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Gabester
05-02-2006, 03:58 AM
Hi Guys,

How do I adjust the opacity per particle for software cloud rendered sprites? Opacity PP does not apply to the software cloud particles. I'd like to fade them off as they die. So does this have to be done in the Material? Is there a per particle adjustable feature in the shader editor?

Thanks

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05-02-2006, 03:58 AM
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