View Full Version : critique:tired walk
Hey,
crits on this walk please - been looking at it for too long
rig by Daniel Martinez
tiredwalk.avi (http://members.optusnet.com.au/j_wooderson/tiredwalk.avi) 126kb div 5.02
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goosh
01-03-2003, 08:10 AM
nice start
I feel the character is moving a littlebit too fast for a tired walk (just a little) and the shoulders are doing some weird twists in my case...
Keep at it... walks are very difficult to do and take a lot of tweaking.
G
Thanks for the reply goosh
"the shoulders are doing some weird twists in my case"
do you think the arcs look wrong or it is just to violent a twist?
and are you referring to the shoulders or the upper body in general?
Frinsklen
01-04-2003, 08:17 PM
Hi,
Very nice.
I think the shoulders should be pointing down during the whole animation.
Nice job on legs and feet, maybe you should keep the feet on the ground until the very last moment, and not lift them that much. He's tired, his feet are heavy...
You also have to work on the hands, they look very stiff, they should look much more relaxed.
keep posting, show us the side and front views.
TRi-14
01-04-2003, 09:57 PM
looking really good.
i agree with Frinsklen, make his feet kind of catch him on the last moment as if he were falling forward and catching himself.
and the wrist (his right which is the most noticeable) seems to bend back tightly when his right foot hits the ground, just seems a bit weird...perhaps make his hand just sway with tiredness and laziness.
but looking really good :)
TRi
oh and can i ask how long you have been working on him? just curious :)
Thanks TRi-14 and Frinsklen for the crits
Frinsklen- I killed the motion on the shoulders to try and take more energy out of his movements. I've yet to work on hands or try your interesting suggestion of dragging the feet more.
TRi-14 Is that wrist still noticeable? Have posted side and front views. Front looks weird though. It has taken days to do this walk. Endless tweaking and much more to come. I don't know how some people say they can do an animation in a couple of hours.:shrug:
I kiiled the IK arms on Mr Martinez's rig and switched to full FK.
I cannot stress this enough,
IT IS SO MUCH EASIER TO WORK WITH FK ARMS THAN IK
I know you need IK when picking up objects but for everything else, forget about it.
perspective (http://members.optusnet.com.au/j_wooderson/tiredwalk2.avi )
front (http://members.optusnet.com.au/j_wooderson/tw2front.avi )
side (http://members.optusnet.com.au/j_wooderson/tw2side.avi )
webfox
01-06-2003, 11:32 PM
I agree with what's been said. He walks too fast.
Not every walk cycle is bound to 30 frames or one second of animation. Try stretching this out another 15 or 30 frames. Each step could easily be 30 frames and there could even be a rest between them depending on how tired he is.
Have him drag his foot up to the point where he plops it down in front of him. Make the drag slow, with a lot of effort, and then the plop of the foot fast, as if he's too tired to fight gravity and keep his foot raised.
His forward motion won't be smooth if he's tired. Every step will be a strain. Draaaaag - plop! Draaaaag - plop! Draaaaag - plop!
Keep at it. You'll get it in no time.
:thumbsup:
Webfox -thanks, good suggestions. Have updated, is it still too quick?
Are the hand movements weird?
tiredwalk3 (http://members.optusnet.com.au/j_wooderson/tw3persp.avi )
webfox
01-08-2003, 06:08 PM
Much better! It's a big improvement so far. :)
I've noticed that he's doing a lot of things that are typical of energetic walks. His fingers flex and clench a lot. I think you'll find that the subtlety of fingers that barely move will show him conserving as much energy as possible.
Also, the feet flip flop at the toes. Try bringing the foot forward a bit slower up to the top of its position before you plop it down. When you do that, don't curl the toes so far back.
When you're really tired, you're trying to conserve every bit of energy. The snappy, happy movements are gone, and the slow, plodding movements take over:
The head doesn't bounce anymore.
There is more swing from the shoulders left to right rather than up/down.
Hands are limp.
Feet act limp... and if they do bend, they curl downward with gravity, not up with flexing of the toes.
The arms don't swing so much as dangle from the shoulders.
Things like that.
Find a full-length mirror and walk as if you're tired and see what you do. Better yet, video tape yourself walking as if you're tired - and be critical of your acting performance, too. Don't settle on the first taping of your "tired walk." Do it a few times to see which ones convince you that the person on tape really is out of energy.
Good luck and keep at it!
:applause:
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