Geuse
04-25-2006, 02:50 PM
I have modeled half a head and then I mirror it in X to get the full head.
But how do you scale your UV-map for the new side of the head to be exactly as wide as the first side? and also, how do you place it exactly on the edge.
I know this isn't a very big problem. Obviously you can just grab the whole shell and scale it accordingly to the first face and then just place it as close to the first heads CV:s as possible and then sew them toghter.
I was merely wondering if there are any ways you can do this perfectly with any buttons I'm not aware of.
If you missed the title It's concerning MAYA 7.0.
But how do you scale your UV-map for the new side of the head to be exactly as wide as the first side? and also, how do you place it exactly on the edge.
I know this isn't a very big problem. Obviously you can just grab the whole shell and scale it accordingly to the first face and then just place it as close to the first heads CV:s as possible and then sew them toghter.
I was merely wondering if there are any ways you can do this perfectly with any buttons I'm not aware of.
If you missed the title It's concerning MAYA 7.0.
