=RnL=young_dog
01-03-2003, 08:48 PM
Hey, everybody. I'm new to this forum and I must say I'm rather impressed with some of the dedication and talent I'm seeing on this forum!
Basically, I came upon this forum through a friend of a net friend. That's rather unimportant. The reason why I was directed here is because of the issue I'm having at the moment. See, I've become rather dependent on Lightwave through the course of my college career just because I'm most comfortable with it and love it for its modeling capabilities. Currently, I'm part of a mod team for Unreal Tournament 2003. I am the character modeler and animator for the World War II total conversion we're working on.
Up until now I haven't had a whole lot of issues with the mod...but Unreal Editor only supports max and maya for animation information at the moment. I have been able to somewhat convert the lightwave .lws animation file to a .max file; however, the meshes in the scene do not follow the bones. I am assuming that all the weight maps and bone assignments were wiped out in the conversion process. Anyway...I was wondering if any of you have dabbled in converting animation files at all through lightwave and max at all.
I am curious to see if there's somewhat of an 'easy' way to get the animation files to correspond with eachother. Would I have to reassign the mesh to the bones? Are there any tutorials out there that help with this kind of situation? I've forgotten most of what little I've learned of Max and do not have many sources for max tutorials. If any of you can help me out, please let me know. Much appreciated!
Basically, I came upon this forum through a friend of a net friend. That's rather unimportant. The reason why I was directed here is because of the issue I'm having at the moment. See, I've become rather dependent on Lightwave through the course of my college career just because I'm most comfortable with it and love it for its modeling capabilities. Currently, I'm part of a mod team for Unreal Tournament 2003. I am the character modeler and animator for the World War II total conversion we're working on.
Up until now I haven't had a whole lot of issues with the mod...but Unreal Editor only supports max and maya for animation information at the moment. I have been able to somewhat convert the lightwave .lws animation file to a .max file; however, the meshes in the scene do not follow the bones. I am assuming that all the weight maps and bone assignments were wiped out in the conversion process. Anyway...I was wondering if any of you have dabbled in converting animation files at all through lightwave and max at all.
I am curious to see if there's somewhat of an 'easy' way to get the animation files to correspond with eachother. Would I have to reassign the mesh to the bones? Are there any tutorials out there that help with this kind of situation? I've forgotten most of what little I've learned of Max and do not have many sources for max tutorials. If any of you can help me out, please let me know. Much appreciated!
