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royterr
04-27-2006, 05:27 PM
is there a tutorial describing how to achieve an ambiant occlusion pass in Maya6?

pixelmonk
04-27-2006, 07:53 PM
is there a tutorial describing how to achieve an ambiant occlusion pass in Maya6?

check the archives

royterr
04-28-2006, 05:38 PM
for MR version 3.1?

royterr
04-28-2006, 05:40 PM
sorry....i mean for MR 3.3.1

Karlfucious
04-29-2006, 07:35 AM
Download the dirtmap shader. After you install it correctly all you need to do is plug in that node into a surface shader throught the out color and adjust the samples to what you need. Usually 128 should be plenty. Thats It.

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04-29-2006, 07:35 AM
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