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View Full Version : Defualt Poly Shader???


FibreOptix
04-26-2006, 10:20 PM
For some reason when I apply any kind of projection, plannar, cylindrical ..
it automaticaly applies a default black and white checker map.

How can I turn this off?

benclark
04-26-2006, 10:25 PM
Have you tried clicking 'use default material' in the shading menu of the view window?

Do you not need the checker texture to be there to detect stretching on your UVs?

TychoCelchuuu
04-27-2006, 03:07 AM
That's really weird. Is your model using the default Lambert shader or what?

3Dmonkey
04-27-2006, 05:26 AM
I think you will find that if you uncheck Polygon UV's>Assign Shader to Each Projection that should do it.

FibreOptix
04-27-2006, 04:33 PM
I think you will find that if you uncheck Polygon UV's>Assign Shader to Each Projection that should do it.

ya that did it thanks.

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04-27-2006, 04:33 PM
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