View Full Version : Newbie on the loose :P
jsharratt 03-09-2002, 01:54 AM Hiya,
I am a student in the United Kingdom, 17 yrs old and is currently taking a 3dsmax course. I so want to model wickedly and know it will take me while to get to a really good standard. What is the best way to model I have so far been taught the meshsmooth way modelling from primitives and converting to editable meshes. ANy insight on what beginners should do to get started would be very gratefull.
Thanks
Jonathan Sharratt :cool:
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Joel Hooks
03-09-2002, 02:52 AM
I prefer editable polys and MeshTools myself. Meshtools are incredible.
Study the theories about edge loops and such for modeling organic shapes (like people and such)
Bay Raitt is a master, and his Spiriloid forums are a good place to research.
(google search the key terms above)
ToddD
03-09-2002, 02:54 AM
Hey Jonathan, a couple of things to think about. First, there is no "best way" to model, it is a matter of opinion and personal preference. Read some tutorials, try as many methods as you can, and decide for yourself which technique, or combination of techniques work best for you. IMO it's the end result that counts, whatever way you get there is totally up to you. Read, experiment, and read some more!;)
jsharratt
03-09-2002, 02:55 AM
Thank you for the information. YOu dont know how badly I want to be good at this. Its like i see other peoples work and just cringe with excitment that maybe one day i could be this good. Would you say it is best to focus on a fun project to do or would you say it is best to learn from tutorials etc.
Thanks
Jonathan SHarratt
Would you say it is best to focus on a fun project to do or would you say it is best to learn from tutorials etc.
Hit the docs, help files, third party books, tutorials, and then when you are frustrated or need more immediate gratification, do some free styling, exercising the techniques you just picked up and then repeat. We will look forward to your first post, even if that is a few months off or whenever.
-Shea
www.Ls3D.com
LFShade
03-09-2002, 03:28 AM
Yeah, those tutorials and such may be kind of a creative drag, but they can really be necessary to get a handle on the tool you're trying to work with. After a while you'll find that you spend less and less time thinking about where to find the right commands, and more time on the content you're creating.
Of course, it's all fun -- right?
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