vintagetone
04-26-2006, 03:27 PM
I have a file of almost 7 million triangles. I have had issues where at a certain point Mental Ray gives me out-of memory errors. I realize that I can render separate elements with a Matte and then composite them, however, given that the meshes in my scene are already quite dense, is there an optimization that I could preform to save Mental Ray from excessive unnecessary tesselation that would improve the amount of geometry that I could render?
These files are also made of triangles, not quads. In XSI I used the filters to turn the mesh to quads, then reduce when possible. Render speed increased.
What I'm wondering with MR in Maya is should I go into each object and set the tesselation explicetly to reduce the work MR needs to do to process the scene? I am hitting a memory wall on a 3 GIG machine with the 3GIG switch enabled.
These files are also made of triangles, not quads. In XSI I used the filters to turn the mesh to quads, then reduce when possible. Render speed increased.
What I'm wondering with MR in Maya is should I go into each object and set the tesselation explicetly to reduce the work MR needs to do to process the scene? I am hitting a memory wall on a 3 GIG machine with the 3GIG switch enabled.
