View Full Version : combustion 3d particles?
kimgar 05-02-2006, 09:42 AM is it possible at all to have 3d particles in combustion 4? i am fairly new to combustion, and i am not quite sure of how the 3d compositing works, as far as i can understand it is only based on layers in 3d space, no?
i need to create some particles in a flyby underwater anim. it could be done in any 3d app, but it would be oh so sweet to add this as a post effect, would it be possible?
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thatoneguy
05-02-2006, 09:49 PM
This sounds like a job for digital fusion. Combustion only has 2d particles. I think Nuke also has 3d particles, I know both of those can import obj or FBX files and do a lot of the simple things you do in a 3d app.
Or you could grab a copy of FFI. ;)
Aneks
05-02-2006, 11:32 PM
I think Nuke also has 3d particles, I know both of those can import obj or FBX files and do a lot of the simple things you do in a 3d app.
No there is no 3d particles in Nuke. At present Fusion and after effects (using particlar) are the only desktop systems with 3d particles.
Generally this kind of thing is much faster and more flexible in a 3d app !
PiXeL_MoNKeY
05-03-2006, 06:29 AM
You could also use multiple 2D particles to fake a 3D effect. Also, there are some notes in the help on how to make 2D particles appear to fly around another object: Creating Particle Effects > Compositing with Particles > Making Particle Effects Seem 3D.
-Eric
kimgar
05-03-2006, 07:59 AM
thanks for the info, i thought of faking it with mulitple layers, but my camera moves a lot so that solution sounds a little fishy and like to much work - too bad combustion can't handle 3d particles...guess i'll have to do it in max, with a face mapped pCloud it shouldn't be too polygon intensive...
thanks for the insight!
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