View Full Version : Naked Chick
ChrisG 01-04-2003, 04:10 AM This is a chick I have been working on. She's made of poly's, modeled in MAYA 4.5. Any Crits would be most welcome before I commit to binding her. I will begin UV Mapping her next and then on to blend shapes. She is my first female character and only my second character to date. The first one done in NURBS. If you all want to see a wireframw or close up-s of any other parts just ask and Ill be quick to do so.
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ChrisG
01-04-2003, 04:11 AM
Here are some other views
ChrisG
01-04-2003, 04:13 AM
A Close Up
ChrisG
01-04-2003, 04:14 AM
Last One
the body is cool, nice details around the nipples. but...........
but......she's one ugly bitch :eek:
I mean...nice body but not the cutest face :thumbsup:
BiTMAP
01-04-2003, 04:41 AM
actualy, her brests look to big and her waist is to small and i cannot promote this HORRIBLE image were sending young girls!
dont think there are many girls here, but if there are I dont think he did the model for them
Corn Dog
01-04-2003, 04:48 AM
Also her ribs showing like she's starved seems out of proportion with her natural round sized butt.
WarAngel
01-04-2003, 06:39 AM
Yea, the ribs shouldn't be showing. The butt looks a bit too round also, maybe give it some more definition.:wip:
karabo
01-04-2003, 07:20 AM
the ass crack is not deep enough and you need to sculpt the ass more. right now it's wide and flat like she got hit in the ass with a paddle.
ChrisG
01-04-2003, 07:59 AM
Well, I went back and smoothed out the ribs, I wasnt sure I cared for that either. as far as the face goes, it does still need some tweaking that I have been putting off to finnish the body, I dont think the shots I put up captured her at her best angles but just for shits and giggles, here is a more straight on front and side close up, Any spacific comments would be helpful. keep in mind however that this is not a comic book chick, I want a more real and older, say 30 year old face. Besides, havent any of you guys ever seen a chick with a hot bod and dog face before? There all over. AS for the ass, I will deepen the crack a bit but I dont think its flat, if anything its too round, but then again I like round asses, but maybe thats just me. anyway, thanks for the help.
ChrisG
01-04-2003, 07:04 PM
Ok, here are some changes I made to the face. I got rid of a slight double chin she had. I thined the lower lip just a hair. i also raised the mouth up a little. I think before there was to much distance between her upper lip and her nose. i also added a subtle dimple to the corners of the mouth as well as thinned the width of the nose a little. i also lit it properly, I think the shadows on my original renders were making her features look much to harsh. If there are any other areas of the face that is bothering anyone please point it out. In the mean time I am going to futher define her but a little. I post an updated picture of her body soon. Thanx.
Xaint
01-04-2003, 11:14 PM
It's A ****in' Copy (and a lousy one) of Syomka's Anna. Shame yourself!:thumbsdow
Xaint
01-04-2003, 11:18 PM
The nips are cool by the way. The only thing wich is original...
Be creative!
ChrisG
01-05-2003, 03:37 AM
Yea I definetly used Anna as a reference. When I first started this thing I was using the standered tomb Raider photos that it seems everyone uses as a reference. I was using all sorts of photos, some of them real and some from this sight for reference on the body. when I saw Syomkas Awsome ass model, I saw a few flaws in mine that I wanted to correct. Naturaly I went off his, Mostly in the way his wire frame was constructed. The features and details on my model are the orginal features I had before I saw his model, Nose, Mouth, Ect. I basicaly put a lattice on mine and pulled and pushed in certain areas to better proprtion my model to his. I wasnt trying to make my reference a secret or anything, Hell read Annas forum, A hundred people must have said they were gonna reference it. in fact, I feal kinda good that you recognized the reference, i shows I did alright. I am aware that it is no were near as good. It is only my second model and I was so impressed with his I wanted to see if I could come even close to that kind of work. Just for Practice, and of course for fun.
Cooper
01-05-2003, 05:07 AM
Where in orlando :rolleyes:
ChrisG
01-05-2003, 06:01 AM
Near Kirkman Rd. By Universal Studios. You live here?
Pizza
01-05-2003, 06:27 AM
I dunn but her ass looks a bit big ;)
Spliff_Richards
01-05-2003, 06:52 AM
Yep they said it, she is one ugly bitch. She does look like a retart, but the body looks fantastic, nice tits. Are those silicon or are they real? Or just polygons.
Xaint
01-06-2003, 04:48 PM
I use many photos, anatomy books and sketches. I use photos to see the parts of the body in detail, and I also use fireframes of other models. But I definietly not copy anything, they are just guidelines to make my own idea.
I think you should have mention that where your ref. from, and give credit to syomka 'couse the pose, the face, the body and probably even the loops are copied from anna.
And Yes, I recognized it, but not why it's so good to match the original.
Femine beauty lies in subtleties, so I think you should not exaggerate things too much, the features of the face for example. Make lots of sketches, drawings from anatomy books to learn how the muscles flow, and examine the people all the time!
Work a lot! Play a lot! Be Creative and original!
Ps.: Post two wireframes from the nip. Do it in Faceted, not shaded view. I like it!
ChrisG
01-07-2003, 12:48 AM
Hey Xaint. I appritiate your comments, however your use of the word copy is harsh. If you are under the impression that Anna was the only reference I used your wrong, It wasnt even the biggest reference I used. This is exactly what I did. I modeled this girl Useing tombraider references for the face. I used my wife as my mane reference for the body, since she is real and right here for me to use. I actually used my own hands and feet as reference for them since those were also real and right here for me to look at. I them slendered them down to make them more feminen. The entire model was totaly done when I saw the Anna model. I then looked at mine again and realized some of the proprtions were off on mine, expecially the face. I put mine next to his and put up a lattice and used Anna as a REFERENCE for the proportions on mine. I used his only because I could not find a site or any good pictures of woman that were in anything that resembled a T pose. Thats all I did. It took all of 5 Minintes and didnt'd even drasticly change what I originally had. I did not think this simple use of his Pic warrented mention. i do not personaly think the two models even look alike. As far as my pose looking loke his, It's a freaken T pose, How different is that supposed to look. There are a hundred female models on this sight with exactly the same pose. I also did not use edge looping. i Have only recently become aware of them and have been studying a couple wireframes with them but This model was already made so maybe next time. When she is done, with hair, clothing, expressions and such, she is not going to resemble Anna in the least with the exception that they are both woman. As for everyones Harsh comments to her attractivness. More suggestive critisism would be more helpful. What makes her Ugly to you? What would you fix? shit like that. This is my first female model and givin that I dont think she's bad at all. Anyway, here is a shot of the hair I have been slaving over. I desided to do braids just cause I have not seen them done yet. I still have some tweaking to do on them but I thought I get some Oppinions first. I am going to bind groups of them to joints with IK splins so that I will be able to give them some motion. I am now going to start the dreded UV mapping. See yal.
ChrisG
01-07-2003, 12:53 AM
Here is the pic, Also. I would love to give you a wire frame of the nips, but I am pretty new to this and have never rendered a wireframe before and cant seem to figure it out. I am using MAYA4.5. I tried the hardware render buffer but it would not render the wires and I dont know what settings to use. Vacation is over and I go back to class tomorrow, I will ask one of my instructors how and get it soon. Thanxs.
Alice
01-07-2003, 01:11 AM
well, the space between the nose and the upperlip is long witch gives her a bit of monkeylooks, or primitive looks.
Cant say that I want you to change it tho.
there are enough tombraider copies out there ;)
ChrisG
01-07-2003, 02:03 AM
Thank You Alice. you hit the nail on the head. I was trieing before to bring the lip up to the nose but what I needed to do was bring the nose down to the lip. Your monkey term made me realize that the mouth was also out to much so I pushed it in . This subtle change made a world of difference, I cant belive I didnt see that before. i guess I have been looking at it for so long It all just looks like a blur to me. :beer:
Xaint
01-07-2003, 04:08 PM
If you want to make expressions you better take care of edge loops, if not the model will animate awkward. And you'll also have less pain in the ass while creating morph targets. With loops the mesh looks clear so thus you can modify it easier. Trust me, you'll save time, even if you change the topology. It's not so much time to make it loopy (of course if you know what you have to do), mainly just erase some lines and reorient them.
For quick info on loops 'n stuff go to SubDiv Resource.
It's good for a first model actually, but try to make it unique. Alter her shape to be different than Anna's and from Tomb Raider's and any other model's. Alter so that people recognize it as yours. Maybe it's an advice for future stuff not the first. But if you are a perfectionist like me...
To improve her face: subtleties, don't exaggerate. Definiately take back the mouth, and make the nose a bit longer. Monkeylook? - yeah right.
You don't see hairs like that because it's freakin to do that, and most people choose the easiest way (leave her head peeled :)). Hey that hair is insane, looks really fine to me. And original of course! Thats great man, Congratulations!And it definiatley looks like a hair - hey it's not common. I'm curious how you did it 'couse I've no clue. Is it nurbs?
By the way at the end of the air, those things took like paprika? If those are the tuft of the hair's end, then they're too thick where they connect with the long hair. Hope you'll get it, I definied this a bit crooked.
Don't render any wireframes just hit printscreen, cut out the meaningful part and post it.
@xaint: what do you want to show us with this ugly screenshot?
Xaint
01-07-2003, 11:32 PM
Neox:
I wanted to show how to post a wireframe. It's so easy. :p
Why ugly? Are you tasting me, or you have a reasonable opinion? It's not finished as you can see.
ChrisG
01-08-2003, 06:40 AM
Hey Xaint. i hit print screen and nothing happened. Whats it supposed to do? Anyway. I am glad you like the hair. Yea they are Nurbs. I made one braid of hair and placed it on the head bendeing it properly as to conform to her shape without intersecting her skin. I then would duplicate and ajust the new one. 150 Brades later I was done. It was very teadious. I rebuilt the tufs at the end to flaten them a bit and added a transparency map to make the ends look more fraid , that has improved the look of them sagnificantly. By the way. I have research edge looping more and it would apear that it is what I have been doing all along, Its they way I was tauaght to model in school, I just never heard it refeard to as Edgelooping. My entire wireframe is all Quads, no triangles. I did a couple of target heads and the deformations in the face seemed to be fine. I got rid of those target heads however so that I could continue to make more improvements on the original. Speaking of original. Look up my post for Nerdy Guy. Actually, Heres a pic of him here, if you want to see a more original character I did. My first character actualy. :buttrock: PS Ill try the wireframes again tomarrow.
Originally posted by Xaint
Are you tasting me, or you have a reasonable opinion? It's not finished as you can see.
Its not finished, thats the point, you're talking 'bout good edgeloops, but you dn't have 'em either on your model ;)
nothing against you and your knowledge but this picture doesn't show a lot of good placed loops, just because its unfinished, and hey come on, where is your problem with rendered wireframes? :D
ChrisG: PrintScreen and paste it into any 2d Software you own, save it and show it, thats IT :)
ChrisG
01-08-2003, 08:44 PM
I got ,Thanx. As promissed here they are. Flat shaded with wireframe. I have a copy of a lower res version of her I am going to use as a wrap deformer to animate this higher res one. but that one of course does not have the nip detailes. If there are any others you want to see just ask. I probrably wont post another update of her till she is textured and I have finished tweaking her sculpt a bit more, so give me a few more days on that. :thumbsup:
ChrisG
01-08-2003, 08:55 PM
Here is a shot that is not quite as up close and personal.
Xaint
01-09-2003, 01:58 AM
Neox:
Well, I'm experimenting with Max's Classical meshsmooth, where your prime goal is to build loops, not quads. Here's the smoothed version. You need Max 5 for a well done smoothing when using this technique.
I have rendered wireframes on my webpage, and I like them much. But my version of Illustrate! doesn't work with Max 5.
Xaint
01-09-2003, 02:06 AM
Well, theese nips are definiateley Unique in the CG field! Ha Ha! :applause: Cool!
Anybody else with cool female parts there? Hmm... maybe the girls doing CG! :p
Joviex
01-09-2003, 02:16 AM
Originally posted by BiTMAP
actualy, her brests look to big and her waist is to small and i cannot promote this HORRIBLE image were sending young girls!
Take a pill?
Good image, ignore the ranters.
Xaint
01-09-2003, 02:17 AM
Neox:
How could you post a so large pic in your thread? Is it 'couse you started the thread? I can only post 40 Kbyte pics.
slice56
01-09-2003, 02:50 AM
hey guys, calm down. no need for a flame war. just calm down, and respect the artists. good day :)
ChrisG
01-09-2003, 02:55 AM
I didnt have anytrouble with the size of the pics of the girl. The wire frames however game me trouble. there bigger than the wireframes you have put up but you will notice they are not as crisp. I basicaly sacrafised quality for a slightly larger image. but sinse they were only wireframes, and you could still make them out I figured what the hell. they are stil under 40,000 btys
Xaint
01-09-2003, 10:20 PM
Well, you're an earnest observer ChrisG. And I am too, so I think the boobs are too large to be stiff like that without silicon. Is she like Britney? A pop star wannabe? Like Cher! If she could take out her guts without dying, I bet she would do that, just to be slender.
Sorry I don't wanted to be harsh. I just begun to like you.:beer:
ChrisG
01-10-2003, 12:28 AM
I do here that Cher had a rib removed. In this day and age it is very likly that my girl could have silicone. for the story of the little animation that I am doing for school. silicone boobs would actially fit in. However, The reason they are as firm and up as they are is because, sadly, she will not be naked when I am done with her . she will have an outfit on that will give her a little lift so I just made them that way naked as well. Plus she will have a jiggle deformer on her boobs with influence objects in them. so I dont think it will realy matter how they are in the default pose. Once she starts moving around an the jiggle a bit. Besides, dont tell anyone this. But my wifes boobs are actually this firm and up without a braw. and hers were the ones I model after. :beer:
ChrisG
01-27-2003, 01:53 AM
Well it took awile but here she is textured and with clothing, I have made a lot of subtle modeling revisions to her face. hope you like. This was pretty much the first time I have tried to UV map and texture a model like this and I think it came out pretty good. It was definetly a learning experience. I got her fairly seamless and any opinions are as usual welcome.:buttrock:
P.S All Pics are rendered with the default light. I have not had time to set any good lighting sceams yet. These will probrably be the last pics I put here until she is finished and rigged. then Ill post some good pics with the background and good lighting.
ChrisG
01-27-2003, 01:55 AM
WithHair
ChrisG
01-27-2003, 01:57 AM
dress Front
ChrisG
01-27-2003, 01:59 AM
Her BackSide
ChrisG
01-27-2003, 02:04 AM
And finally her Nude body
Hookflash
01-27-2003, 02:20 AM
Originally posted by BiTMAP
actualy, her brests look to big and her waist is to small and i cannot promote this HORRIBLE image were sending young girls!
What are you saying? Large breasts and small waists are bad? Do you think Arnold Schwarzeneggar movies send a "HORRIBLE" image to young men? Should large-breasted women or heavily-muscled men feel guilty about their bodies because of this image? I think people need to lighten up and accept the fact that some people are better looking than others, and we shouldn't all feel obligated to portray the lowest common denominator.
P.S. Oh, and nice image;)
slice56
01-27-2003, 02:28 AM
the body looks nice, but there is still something wrong with the face. anyone else agree?
Bilbo_Baggins
01-27-2003, 02:35 AM
Her face is so nasty. :eek: Seriously that face is so messed up it ruins the rest of the model with its ugliness.
But the rest is nice.
slice56
01-27-2003, 03:04 AM
my thoughts exactly. she has a definite 6 :beer: face
BiTMAP
01-27-2003, 03:09 AM
Originally posted by Hookflash
What are you saying? Large breasts and small waists are bad? Do you think Arnold Schwarzeneggar movies send a "HORRIBLE" image to young men? Should large-breasted women or heavily-muscled men feel guilty about their bodies because of this image? I think people need to lighten up and accept the fact that some people are better looking than others, and we shouldn't all feel obligated to portray the lowest common denominator.
P.S. Oh, and nice image;)
yes but not all people need to try and look like "those" people whom you think look so danged good (personaly it makes me feel sick to look at people like pam lee and such.)
I'm with the ugly face group :S
ChrisG
01-27-2003, 05:14 PM
Boy, I hope you guys have realy hot girlfriends that you are comparing her to and not just a bunch of Yougio cartoons, anyway, after another sesion of just staring at her to decide what needed fixing, which took awile givin the incredibly insitful and intellegent advice that I have gotten here, I decided her nose needed some smoothing, Particularly the bridge of her nose. I also smoothed the rest of the face quite a bit as well as squashed the leangth of her head down a bit. I am afraid that time has caught up to me and I have to move on to rigging her so this is the last of the changes I will be making. I will be moving on to blend shapes now were I am sure things like just giving her a simple smile will improve her overall dispasition. May the bashing begin!!!:wip:
NESEL*
01-27-2003, 05:33 PM
This is to most incredible bullshit i've ever seen.
The textures are weak as hell.
The body proportions are sooooo incorrect.
Do you know what observation means???
Go back to work......NOW!!!
:thumbsdow :thumbsdow :thumbsdow :thumbsdow :thumbsdow
LESEN*
Xaint
01-27-2003, 06:16 PM
Try to lower the perspective 'cause it makes the model to look like deformed, and makes the mouth even bigger on the image.
Cheers!
LowLife
01-27-2003, 07:26 PM
MAN....That is the ugliest chick i have ever seen...model up a paper bag to go on her head....WOOF
shoey
01-27-2003, 07:48 PM
Originally posted by NESEL*
This is to most incredible bullshit i've ever seen.
The textures are weak as hell.
The body proportions are sooooo incorrect.
Do you know what observation means???
Go back to work......NOW!!!
:thumbsdow :thumbsdow :thumbsdow :thumbsdow :thumbsdow
LESEN*
I don't think that was very constuctive criticism. Everyone has to start somewhere and for you to rip the work apart like that was a bit uncalled for. At least put forward your comment in a less demeaning way.:shame:
Chris, although i don't agree with the way it was said, i agree that the textures and proportions need work. have a look at some of Thirdeye's texture work and go back and revisit your proportions. keep up the work:thumbsup:
MaDeuce
01-27-2003, 08:57 PM
This could be a very nice model. I like the rib cage. But seriously, dude, that is one manly mouth. I have a hard time analysing the body because that grill REALLY grabs your attention. The jaw is pretty large and jutts out, and the lips and teeth are huge. (Nice detail and all, but no way it fits her) If this is a cavewoman, you nailed it. If not, please consider fixing it as this could be very good, like I said.
digital_rhino
01-27-2003, 09:17 PM
Those of you who call yourselves professionals aught to be ashamed of yourselves. You disgust me. This young man has explained to you all repeatedly that he is a student. Something all of you were at some point. As a maya instructor i must say that i would love to see my students turn in work like this. Granted its not perfect, and does need some work, but im sure its much better than most of your first human models.
Chris: Nicely done so far. I understand your need to move on, but a few points:
I would really like to see a direct close up front and side view of the characters head without hair. It might help point out proportion issues. The eyes seem too far apart...again, probably easier to judge straight on. Also the bottom lip needs to be slimed down. And last but not least, in the last perspective shot, the ears look set too far back.
Post those images, keep it up and good luck with the rigging.:thumbsup:
MDuffy
01-27-2003, 09:19 PM
It would help if you posted some more angles of the head to allow for us to better see what might need improvement. Some thoughts off the top of my head:
Eyes seem a bit wide apart. Nostrils are upturned, and the bottom edges need to be higher to offset this. Model with the mouth closed a bit more than it is, so she doesn't appear to have such an evil grimice... still keep it open a little, with just a neutral expression. Bottom lip seems a bit pronounced. Bottom eyelid is curved upwards, making it seem like she is angry. The skin under the bottom eyelid probably needs to extend down a bit, not so much to form "bags" under the eyes, but so the eyes flow into the upper cheeks a bit better. Ears seem small and whithered; check an anatomy reference for how high they should be. The tops of the ears should probably hug the head a bit more. Also check to make sure they aren't too far back. The cheeks seem pulled back from the mouth a bit too much. It just feels like the area for the crease between the upper lip and the cheeks is a bit too much of a wide valley. There's also a chance that the face is a little too big for the skull, making it appear grotesque. Also the texturing job makes it look like her lipstick is smeared.
Not all female models have to be of attractive women, so I'm going to refrain from any aesthetic judgements.
You probably shouldn't model that much detail into the nipples... spend the geometry where it matters. You can bump/sub-pixel-displacement map the nipple detail if you want.
Hope this helps,
Michael Duffy
mduffy@ionet.net
Jhonus
01-27-2003, 09:34 PM
Wow, I've never read a thread full of so many lame and useless replies. I think Niesel takes the cake. You say its bullshit and the proportions are incorrect without bothering to say where. Not very helpful for the guy trying...
On the whole I think the body proportions arn't too far off.
For the head thigns are a little messier. I think the eyes are too far apart, the ears are positioned too far back on the head. The jaw line angle is too diagonal. SHould be brought forward with the ears.
Looks like your missing bone structure at the outer corner of the eyes.
The mouth is possibly too wide. Bottom lip seems too fat and should be lifted off the chin a bit. Top lip sticks out too far. The contour lines of the top lip are also too exaggerated. Soften them out, make the M on the top of the top lip less curvier, a bit sharper and tighter. And the M on the bottom of the top lip probably shouldn't be an M... it should be more like this bracket (..... but rotated umm... 90degrees clockwise :surprised
Those ridges above the top lip are spaced too far apart. They should connect with the bit inbetween the two nostrils. The bridge of the nose seems to fat.
As a general rule to help, the distance from the hairline to brow, from brow to bottom of nose and bottom of nose to chin should each be roughly the same distance. I think it would be best if you narrowed the gap between chin/lips and lips/nose.
Most of the stuff I've suggested coudl be fixed quite easily if your mesh isn't too dense. So don't give up, keep at it and try to ignore those that slag.
:beer:
hehe.. YEAH :bounce: :bounce: :bounce:
Baleur
01-27-2003, 10:26 PM
omg what have u done to her?!! lol soryr :)
AmbientLight
01-27-2003, 11:08 PM
I'm learning character modeling myself, so I'm in position to comment on other people's work :) (I wonder how many people who actually comment did some human character modeling before or can draw a correct human figure for that matter). So, I don't want to say anything about wrong proportions. Maybe you want her look this way (hey why not hehe). But what I think from wireframes I've seen, they are too dense. It's going to be very hard to rig such dense character and fix deformations. That's what I think :)
Anyway, keep doing what you're doing and don't worry if other people bash you. Would like to see what they can do, if they can do for a change hehe.
ChrisG
01-27-2003, 11:32 PM
Thanxs very much guys, It only took about 5 pages worth of useless banter but There is finally some usefull crits, I very much apritiate it. i agree with all the pointers every one has mentioned and most of them do seem like fairly simple fixes so I will put off my rigging a couple more days. Whem I am done making these changes i will put up the various angles you have requested. I do feal she can turn out pretty good but I have to admit I was pretty close to giving up. For awile there I thought the world was going to come to an end because Chrisg made a model and its not perfect. Ive never seen any other work evoke such hatered before. kinda cool. anyway thanks again, ill get back to work.:thumbsup:
AmbientLight
01-27-2003, 11:41 PM
Giving up?!?!? Don't you give up now, mister or you'll receieve some serious bashing :-D
Annuostivix
01-28-2003, 12:40 AM
hehe actually these people put it down a lot but if they put out the same work they'd think it was the best thing to ever grace these forums. But hey, that's personality for you =) I'm a beginner, I'm not even a student in college but high school, but by seeing other models that I liked more, my only complaints are within the head. Or on the head, hehe. The mouth isn't too big, but perhaps the lips could be too big for their mouth, then face and eyes, you know? Someone could very well look similar to that, it's just that the lips feel to big to me. I'm not sure about the ears. But you're doing an awesome job, the hair is cool and the behind shot looked awesome with it draping now and all, it's great. I'm not able to model like this, but if i could I wouldn't be complainging at all =) Well good luck with your rigging and stuff when you get to it, i think you're going to have a really impressive final project. later :)
I fell onto your thread and read everything everyone wrote about your work, I personally think it is a fantastic model for even a first female, for ive seen some pretty bad models. Youve done a very good job. As far as industry though, real professionals working high end jobs would not say some of the things ive heard here on your thread, so I would worry about these peoples comments posted here. But they will give you hard critiques about your work. One big thing though, is never move onto the next stage of animation, until you are completelly satisfied with what you have infront of you, if this is for an assignment, that is understandable, but dont ever move on until you feel really satisfied with your work and feel you cannot do anymore chages.. Secondly work lightly, dont over poly or nurb your character, cous then changes are hard to make. Lastly I did a quick sketch over the face for changes that may help you, sorry for going over your image, but it helped my friend out, so thought it could help you out also, seems to help out better when you see it visually. Im currently finishing up a animated short, so I through up a model of the mother in my short that you can use as reference, her face is about 80% finished... I hope I helped you out any with your character modeling, GL.
P.s. I dont have a wacom tablet, so that was the best sketch I could do with a mouse! ;P
theSEL
Here are the images, SORRY, but the limit here is 30K to I had to compress these imenselly.
here are the wire frames for you...
visgoth
01-28-2003, 03:28 AM
I'll have to agree with some of the more mature and rational people here and say that most of the comments here are utter crap. I'd like to see some of these high and mighty critic's work, because I bet the harshest of them couldn't even begin to make a decent model. Pay no heed to these cretins, with this sort of attitude they'll be lucky to score a job at denny's, let alone an industry job!
AmbientLight
01-28-2003, 03:45 AM
Visgoth, you nailed it. I don't think attitude like that can even get them a job at Denny's. One actually needs some communication skills to work there.
I decided to share my own example of head. Not exactly the full head. I've been working on it for few hours only. so the face is the only detailed part. Even face still requires a lot of work but all polygons are there already :)
psyop63b
01-28-2003, 03:49 AM
Wow Chris, you're certainly popular on here. There seems to be a unanimous consent among the guys here that your girl needs some work on the face. I'd say smooth out that lower lip, maybe pull the lips in a little bit and tug the brow a little higher (cuz she looks PISSED!) You're certainly making some progress there. Look forward to seeing your next render of her.
ChrisG
01-28-2003, 06:18 AM
Well, I really appretiate everyones input. dont be to hard on them other guy's, there just expresing themselves the only way they know how. Its all cool! Anyway. This is as many of the changes as I have made so far. I closed the eyes in. tweaked the curvature of the upper lip. made the mouth smaller. made the lips thinner. and made the indention on the upper lip, What ever its called Thinner as well. I made the ears bigger and brought them in towards the face. I also changed the angle of the jaw line and tweaked her overall silouhette. i think it all has made a big difference and i am pretty happy with it. However I am not done yet. just thought I would post this latest update to see if you all think it is going in the right direction. Now I must sleep. See what you all think tomarrow. as well as what I think of it after a break from it. GNight1
TMortan
01-28-2003, 06:52 AM
You’re moving in the right direction. Just follow the last 2 pages or so of constructive crit and you’ll have a nice model. I would have to agree with some of the early remarks; you must have been going for inner beauty:)
Also I would really try to avoid the make-up if you can, focus on the skin texture.
MaDeuce
01-28-2003, 07:21 AM
Chris,
Definately a bit better. The upper lip is good, but the bottom lip is still a bit large in my opinion, and I dont know if the crease in the middle of it is necessary. B.T.W- the dimple below the nose is called a "Fultrum"(and it looks better now smaller). I see your in Orlando. By any chance do you go to Fullsail?
Mattrne
01-28-2003, 07:46 AM
I'd agree about the lower lip being a bit large still, but the one area which jumps out at me as looking a bit weird is the eyes. I think the fact that you've got a pose on her eyebrows detracts from the model as it stands, but I also think that her eyes look a little too bulgy.....
Otherwise, it's coming along nicely.
my 2 cents:
maybe, (hard to see from given images) move the ears foraward alittle
Soften the definition around the eyes, they kinda buldge out...
also look at a few refrenses because the shape looks alittle off
I'd probly make the Iris a tad smaller, so it only makes contact with the top eyelid
Slightly decrease the space between lips and nose, and you really need to shrink that bottom lip.
Also i think ur nostrils stand out too much, try to make the outer parts blend better into the face
~~~
I think this is a real great first try at making a woman. The body is very nice except that she looks like she only eats a stick of cellery a day... real women have curves ^_^. Nice dress :beer:
Keep up the good work!! :wip:
I attached a reference picture that might help you with the eyes :D .
Im in such a strange mood, i never crit... :shrug:
my 2 cents:
maybe, (hard to see from given images) move the ears foraward alittle
Soften the definition around the eyes, they kinda buldge out...
also look at a few refrenses because the shape looks alittle off
I'd probly make the Iris a tad smaller, so it only makes contact with the top eyelid
Slightly decrease the space between lips and nose, and you really need to shrink that bottom lip.
Also i think ur nostrils stand out too much, try to make the outer parts blend better into the face
~~~
I think this is a real great first try at making a woman. The body is very nice except that she looks like she only eats a stick of cellery a day... real women have curves ^_^. Nice dress :beer:
Keep up the good work!! :wip:
I attached a reference picture that might help you with the eyes :D . (google image search :drool: )
Im in such a strange mood, i never crit... :shrug:
ninja noodle
01-28-2003, 06:49 PM
erm... no offence! but is it supposed to look like a hooker?
:hmm: the dress makes her look like a cheap tart!
i think you could soften the features a little, her nose and mouth are too big. but all in all, great modelling abilities! keep up the good work!
digital_rhino
01-29-2003, 01:36 AM
Its coming along real well Chris. One new thing i noticed from the your latest almost front view image is, the space between her eyes. It looks far too wide, and not defined enough. It doesnt look like it can be fixed by bringing the eyes closer together...it needs to be pushed in. Take a look at your own bridge. the nose doesnt come straight up to the forhead...it dips in before the browline. Keep it up bud.:thumbsup:
psyc3d
01-29-2003, 02:18 AM
I have been watching this thread and all the comments, let me start by saying that I am correct you are a student and you have taken on the task of modeling a human female, My hat goes off to you that is a VERY difficult task to take on for a student.
As a man we think we know SO much about the female body but when you get into the details of it when you are trying to model one you realize that there is so many litle curves and bumps that make up the female form.
From what I have seen of your model I have noticed that you have decided to exagerate all of these areas such as the lips, the breasts, the thin waist, and the butt and nose. This is both a positive and a negative the positive is that you have made a move to acknoledge these areas, but this exageration does make her quite ugly and out of proportion.
if you visit my website there is a woman in the 3D image gallery that I am currently working on the site is www.psyc3d.com
You are off to a good start though below is my suggestions on how to make the model a little more femanine.
Head:
1. The overall head is a little too long.
2. The lips need to be more subtle and smaller including pulling back the bottom lip and making it a litle smaller.
3. Pull down the nostrils to that they look less snarled and then make the nose a little thinner.
4. Pull the eyes a little closer together.
5. Make the Jaw a little smaller more feminine and less forward.
6.Bring the lips a little closer to the nose Very small amount
Body: Great start so far.
1. DUDE I love breasts but man those things are Huge and off shapen. Remember the subtle areas of a woman. Try looking at amature image galleries for reference.
2.The waist is a little too small and the ribs and pelvic bones a little too pronunced.
3. The Back and the Collar bones ARE AWESOME Great job there
4. The legs are well done but you should take a closer look at the backs of her knees a little attention there makes ALL the difference in a saexy leg.
5. Her arms look a little too thin.
These are just my suggestions but you are off to great start.
Attached is a sample of the face for the model that I am currently working on if you would like to use it for reference.
Matt
www.psyc3d.com
AmbientLight
01-29-2003, 03:05 AM
From my little experience (which I stress all the time). I would object using somebody else's model as a refernce. Wireframe is one thing but shaded model.. Naahh... You may as well, go to Toys R'Us and buy Barbie... WOW, GREAT IDEA!!! I've never seen anybody trying to model Barbie. That's it, copyrighted! I'll sue anyone who steals it from me :D
Anyway, I think photo reference is still the best. Last night I combined the whole bunch of different eyelids into one file and studied them carefully. Guess what now I know that I knew nothing about human eyelids. I mean, I've seen them featured on almost every human I met before. But I've never even paid attention to the fact how complex they are.
monkeysweat
01-29-2003, 06:59 AM
Since I'm new,I won't presume to be an expert,but chrisg's girl looks better than that last one Psycko posted...no offensePsycko.
Anyway is she supposed to be real?
(how do we know you were trying to make a girl...;) ;)
monkeysweat
01-29-2003, 07:02 AM
By the way, I tried to post to this thread earlier but it was mysteriously missing, and now it's back...IT GOT WIERD DIDN'T IT.
good work.
ChrisG
01-29-2003, 07:35 AM
Hey everyone. Sorry there is no updated pick yet, but I had class today. All day. ill work on her more tomarrow and get another pick up by the end of the day. i just stopped in tonight to see any posts that were up here before retiring for the night only to find my thread gone. its back now so who knows what happened. Any way. Here is the deal. i am getting alot of advice here, Which is great, but when all looked at together, seems to all be going in different directions. So here is what I am gonna do. Take the advise that I agree with and fix her till I am happy with it. Certain thing I dont agree with, for instance i do like large lips. its just a personal preference that I have, i happen to have seen alot of women with lips fatter that these and I find them all attarctive, so I probrablily will not slender them dowm to much more. Also, Some of her features are a little strong intentionaly. if you take a look at the nerdy guy a few pages back she is going to be in an animation with him and he has a very styalized look to him. i want her to fit in his world without being as styalized as him. this means however that at the same time she cannot look photoreal either or she just wont fit. Her large lips and Such i think give her a little character that match up with him. This also means that her textures are going to remain fairly simple. Again, nothing photorealistic. With all this in mind i know that she could still benafit from some more tweaking, however I feal she is getting close to what I want and any further changes I do tomarrow will me minimal. I apritiate everyones help and will try to get another pic of her, with multiple angles tomarrow so everyone can give her one final look over. See yal.:airguitar
Lunatique
01-29-2003, 11:50 AM
ChrisG- Sorry to see the jerks giving you a hard time.
Here are some suggestions to improve her face a bit--if you need them:
1)Take a look at some faces that you find attractive, and study WHY they are attractive. The way the eyebrows slant, the shape of the eyes, the shape of the lips...etc
2)Find the "pattern" that seems to happen that makes people look attractive.
3)Apply what you've learned to your model.
Here's a quick overpaint on your model to show you a possible alternative look:
The Overpaint
http://www.enchanted.prohosting.com/temp/vgpersp-tweaked.jpg
Your model
http://www.enchanted.prohosting.com/temp/vgpersp.jpg
Jhonus
01-29-2003, 12:08 PM
wow, nice work lunatique!
a paint over is better than a million words... shame it takes longer :)
I would consider bringing the chin up a little for aesthetic reasons.
Skeeter33
01-29-2003, 02:13 PM
In the words for my friend,
"Her dome be flat"
I agree the a lil ugly, actually i was almost in tears at the post about "model her a paper bag - - WOOF" lol. But, Lunatique did a great job in ps to give you an idea of how it needs to be reworked.
Anyway, nice nips, nice model.
wireFrame
01-29-2003, 02:24 PM
Hey, ChrisG!
For a student your model is quite fine (and good). Just study facial/body proportions/anatomy and start modeling with a well dawn guides.
I did some warping with your female pic to fix proportions for you. No paint over except the one with the hair and eyebrows/eyelashes. Everything else is yours.
I hope this helps.
**hey lunatique nice paint over!
wireFrame
01-29-2003, 02:26 PM
With hair...
wireFrame
01-29-2003, 02:45 PM
Here's a split image showing both revised and the original...
visgoth
01-29-2003, 06:43 PM
With that hair added she looks decent. Not exactly a supermodel, but still an alright, normaly proportioned girl. It seems a lot of us here think that since we're doing a cg girl she has to be absolutely perfect in every respect. I'm no different, the chick I'm working on would be a rare find in real life ;)
http://members.rogers.com/rtrska/images/head_frnt.jpg
Your girl seems to have more life to her, and I like that. The next one I make will be less a study in perfect proportions, and more an attempt at creating a viable character.
I dont have any real comments, since i havent modeled a human before, so i just say that to me, its gettin better with almost every update and i am sure that by the time its done she will look ace. Second, i just wanted to come back on a comment u made about there never being a thread that caused so much hatred and i agree! My first (and until now only) pic i posted didnt look like anything near as good as urs but i didnt get bashed into the ground.
My only point is, before i go on too long, is that ur doing some great work and that u definitely should not pay attention to any comments not really based on anything!
monkeysweat
01-30-2003, 09:41 AM
Wow, I just read this whole thread, and I'm shocked at how mean some of the crits were. This is work in progress right? Well I'm glad things turned around there in the end. Anyway I think it's pretty good.
The eyes look much much better now :scream:
good job :applause:
ChrisG
02-01-2003, 03:23 AM
Hey All. Sorry this took so long but I have been ill the last couple days. Anyway. Here is what I am calling my finished model. I really like seeing those paint overs and looking at different takes of her. lunatique, i thought yours was pretty good, However It did look a little to animae for my taste. I shrank my mouth down more and reshaped the eyes. Here are different views to include a side view as well as a pic of her backside. i shaped her butt a little more and flattened it a bit so that it is not so round. I added a few freckles to her face, Although her textures are somthing I will play around with alot more before she is done. I think she has come a long way and I am now very happy with her. Next time you see her will be in the finnished gallery after her bind, in some poses and stuff. I thank you all for your helpful comments. Peace out!!:applause: :beer: :wip:
ChrisG
02-01-2003, 03:24 AM
Side View
ChrisG
02-01-2003, 03:26 AM
With Hair
ChrisG
02-01-2003, 03:28 AM
Her BackSide
ninja noodle
02-01-2003, 07:21 AM
it's getting there.... but i still think the features should be softened more! i think the lower jaw jutts out too much making your character look manly, the neck looks kinda thick too!
keep going though! ;)
Hey there! i really have no idea why the features on this one should be softened, when there are so many exaggerated female models out there already. I dont even think this one is exaggerated! As for the head, yea i still agree that its not the prettiest face ive ever seen but i really like her "normal" look".
nice stuff!:beer:
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