View Full Version : Logo into 3D
Shadowed_link 04-30-2006, 07:23 AM I've been working on making an animated version of a logo, for an assignment,
but am finding it a tedious task getting my font and colours right.
original logo (http://users.bigpond.net.au/horsbra/light_pic/print_final.jpg)
lightwave render (http://users.bigpond.net.au/horsbra/light_pic/lightwave.jpg)
For the font i have used the font generator through lightwave however, it hasn't come out as thick as the original pic in illustrators text. Is there an easy way to plump up the text, to better suit the 2d logo?
Also, I wasn't sure how i should go about creating an animated bubble (which will eventually become apart of the logo) will it be easier to add this element in After Effects during the compositing stage?
Any help would be appreciated.
Cheers,
http://users.bigpond.net.au/horsbra/print_final.jpg
http://users.bigpond.net.au/lightwave.jpg
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ChrisBasken
04-30-2006, 02:08 PM
For the bubble, try a subpatched tessellated sphere passing through a displacement map (I'm sure most procedurals will do) set to world coordinates?
Sarford
04-30-2006, 10:44 PM
Ehh, I can't read it from your post so I'm not sure if you already done this...
Why not make outlines of your text in Illustrator and export that as an EPS, import that eps in lightwave and voila...
I think you should export it as a Illustrator 8 eps.... if I recall correctly...
regards, Simon
Shadowed_link
05-01-2006, 02:01 AM
Ok, so I used the EPS file as you suggested Simon, worked perfectly. A few booleans and presto. I've fixed up some geometry basing it on the EPS generated shapes. (huge relief)
Also I played a little bit with the displacement map on the bubble set to world co-ords as Chris suggested and it gave an interesting effect, i'm going to have to tweak it so it's a little smoother though and i decided to use morphs to get the bubble changing shape so
it will fit the bubble shapes in the logo.
appreciate the help.
cheers
ChrisBasken
05-01-2006, 03:01 AM
You can do both. Use morphs to control the overall shapechanging and use displacements for the finer "bubbliness."
Shadowed_link
05-03-2006, 02:59 PM
Hi again,
Thought i'd post an image of the newer version of the 3d logo (http://users.bigpond.net.au/horsbra/light_pic/logo_get.jpg), just to contrast from the old (http://users.bigpond.net.au/horsbra/light_pic/lightwave.jpg).
Any suggestions still welcome.
Cheers,
Sarford
05-04-2006, 09:47 AM
Hi Shadowed_Link,
Looks a lot better mate. I'm just not sure where you want to go with this... What is this for, a letter head, a bumper, just a graphic..?
There is not enough contrast in the picture though, the word animation is very hard to read. I do like your bubbles :P Better exclude that cylinder from your lights, they are showing on the right side of it.
I hope too see more :)
Shadowed_link
05-04-2006, 12:08 PM
Cheers dude, apreciate it.
The project is a motion resolve of a logo for an animation company.
(e.g pixar lamp motion reslove at the start of a pixar film)
Here (http://users.bigpond.net.au/horsbra/light_pic/2ndtake_dev.mov) is a little movie of development so far.
I should probably post some story boards but Basically It will start by rotating slowly around a sparkly glass of lemonade, with the blue circley shapes sitting in the glass without the 'DASH'. The 'ANIMATION' text will be on the glass. As the glass rotates the ANIMATION will rotate into view and the 'DASH' will drop into the glass, fizzing red (think berocca), then a few bubbles rise from the bottom of the glass (displacement map and morphs included ;) ). 'DASH' stops fizzing and the Logo is complete.. you get the pic.
(http://users.bigpond.net.au/horsbra/light_pic/2ndtake_dev.mov)
I've been trying to figure out how I can map the text to the glass, and then change the glass transpareny without effecting the 'ANIMATION' text's opacity. Any help would be great.
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