View Full Version : Sync Eyes
05-02-2006, 07:45 PM
(This is not a WIP-thread and I hope this is the right place to start this in)
I have a question about drawing eyes... is there a technique
to align the pupils (i hope its called the same in english) ?
To make it look they "look" at the same target, or do i have to
test and repaint until it looks fine, i would like to know if
you have any tips :)
I got an example here that iam currently working on,
the eyes looks strange i think:
05-02-2006, 09:56 PM
I think your eyes look "funky" because the orbital arches are not seated quite right - your pupils are a different matter. You need to get the mass of the head correct before worrying about your eyes.
Basically, I think orbital region -> eyeball -> iris -> pupil. (I note that Linda Bergkvist's tutorial on eyes [link] (http://forums.cgsociety.org/showthread.php?t=227727) also takes this approach.)
Unfortunately I do not know of a way to learn the key masses of the head without simply doing it (from life) a whole bunch. You could purchase a skull and position it by your drawing to see if you've lined up the anatomy correctly, but that's never yielded super fantastic results for me.
Here's a somewhat relevant example from Andrew Loomis from his book Creative Illustration. First, he nails the position of everything, then, he starts shading. Details come last after positions have been nailed down. It's a pretty practical approach. But, to paraphrase Glenn Vilppu, there are tools, but no rules.
05-02-2006, 11:16 PM
I will do some reading on the subject, and the approach you are
talking about sounds like the one iam using, i guess i just need to
keep practise. ;)
Thanks mrtristan for your links and tips.
On a sidenote, everything i have read from Andrew Loomis so
far has been great.
05-02-2006, 11:44 PM
Yeah, process can take you only so far. The key is learning to spot problems early on, which is really hard and takes so much time to develop.
One thing that's helped me a lot is having someone look over my shoulder and point out my problems as they occur rather than after. Basically, I pay someone for "lessons" during a figure study workshop. Mostly, she just points out where I'm screwing up. It's helped a lot, I've gotten a lot more accurate over the last 6 months or so. I recommend it if the opportunity arises.
Otherwise, I'd bet the online workshops here a good thing, if you've got the money.
05-03-2006, 08:56 AM
Yes, there is a artschool nearby and i am thinking about
taking some lessons there after the summer if i got time.
It would be great to get help when painting instead of
showing it when its done to someone and try to figure
out what is wrong.
I think its possible to learn all by yourself but it will
probably take much longer.
I am glad i found this cg-community though,
lots of helpful and skilled people here. In fact
i have never seen a forum as serious as this.
05-07-2006, 09:02 AM
About your original question concerning the direction of gaze -
compare how much of each sclera (white of the eye) you can see, on each side of the iris. The left and right sclera areas on the left eye (our left and right, not his) look differently proportioned to the corresponding areas on the right eye. In fact he looks slightly cross-eyed, like he's looking at an object not too far in front of him and off to the left, because the right sclera area on the right eye is larger than the right sclera area on the left eye. In fact they should probably match a bit more, to make it like he's looking directly into the camera.
It sounds complex but it's a very simple principle, easy to explain with an image but sounds confusing in words, hope you get what I mean. :)
05-08-2006, 11:41 PM
Thank you for answering my question,
it took a while to understand that explanation but i think i got it ;)
And its starting to look better... atleast i hope so :P
05-10-2006, 07:35 PM
Yes, those eyes are definitely looking more into "the camera" now! :)
05-10-2006, 07:35 PM
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