amannin
05-02-2006, 04:01 AM
okay, i think i figured out why animators don't typical us IK on the arms when animating (unless climbing / grabbing, etc).
The first shot of my one of my scenes is the main character pitching a baseball. The posing in IK was simple and easy, however, when i change the curves from stepped (for blocking) to flat, clamped, angled, whatever -- i get some messed up results.
I am spending so much time just fixing the arms. The body turned out decent, but the legs/feet have a little floating --- but like I said, it's the arms that are killing me, primarily the pitching arm. Its like I have to re-Key every frame of that part.
Has anyone else ever encountered this when using IK on the arms? any remedies or tips???
The first shot of my one of my scenes is the main character pitching a baseball. The posing in IK was simple and easy, however, when i change the curves from stepped (for blocking) to flat, clamped, angled, whatever -- i get some messed up results.
I am spending so much time just fixing the arms. The body turned out decent, but the legs/feet have a little floating --- but like I said, it's the arms that are killing me, primarily the pitching arm. Its like I have to re-Key every frame of that part.
Has anyone else ever encountered this when using IK on the arms? any remedies or tips???
