KEKS
03-09-2002, 07:56 AM
here is my problem.
I am starting to rig characters legs and feet consisting of only 3 bones. What I do first is draw the bones in front view with 2d chain bones. I make 3 bones wich are in one straight line. After that I look in top viewport and notice that its not maching my geometry. So I adjuct the rotation of the chain and the possition of it. Then I make the foot or 3rd bone of the chain a pseudo root of the chain by going into the kinematics propreties so that I can move the foot in the correct way.
Now the problem comes. Everything is set and all and i just want to use the skeleton /duplicate symetry. After I do that I get the new duplicated and transated chain but it doesnt match the symetry or its not symetric.
Symetry worked once and never again. So is this a bug in the new version or what? In 1.5 this works perfectly or do I have to do additional step or something completely different.
Symetry works perfect!!! if I dont adjust the bones prior to doing duplicate symetry operation for the sceleton chain.
Can someone help???
Thank you
I hope its not a bug because its really a bad one in my opinion.
SOFTIMAGE FIX THIS PLZZZ.
I am starting to rig characters legs and feet consisting of only 3 bones. What I do first is draw the bones in front view with 2d chain bones. I make 3 bones wich are in one straight line. After that I look in top viewport and notice that its not maching my geometry. So I adjuct the rotation of the chain and the possition of it. Then I make the foot or 3rd bone of the chain a pseudo root of the chain by going into the kinematics propreties so that I can move the foot in the correct way.
Now the problem comes. Everything is set and all and i just want to use the skeleton /duplicate symetry. After I do that I get the new duplicated and transated chain but it doesnt match the symetry or its not symetric.
Symetry worked once and never again. So is this a bug in the new version or what? In 1.5 this works perfectly or do I have to do additional step or something completely different.
Symetry works perfect!!! if I dont adjust the bones prior to doing duplicate symetry operation for the sceleton chain.
Can someone help???
Thank you
I hope its not a bug because its really a bad one in my opinion.
SOFTIMAGE FIX THIS PLZZZ.
