort of lighting do u use?
tintin: thats a great normal map, theres a bit of stretching, is it a render or screen cap?
well i did lessen the saturation and i went in and put in some veins and details to the skin. what u think so far? should i de saturate it more (in ur opnions?)
Junerahe
05-27-2006, 05:25 AM
Typhus - The skin is coming in very nicely. The veins on the arm help to focus our eyes and define the surface as being skin, maybe now you can push that further to help enhance the look of the pectorals and hands which i think still need some lovin'...
Junerahe
05-30-2006, 12:47 AM
Just a reminder that the comp ends on June 2nd midnight GMT.
typhus22
05-31-2006, 03:53 AM
ok here is my final submission. theres still some things i want to change but i dont have the time :( thanks for the crits and enjoy. cya!
http://lauch3d.com/piggydemon1d.jpg
http://lauch3d.com/piggydemon2d.jpg
http://lauch3d.com/piggydemon3d.jpg
http://lauch3d.com/piggyfront.jpg
ArchangelTalon
05-31-2006, 04:52 AM
Just finished my last hand-in for university.
Think I'll celebrate by seeing how far through this I can get in 3 days :)
Junerahe
05-31-2006, 04:56 AM
archangel talon -it'll be interesting to see results if you see those 3 days through.
Typhus - entry is duly noted and thanks for ur participation
ArchangelTalon
05-31-2006, 05:30 AM
Is the mount a beast to ride or a podium to stand on?
*edit; Oh, and a staggering hour and a half's work so far :P 680 tris.
He's going to be a Seraphim, the higest order of angels. They posess 3 pairs of wings each, which I thought would be a pretty cool feature.
http://img233.imageshack.us/img233/4538/seraphim019lc.jpg (http://imageshack.us)
Junerahe
05-31-2006, 05:32 AM
What I meant by mount was a beast to ride but I figure if your guy needs a pet or something like a mini griffin or a cerebrus type hell hound it wouldnt be going overboard.
hanzo
05-31-2006, 07:45 AM
Nice work everybody!
ArchangelTalon good stuff I'm already liking the model topology, your fast that's a really good thing. I hope you make it to the deadline burn that midnight oil as they say :scream:.
I gots another update, the low poly is 1500 tri and all maps are within the guideline limits me not all together happy the way this turned out but I have no time to nit pick and tweak this monsters way to the pearly gates so the hell with him (haha) I already think I'm not going to make it for the deadline.... well who knows
enjoy
http://img430.imageshack.us/img430/3189/evilcastled3rk.jpg
Junerahe
05-31-2006, 07:54 AM
Archangel Talon - Great start so far I hope you get really far into this I'd love to see that model through
Hanzo - Great model and texture so far, and there I was thinking your character had legs and feet
The fat lady has not yet sung...
hanzo
05-31-2006, 07:07 PM
well I have a versian with legs but then the low poly kicks up to 2000+ tri :cry:
http://img266.imageshack.us/img266/6417/evilcastledcomplete6kv.jpg
Junerahe
05-31-2006, 07:10 PM
The tri-limit for your main character is 3000, if you can maintain it under that its all good.
ArchangelTalon
06-01-2006, 12:50 AM
Junerahe: Thanks, bud. Always fun putting the challenge in challenge :P
Hanzo: Heheh, cheers. I'm burning the midnight oil on fumes alone already, but I'll see what I can do ;)
Anyway, got in another 2.5 hours-ish. Sitting pretty high at 2224 tris just now (including sword), so there's still a fair amount of optimising to be done done.
I'm thinking I'll have him completely naked or, at most, sparsely clothed with just sandles and a loincloth. Seraphim are apparenly made entirely of light, but I reckon that'll be quite a boring texture...
Gonna engulf his sword in flames, too.
http://img345.imageshack.us/img345/7938/seraphim020ui.jpg (http://imageshack.us)
tin-tin
06-01-2006, 03:16 AM
Looking good guys, I just rigged my model into a pose and also updated the texture but it has a seam accross the middle because I mirrored the uvs I'll see if i can fix that.
http://img182.imageshack.us/img182/42/ch16ft.jpg
(http://img182.imageshack.us/img182/42/ch16ft.jpg)
Junerahe
06-01-2006, 03:18 AM
Sweeeeeet. There is a lot of black in your design is taht intentional?
tin-tin
06-01-2006, 03:23 AM
Yep I like the black, I tried other colors, I'm open to suggestion if you have any.
Junerahe
06-01-2006, 03:26 AM
It would fit a particulart style but I thought it was a temp color until u started painting the actual texture in detail of what would be there. I love the character's face..
tin-tin
06-01-2006, 03:40 AM
I'll put more detail on the texture and see how that goes, I'm still under the poly limit though 2960 triangles. characters get two 512 maps am i right on this.
typhus22
06-01-2006, 04:39 AM
tintin: holy crap dude! hey are u going to add any rust or dirt to his armour? is that bandages on his legs? also theres something weird going on with his boots (the buckles i think) is raised too high i think. the upper half of the body is just beautiful though.
hanzo: man i didnt know where u were going with the lower half of that demon! that is awesome lighting and real soft looking skin. do u use max? what sort of light rig do u use? when i first saw the sketch i was thinking it might end up like a centaur (not horse for the bottom, maybe ox or dragon)
hanzo
06-01-2006, 06:34 AM
tintin good stuff man, I like the texture work but I'd agree with typhus throw some blood or dirt on your characters armour also I'm not sure if you have a spec map but a good spec map would do your character justice.
typhus I don't have the time right now scrambling to get that last character done but the centaur idea is a great one, after this challenge I'm going Ox haha. by the way I use max, the light setup is very simple three regular Omni lights with area shadow, on render side I just played around with the blend type antialias and the material has a bit of self illumination to get that soft look to the skin.
tin-tin
06-02-2006, 07:14 AM
Ok I'm done, I've added more detail to the texture and corrected that was wrong with the boots, hope you like it .
check image here (http://img152.imageshack.us/my.php?image=final3wq.jpg)
Junerahe
06-03-2006, 08:01 AM
Well time's up. With a total of two final submissions and two WIPs this MGAC has had a bit more than micro participation.
Tintin50's entry takes the win with a solid concept great modelling, smooth mesh and great overall execution. Im not a texture afficianado myself but I feel there is some detailling in some parts that should have been made to further define surfaces and some tweaks to tighten up the look of the character but the detailling on the character's face just screams out "Lord of the Underwürld" and draws attention to itself immediately with its peircing gaze. Kuddos.
Now its up to you to bring MGAC to its former glory. Hopefully something small, doable in a week or so, not that I mind the bigger stuff... I dont want to see you get lynched..:buttrock:
ArchangelTalon
06-03-2006, 03:28 PM
Apologies for not finishing on time, I reckoned without the time-eating force that is Half-Life 2 Episode 1.
I will finish the character, though :P
tin-tin
06-04-2006, 04:28 AM
Sorry for the late reply, thanks Junerahe this was a good challenge its a shame that everyone didn't finished in time.
I was thinking about the next one, I have two ideas.
1. Fantasy weapons of all eras. i.e swords, guns, old to new or fiction.
Or
2. Final fantasy (weapons). Cloud Strife's buster sword, Lionhearts gun blade or any weapon from any final fantasy game.
Tell me which one you guys prefer so I can start the new one, BTW I want to make the next challenge short (1 week).
typhus22
06-04-2006, 04:36 PM
congrats bro on the win! oh and much thanks hanzo for the info on the lighting, sometimes getting tips from these forums is like yanking teeth at the dentist ^_^. i like the idea of doing the final fantasy weapons but thats just me but then again number one seems like u can include ff weapons in it so whatever u guys choose is good to me.
tin-tin
06-04-2006, 05:10 PM
Ok I'll do the first one as you can include final fantasy weapons, typhus22 glad you like the idea and also the lighting tip from hanzo was killer, ok I'll start the new one.
CGTalk Moderation
06-04-2006, 05:10 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2009, Jelsoft Enterprises Ltd.