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syntetik
01-04-2003, 07:34 PM
I´m having problem with rendering glow of an object behing transparent surface. This surface is rendered using raytracing and it´s shader has refractions ON.

Is there a way how to make a glow in this situation? Of course without having to compose it outside Maya.

:hmm:

Nicool
01-04-2003, 08:25 PM
Glow is a post-rendering effect... so the raytrace can't be applied on directly! You've to fake it I think :)

syntetik
01-04-2003, 09:07 PM
thanX. I´ve been thinking this too.
:)

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