nemirc
01-04-2003, 12:06 AM
Hello everybody.
I am trying to archieve "skin simulation through muscle deformations".
What I did is to put an skeleton and then build the muscle structure onto it. Then I configured the muscle deformations using blendshapes connected to the bones' rotation.
As a last step I added the muscles to a smooth skin using the "add influence" command. I turned on the "use components" option so the skin would deform when the blendshapes are activated. The thing is that I get this weird looking wireframe (at the end of every muscle the skin opens up like an umbrella).
I've checked all the parameters and the only thing that solves the problem is re-painting all the weights (setting the muscle influence somewhere near 0, which sends all my work to the trash can).
I am sure there is another way to avoid this problem, since I don't think that to be a "bug". Besides Maya has never let me down :applause: and I don't think this is the time for me to give up on it. :shame:
Thanks
I am trying to archieve "skin simulation through muscle deformations".
What I did is to put an skeleton and then build the muscle structure onto it. Then I configured the muscle deformations using blendshapes connected to the bones' rotation.
As a last step I added the muscles to a smooth skin using the "add influence" command. I turned on the "use components" option so the skin would deform when the blendshapes are activated. The thing is that I get this weird looking wireframe (at the end of every muscle the skin opens up like an umbrella).
I've checked all the parameters and the only thing that solves the problem is re-painting all the weights (setting the muscle influence somewhere near 0, which sends all my work to the trash can).
I am sure there is another way to avoid this problem, since I don't think that to be a "bug". Besides Maya has never let me down :applause: and I don't think this is the time for me to give up on it. :shame:
Thanks
