Simian Space Man
05-02-2006, 01:25 AM
I am having some trouble with the behavior of a mental ray fast skin node. Once applied to the mesh it behaves properly on the character's face and left arm. However on the right arm (screen left) it looks like the diffuse channel is taking precedence in an odd patten on the skin and the scatter layers are being ignored. The lack of color persists though light changes, position changes, sampling changes, and uv remapping. Has anyone seen this before? any ideas on how to fix it?
http://simianspaceman.googlepages.com/cunoaAgain.jpgPs. The left arm (screen right) looks odd because there is little light on it. There are six dierectional lights in the scene (each at an intensity of .15) to give a base llumination, and a spotlight pointed across her face and right arm.
http://simianspaceman.googlepages.com/cunoaAgain.jpgPs. The left arm (screen right) looks odd because there is little light on it. There are six dierectional lights in the scene (each at an intensity of .15) to give a base llumination, and a spotlight pointed across her face and right arm.
