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Geuse
04-25-2006, 02:50 PM
I have modeled half a head and then I mirror it in X to get the full head.
But how do you scale your UV-map for the new side of the head to be exactly as wide as the first side? and also, how do you place it exactly on the edge.

I know this isn't a very big problem. Obviously you can just grab the whole shell and scale it accordingly to the first face and then just place it as close to the first heads CV:s as possible and then sew them toghter.

I was merely wondering if there are any ways you can do this perfectly with any buttons I'm not aware of.

If you missed the title It's concerning MAYA 7.0.

CoolDuck
04-25-2006, 08:01 PM
Hi, this was something I was looking for too. Because sometimes I UV map the right side of my model only, and when I mirror the mesh, I have to manually flip the UV's of the left side.

Good news:
There is a scripts (actually a very good mirror script) that can also mirror the UV! It is called MirrorME and it is for Maya. Check out the options of that mel. Dunno exactly the link, but do a google search.

Here you have the script I have. source "mirrorMe.mel"; in usersetup.

Tip try this: make a new hotkey with this:

toggleSelMode;
changeSelectMode -component;
changeSelectMode -object;
updateSelectionModeIcons;

mirrorMeRead;
polyPerformAction "polySoftEdge -a 180" e 0;
toggleSelMode;
toggleSelMode;

This will make sure you can use the script in either component or object mode. This script mirrors your object without the need to delete the half.

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