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squidinc
01-04-2003, 07:47 PM
Been working on this today, he's going to be an alien pilot, but I've got kind of stuck on what style of head to give him, any ideas? chuck em this way, textures are temporary, just to show what's skin and suit :thumbsup: :bounce:

sanciok
01-04-2003, 07:59 PM
Nice work!
Hope u'll be rigging this guy once u've done!!!!:bounce: :bounce:

Great suit!!!!

ThirdEye
01-04-2003, 08:23 PM
try a material like this for the pink parts, it would be ultracool! http://www.eklettica.com/images/artworks/zeus.jpg

kiwi
01-04-2003, 10:16 PM
Cool :)


For a head how about a big round cartoony type head.



Stu.

LukasS
01-04-2003, 11:02 PM
Yeah cartoon type head with big nose and large oval eyes would be perfect :)

DeathCarrot
01-04-2003, 11:04 PM
give it a cartoony helmet, that would be cool... :bounce:

derwolpertinger
01-04-2003, 11:13 PM
hey looks really cool so far! i'd also put him a cartoony helmet on the head. and i totally agree with thirdeye's suggestion on the pink shader. that'd be ultracool! :D

medula
01-04-2003, 11:24 PM
Why does everything have to have a single head?

I say give him 3 heads! :arteest: Challenge yourself and make all 3 of the heads share 1 eye (imagine how that would work eh?). This could be your characters handicap! Or it could be your characters power.

That texture thirdeye shows us here is very inspiring! :bounce:

LucentDreams
01-04-2003, 11:48 PM
Originally posted by medula
Why does everything have to have a single head?

I say give him 3 heads! :arteest: Challenge yourself and make all 3 of the heads share 1 eye (imagine how that would work eh?). This could be your characters handicap! Or it could be your characters power.

That texture thirdeye shows us here is very inspiring! :bounce:

easy like the three ladies in Disney's hercules, they take the eye out and pass it on to the other ;)

WarpedMinds
01-05-2003, 12:28 AM
i love the armor.. pink alien though :? weirdness

flingster
01-05-2003, 04:41 PM
is it a he/she?
is it good/bad?
where are they from (environment wise)?
how do they sense things (eyes, ears, tentacles, nose, beak, hair,skin)
etc...
are you going for cartoon....what sort of personallity/characteristics do they have?

i'd like to see him as a cross between a very upset Duck-Billed Platypus with a shorter beak...larger eyes...and a small helmet/cap.....Oooh yeah and orange in colour! Ooops sorry got carried away their....your choice bud....think about the above questions at it might help you formulate your concept better....if not you can always go for a pink billy goat look!

:wavey:

medula
01-05-2003, 04:55 PM
Originally posted by Kaiskai
easy like the three ladies in Disney's hercules, they take the eye out and pass it on to the other ;)

Ugh, I never saw that movie. That's really annoying. :annoyed:

How about another way of getting the eye from head to head? Like it's part of the suit? :eek:

Or maybe the 3 heads are separate and then connected by one big frickin' eye? eh? How about that? Ever seen that in a Disney film? I don't think so! :)

Hrm . . I need to back off on the coffee . . .

squidinc
01-05-2003, 07:11 PM
heres a small update :p

http://www.m1k3.com/cgremote/alien.jpg

LucentDreams
01-05-2003, 07:44 PM
great character, he's got personality, and his hands are terrific too. I'm really like this guy so far.

medula
01-05-2003, 07:46 PM
Sweet! Looks great so far! Keep up the good work !:applause:

squidinc
01-06-2003, 01:26 AM
and here he is again not much of an update just changed a few textures and added goggles :p

http://www.m1k3.com/cgremote/pilot.jpg

malc0lm
01-06-2003, 01:49 AM
I like it very much...
I'm a complete newbie when it comes to texturs... So how did u do the "dirty" kind look on the metal plates? Metal shader and the create the dirt in Photoshop with an alpha layer?

squidinc
01-06-2003, 01:58 AM
I used a metal shader and then had a seperate dirt shader on top of the metal one which does have an alpha channel buts its a procedural shader not photoshop :)

CosmicBear
01-06-2003, 02:03 AM
he looks terriffic! although, for animation i would give him a bit of a neck. otherwise you might get into trouble having him look down or turn his head without affecting the mesh of his shoulders. looking forward to see this guy in motion! :) :thumbsup:

LucentDreams
01-06-2003, 02:43 AM
for animatin I'd be more concerned about how he bends over, the suit is pretty uhm solid in the groin area not much room for bending, of course that reduces the risk of chafing

Beechdbum
01-06-2003, 06:17 AM
looks great, did you consider using purple for the button and googles instead of blue, and then going back to the brown eyes, mayybe its just me and liking that color scheme of purple, green, and brown, but anyways, its worth a try, keep up good work

kiwi
01-06-2003, 09:45 AM
Very cool :thumbsup:



I was just thinking when you animate him/her/it the side bag is going to move around quite a bit as the body bends etc,so maybe you could make a couple of clips and clip it tightly to the body and cheat some :)


Stu.

randyrives
01-06-2003, 11:52 AM
I like it. I love the texture on the suit.

sad
01-06-2003, 01:45 PM
great! just great!

stevedeer
01-06-2003, 06:13 PM
Hey Squid!

Any snow on those welsh hills yet? I'm hoping to take my boy over to Moelfammer (spelling?) over the weekend with the sledge.

And maybe sink a beer in the Druid Arms.

Steve

Claudio72
01-06-2003, 06:21 PM
animate it my friend!!!
I took a look to the your posts in renderosity.
It seems you're fast as a lightning in modelling and texturing!!!
keep up good work!!!


p.s.: I like more your shaders than your model..............but if I gave a "perfect" to your shaders, I give a "superb" to your model!!

Claudio

squidinc
01-06-2003, 07:21 PM
cheers everyone, I'll start work his ship soon


stevedeer, yeah it's been pretty damn cold where I am ( near Rhyl ) and ice was making driving "interesting" to say the least, I think its thawing out slowly, maybe good sledge weather higher up though :)

DeathCarrot
01-06-2003, 07:31 PM
:bounce: wahay the pilot's really cool.. cant wait to see the ship, i seen a few of your models in the gallery, you are seriously the best thing that happened to procedural shaders! :thumbsup: proves you dont need mad photoshop skillz for photorealistic textures.. great job man, keep up the great work! :applause:

flingster
01-06-2003, 08:40 PM
waaaahey....cool.

(so damn glad you canned the Duck-Billed Platypus or pink goat ideas....yours is so much better cool head).

i know you shouldn't ask things like this of cartoony character but....how does he go pee....ring pull! :applause:

Ok sorry:shame: shame on me.....i like the way its going bud....as you might have gathered on here....it goes from one request to the next (which i'm also guilty of)....wheres the head?......wheres the textures?......wheres the lighting?......are you gonna animate him or what?.....where's his spaceship?.....wheres his mothers...uncle...etc....my advice is keep going with what you got cos its really coming along goodie.....:buttrock:

proton
01-07-2003, 01:52 PM
This is top notch character work! Great job.

medula
01-07-2003, 01:58 PM
Looks awsome! Love the damage and grime! Nice touches! :thumbsup:

squidinc
01-07-2003, 10:36 PM
well here he is all rigged up ready to fly across the universe.. or something, I think he needs some sort of little robot sidekick, whaddya think? :) :D

http://www.m1k3.com/cgremote/alien-rig.jpg

DeathCarrot
01-07-2003, 10:51 PM
haha! great idea :applause:
have a robot like R2D2 follow him around and stuff! :thumbsup: this is gonna be great, cant wait to see the thing finished!

medula
01-07-2003, 10:52 PM
Ya a side kick for sure! Nice work! Pose that baby up! :beer:

sanciok
01-07-2003, 11:23 PM
this is some sweet job!
Show us your rig!!!!!! :applause: :applause:

squidinc
01-07-2003, 11:41 PM
so far this rig is just for posing so its VERY basic :D , no where near anything good enough to use for animation, he doesn't even have a spine :hmm:, I'll rig him properly once I get my head round the mocca tools :p

sanciok, have you done anim tests with the rig you setup on your magician character? I'm interested to see what results people can get using mocca
:bounce:

wesware
01-08-2003, 12:27 AM
I think his sidekick should be some gelatinous, transluscent, jelly-like worm/slug thing that sits on his shoulder :)

I have a mocha rig for a low poly robot if you'd like to check it out.

sanciok
01-08-2003, 12:36 AM
squidinc: I'm working on the enviroment rigth now, than i'll go with storyboard and animatic.
Than i'll start some animation tests!!

squidinc
01-08-2003, 12:38 AM
hehe thats a cool idea I could have a really nervous little blob thing ( kind of like scrat from ice age ) and a sarcastic pain in the ass robot that does nothing but complain :applause: :bounce:

cheers wesware, got a link where I can download that mocca rig? :D :buttrock:

wesware
01-08-2003, 02:18 AM
Hey Squid,

Post your email and I'll send it or email me at wes@wesart.com.

Peoples
01-08-2003, 03:00 PM
I know people are always "wining" 'could you please make a tutorial' and stuff like that when they (& me) see something great like this. I know it takes a lot to write a tute and some people just dont care to share their experience but since there really isn't that much new tutorials for cinema these days - I'd like to get some tips on your modeling techniques you use with these fantastic characters. I visited Your site and there's really great stuff in there too. I assume you are modeling w/ box/hypernurbs but how do you get such results - f.ex the suit and helmet?? Any help is greatly appreciated - and keep it going!

sebek27
01-08-2003, 05:08 PM
wow wonderful character ! what modeling methods did you use ?

flingster
01-08-2003, 08:04 PM
nice touch coming along nicely.

love to see a robot sidekick....how about he comes out of his belt pack....loads of (30 odd) angle poise arms with mech tools on the end...spikey, rusty, and cranky. which would allow him to come out of that small pack and yet extend himself to a larger size rather spider like only shed loads more arms, legs, extensions etc etc.

dandavis
01-08-2003, 11:10 PM
hey there squid, just joined here at cgtalk and was pleasantly surprised to see your work here. I really enjoyed seeing your "behind" the scene's of making this character I first saw at renderosity. Nice work!

squidinc
01-08-2003, 11:23 PM
dandavis hey dan, small world aint it :)


peoples I'm in the middle of rebuilding my site from the ground up with a few new sections one of them will be some small tutorials on building a character similar to this, I don't think it'll take me too long :thumbsup:, but you were right this is all box modelled apart from the straps on goggles and "handbag". watch this space hehe :beer:

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