mmurakami500
04-30-2006, 05:22 AM
I am making a simple animation; one object on the turn table rotates to show my 360 degrees’ modeling.
When I use caustics, I get a nice rendering image I expect, but, when I see its animation, it looks flicking. I think this is a general problem when we use GI or FG.
What are the basic tips to fix it?
I just guess I would eventually need to use FG with correct min/max radius.
When I use caustics, I get a nice rendering image I expect, but, when I see its animation, it looks flicking. I think this is a general problem when we use GI or FG.
What are the basic tips to fix it?
I just guess I would eventually need to use FG with correct min/max radius.
