View Full Version : Adobe Photoshop 8.0 details emerge
Array 01-04-2003, 09:23 AM http://www.extremetech.com/article2/0,3973,804807,00.asp
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piajartist
01-04-2003, 10:40 AM
Excellent, will have to set aside some money for that! Good Times.
Well, I'm very curious about that!
Gentle Fury
01-05-2003, 03:03 AM
Dark Matter is a helluva cooler code name then Longhorn!!!!
Tommy Lee
01-05-2003, 10:29 AM
Great...Canīt wait to test the new features..LOOOOOOOOOOOOOOOONG TIME!!!!!
Per-Anders
01-06-2003, 07:56 AM
hmm... well filter layers have been a part and partcel of photoshop for a couple of versions now so unless they're talking something radicaly different i don't get why that's included in there.... digital photography.. i guess that means we're going ot see the red eye filter from photo elements, i'd love to see hdri support in photoshop... and the cleaned up code sounds good, and text on a path is about time really.
doesn't sound a big enough update to be called v8 though on that lot, maybe 7.5.
i guess i'm not excited about the new features apart from the possibilty of cleaned up code, faster is better, and i pretty much have photoshop in my startupitems folder hehe
jjburton
01-06-2003, 01:29 PM
Mdme_sadie,
I think they're talking about something different with the "filter layers". Another quick quib I read on the software on another site (can't find right now) said it was talking about non-destructive layers with filters applied that can be turned off and on similar to effects. In that article, the idea I got was that they would be more akin to the adjustment layers that Photoshop currently possesses. Hope that helps:).
I can't wait...I hope they add even more functionality with paint like mediums. 7 went a long way, but I'd like to see them take it to another level.
Gentle Fury
01-06-2003, 04:01 PM
Originally posted by mdme_sadie
hmm... well filter layers have been a part and partcel of photoshop for a couple of versions now so unless they're talking something radicaly different i don't get why that's included in there.... digital photography.. i guess that means we're going ot see the red eye filter from photo elements, i'd love to see hdri support in photoshop... and the cleaned up code sounds good, and text on a path is about time really.
doesn't sound a big enough update to be called v8 though on that lot, maybe 7.5.
i guess i'm not excited about the new features apart from the possibilty of cleaned up code, faster is better, and i pretty much have photoshop in my startupitems folder hehe
actually what ive heard (from another article) is that V8 is going to support high res (16bit) images now.......retangle pixels.....and frames! so, it looks like it is going to be similar to film gimp, only photoshop. Should be cool.....and by the sounds of it substantial enough to be a v8 :)
DARK MATTER....they should just drop the whole photoshop thing and change the name to that!!!! sounds very evil!
course im assuming that means this ver splash screen easter egg is gonna have to do with Dark Matter
having adjustment filter layers would be rather cool (that'll save me from duplicating layers like i do now) and while text on a path will be nice i resorted to doing most of my text in illustrator a while back. sounds more like a 7.5 update to me too to be honest.
after effects 6 could rock tho. ooh, and illustrator 11. will it take longer to start up and be even bigger and more bloated? :D
chris
Iain McFadzen
01-06-2003, 04:15 PM
This article showed up on Adobe's own forum a week or so back, and was met with, at best, scepticism.
beaker
01-06-2003, 04:21 PM
>>actually what ive heard (from another article) is that V8 is going to support high res (16bit) images now.......
Photoshop has always supported 16 bit, but it sucks because you can't use 90% of the filters in 16 bit mode.
Gentle Fury
01-06-2003, 05:28 PM
Originally posted by beaker
>>actually what ive heard (from another article) is that V8 is going to support high res (16bit) images now.......
Photoshop has always supported 16 bit, but it sucks because you can't use 90% of the filters in 16 bit mode.
well then that wouldnt really be support would it.......lol
Per-Anders
01-06-2003, 05:43 PM
ok i can see how filter layers would be good for things like faked dof by putting in the z-buffer into the mask of a blur filter layer and stuff like that, so maybe i was a bit harsh.
i agree as for 16 bit support. it'd better be full support, and like i said i'd like to see support for floating point formats like hdri.
what is their strategy though? i mean for a while it looked like image ready and photoshop would be combined. Then it looked like illustrator and photoshop might eb combined, now it's looking like they're blending the differences between after effects and phtooshop... it's like theyr'e creating this one bloated killer app, and everything else in their range is just seeming less and less worth the price theyr'e charging for it.
nimajneb
01-06-2003, 06:35 PM
Sorry, but I'm coming from the print industry standpoint, which Adobe has basically abandoned with AI 9 and 10. I just feel the need to express how annoyed we in our community are with Adobe and their products. It has been two iterations of AI and one of PS since I upgraded my own personal licenses. My recent experience with Adobe software has been that new versions are bug ridden, interface design on new features like Liquify are awkward, and on the whole the new versions have simply not been worth the pain. Though the notion of filter layers sounds interesting, I want you to imagine some of the more complex filters evaluating everything below them everytime you change the opacity or layer order. This isn't a simple curve layer. Some of those effects are computationally expensive and you can expect serious lag time. PAL. NTSC, HD preview? For everyone in PS6 you have that NOW! Go into View>Proof Setup>Custom> and choose NTSC from the profile list. Now you know what your file looks like as NTSC! Sorry for the rant. Just tweaks me off to see software being upgraded to fill coffers and not fix or improve it.
HapZungLam
01-06-2003, 06:49 PM
althougth i used 7.01 for more than half year, but still i didn't fully get use to the new interface of it. specially the brush pannel.
I hope it won't change in interface again on the next major upgrade.
aurora
01-06-2003, 07:54 PM
My question is whats 'new' about the so called modifed 16bit support. Are they expanding it so all filter sets work in 16bit. So its closer to full16bit support. Better then 16bit support or what?
Originally posted by nimajneb
Sorry, but I'm coming from the print industry standpoint, which Adobe has basically abandoned with AI 9 and 10. I just feel the need to express how annoyed we in our community are with Adobe and their products. It has been two iterations of AI and one of PS since I upgraded my own personal licenses. My recent experience with Adobe software has been that new versions are bug ridden, interface design on new features like Liquify are awkward, and on the whole the new versions have simply not been worth the pain. Though the notion of filter layers sounds interesting, I want you to imagine some of the more complex filters evaluating everything below them everytime you change the opacity or layer order. This isn't a simple curve layer. Some of those effects are computationally expensive and you can expect serious lag time. PAL. NTSC, HD preview? For everyone in PS6 you have that NOW! Go into View>Proof Setup>Custom> and choose NTSC from the profile list. Now you know what your file looks like as NTSC! Sorry for the rant. Just tweaks me off to see software being upgraded to fill coffers and not fix or improve it.
I can't agree that Adobe sucks, but it certainly does seem that they've forgotten the entire print media world. Illustrator 9.0 was such a disruption to my daily workflow that (for the most part) it stays completely unused in my HD. Haven't upgraded PhotoShop since 5.0 because it works, and the new feature seem great, if you don't already have Fireworks. Which I do. Just wanted to add my $.2 to this one, because I've felt the same gripes ever since the Illustrator 9.0 upgrade expense. 'Coulda bought a Lightwave plug-in with the money...
red_oddity
01-08-2003, 01:19 PM
Let's hope they ditch most of the bullshit features and filters and add something constructive for once like :
keyboard prefs, just use the shortkeys YOU like, not the ones Adobe thinks is good this year (i hate it that they f*** up my workflow with every update.)
Better brush settings, ditch the bothersome brush pref panel and clumsy brush editor (which still doesn't feature a decent brush shape falloff editor (like Combustion or Aura)
Smaller install or atleast customisable to the things a user really needs, since i work for video and film only, i don't need the bothersome internet crap (like the premade slice that ALWAYS pop ups with every document you create or open.
(A paint program with a 250MB install? please people, glad i still have PS 5.0 installed)
The irritating tab that can't be removed or replaced by the old info panel (just more crap cluttering my work environment)
Global unit settings, please let them atleast have done that, so i can tell PS to ALWAYS and EVERYWHERE work with pixels instead off percentages in the transform panel, pixels in the image size menu, etc.
Proper 64bit and FP support, why can shareware programs do this and this so-called 'professional' software not.
Better fileformat support, RLA/RLE/IFF back (not hidden somewhere on the CD) and update these importers for once damnit....
Ahwell, i've aasked them a billion times by now on their dumb forum, but somehow all they're interested in are selling copies with useless 'new' features and workflow killers.
red_oddity
01-08-2003, 03:03 PM
Hmmm...guess what..after months of b*tching i found a extra option panel...and there are the damn slice view settings...
Ahwell, this is how software becomes unnecesarilly messy, by stuffing options and setting under thousands of locations and sub menus...
eliseu gouveia
01-08-2003, 03:39 PM
Personally, Iīm not really that impressed with Photoshop7.
I have it, I worked with it and I found myself going back to 5.5.
Sure it has many new interestingfeatures, but many of them are just annoying: if it ainīt broke, donīt fix it!
I hope they bring something groundbreaking for 8
Hereīs one thing I doubt anyone ever thought of (well, maybe they have, but ...):
How about the possibility to save a fileīs History?
nimajneb
01-08-2003, 03:54 PM
I love PS 16 bit support. You ever notice that the RGB sliders still list 256 colors even in 16 bit mode! It's a joke. Here's another one, layer support for more than the three (or four) channels. Wouldn't it be nice to be able to do some of the blending tricks on alpha, z buffer, etc? How about a change of interface paradign and dropping the three hundred little widgets that you have now. How about dropping the 30K pixel size limit. How about... ah why do I bother.
gidgit
01-08-2003, 05:22 PM
Well... any app will do hehe
red_oddity
01-08-2003, 06:29 PM
Doh, wait, i was too hasty, the stupid panel doesn't do jack...
Might give PI a go though...
but what i really would like to have is Amazon...
gabe28
01-09-2003, 08:04 AM
Red_oddity'
Ha! That damn slice thing drove me crazy too. Go to edit/preferences/guides, grid & slices. There you'll see a 'show slice number' option that you can turn off.
ambient-whisper
01-09-2003, 08:31 AM
personally what id like to see are some tools to speed up the workflow on larger images. like say i got a REALLY large texture.. i do a temp crop....( it would just merely lock those pixels in teh box selection and completely disregard the rest of the image.. when your done painting inside the area you can press apply and it adds those changes into teh actual image.:)
stuff like grid distortions. would kinda work like a mesh...where if i pulled a vertex the texture underneath would follow. ( and expand on that.
stuff like creating brushes that can paint on multiple layers..but on each layer it paints differently ( according to what i set it to )
so i could paint bump maps/spec...and diffuse more efficiently.
interactive lighting...so i could turn on light mode and move around the lights in real time..only because this would make it easier to see bump maps on an image.. ( maybe it would use progressive updates to keep the speed faster. etc.etc.etc.
oo oo. and it would be pretty sweet to be able to perhaps add some CineFX kind of stuff into PS so i could paint displacements like in bryce...but better :D i know it sounds kinda gimmiky..but it would be really useful me thinks..:D especially for texture people.
BeeVee
01-09-2003, 09:53 AM
Hi all,
If you want a well-developed package that is great for texture artists try Photogenics by Idruna (http://www.idruna.com) . It works in FP, so you can edit HDR images and even allows you to generate your own HDR maps for image-based lighting using a digital camera (it puts together the different exposures in order to make them).
B
dobermunk
01-09-2003, 10:30 AM
Thanks for the tip!
HDRshop! Very cool!
red_oddity
01-09-2003, 12:49 PM
Too bad the HDR version is 10x as expensive as the normal Photogenics
eliseu gouveia
01-09-2003, 02:18 PM
Speaking of improvements, could someone tweak that colour palette, while theyīre at it, and turn it into something artsy-friendlier like Painterīs?
Just my 2 cents.
Iain McFadzen
01-09-2003, 05:36 PM
Why don't you all go register on Adobe's board and add these to the Features Request forum? I know for a fact some of the PS programmers read it regularly, and while it doesn't necessarily mean they'll implement an idea it sure as hell makes it more likely than if they've never heard it.
ambient-whisper
01-09-2003, 05:57 PM
Originally posted by eliseu gouveia
Speaking of improvements, could someone tweak that colour palette, while theyīre at it, and turn it into something artsy-friendlier like Painterīs?
Just my 2 cents.
nah painters colour palette isnt all too great either. if you want a really cool palette try project dogwaffle.
you get colour pickers like the usual photoshop way...BUT. you also get a colour mixing palette much like a painter would mix colours. you have this workspace where you lay down colours your going to use. mix them.. etc. you can save those for later use as well. so you can have your own themed colours, like earthly, hot-cold,saturated, and the like.
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