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WingedOne
01-04-2003, 07:08 AM
This was done with ZBrush.

A lot of multi-marker work went into this one.

I also used a symmetrical multimarker script which I wrote.

The curvey bits were made from ZSpheres, the rest are regular 3d tools using various deformations in the deformation pallette.

For the backdrop I placed a disc3d beneath the object with global perspective on, then for the curtains, I MRGBZ grabbed a painted curvy stroke and made it into a 3d alpha. I stretched and bent the 3d alpha to form the curtain shape and after placing the curtain parts in the background I blended them into the floor using the Blur brush with ZADD on. I used the smudge brush to add the couple of wrinkles on the floor beneath the object.

I also found that setting smoothing on a polymesh object to 0.01 was enough to smooth out the areas that I wanted smooth, yet still keep the sharp edges where I wanted them.

Note: This isn't modeled after any of the ACTUAL Faberge eggs. I downloaded some reference material, to see what similarities they had in common and then made one up of my own design.

I added reflections to the jewels, plus blurred out the faceting in the two rings and part of the base.

The reflections on the jewels were done by first MRGBZ grapping a rendering of the backdrop and then just painting it onto the jewels using that as a texture.

As always C&C welcome.

http://www.pixolator.com/ubb/uploaded_files/user_image-1041613468nji.jpg

chepe297
01-04-2003, 08:19 AM
Very realistic. I would enhance the shadow underneath the Faberge Egg so that it would look planted to the ground. Adds realism as well... :thumbsup:

The curtain look more like silk. The silk underneath the egg looks very convincing, but the silk curves in the back is too curvy. Should look more straight. That's just what I think.

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