View Full Version : Short Cut for hiding Bones/IK Chain/Point in Max4
ayanami0 01-04-2003, 05:24 PM Hi,
Is there any way that I can use hotkey to hide bones, IK Chain in Max4?
Thanks!
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ayanami0
01-07-2003, 11:35 PM
Hi Guys,
Please let me know if there is any hot-key for hiding the bones.
Thanks!
Chris Thomas
01-08-2003, 01:40 PM
make sure your bone objects are all prefixed bone_
then create this as a macroscript and assign to a key of choice..
if bonh == undefined do global bonh = 1
if bonh == 1 then
(hide $bone*; bonh = 0)
else (unhide $bone*; bonh = 1)
Cheers ;)
ayanami0
01-09-2003, 01:19 AM
Awesome!! :bounce:
Thanks! My man!:buttrock:
James
LFShade
01-09-2003, 04:56 AM
I had a bit of time, and I'd been meaning to do this anyway, so here's a couple of macroscripts that'll hide/unhide bones (regardless of their name ;)). One will toggle only standard Max bones, the other will toggle all objects with their bone property turned on. I figured it was best to cover each case separately :)
Drop ToggleHideBones.mcr into your ui/macroscripts directory, launch Max, and assign the macros to shortcuts, buttons, or a quad. You'll find them in the "Views" category; they'll be labelled "Hides/shows all standard bones" and "Hides/shows all bone objects".
http://www.zeetec.net/host/lfshade/ToggleHideBones.mcr
dvornik
01-09-2003, 07:20 AM
Thanks. Nice and simple. :thumbsup:
Chris Thomas
01-09-2003, 10:16 AM
BTW my script may be a little clunky, but..... it could be usefull for other purposes, just copy it to a new button, change the two instances of BONE and BONH to another name and you have a script that can hide other "sets" i.e. prefix your skin meshes with skin_ and you could create a button to hide such items etc. have a try.... :)
LFShade
01-10-2003, 12:00 AM
I don't consider your script clunky at all. I think if it does the trick, it's all good! It's just that I'd been putting off writing my version for a while and this thread became my impetus to do so. Figured I might as well make it available while I was at it.
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