View Full Version : HARDCORE MODELLING: THE DAVID: Body Part
I have started to do a head. It is last stage with two symmetric parts. Further all will be dissymetric. Comments please.
Looks like a good start.
I'd try and add more muscle definition or mass in the mouth area around the lips.
The orbicularis oris I think is called, or something like that.
Especially around the outer corners of the mouth, where the sculpture has a pretty noticeable knot.
Thanks for advice. I seem have corrected. Or not?
Still needs more muscle mass around the mouth.
This might help
04-25-2006, 04:58 PM
the bottom half of the nose, between bump and tip looks a little too long, this is giving it an aged look IMO
http://dimm3d.mail333.com/baron_test/dav_head5.jpghair is started.
Yeah, that looks better.
Now just blend that muscle more in to the lips. It needs to be a smoother, more subtle transition.
You might try using a little bit of relax modifier in some areas with soft select.
I don't remember how you do that in Maya.
I use relax in little sharp spots, so I don't have to be pulling individual points all the time.
Your eyebrow ridge seems a little bit too sharp, towards the center of the forehead.
I shall earn additionally a smooth brush, but already tomorrow or at night. Today it is time to make a break for a dinner 8)))!
04-30-2006, 03:44 PM
TWO WEEKS TO GO! (MAY 15th):Hardcore Modeling Challenge: THE DAVID! (http://forums.cgsociety.org/showthread.php?t=352022)
Just a reminder
Hair after big break for a dinner 8)))!
05-08-2006, 04:06 PM
ONE WEEK TO GO :The Hardcore Modeling MINI-Challenge #1: The David (MAY 15th) (http://forums.cgsociety.org/showthread.php?t=354766)
ROBERTOS BULLHORN: Expanded RULES for the FINAL RENDER (http://forums.cgsociety.org/showthread.php?t=354104)
Unfortunately there was no time to finish work.:sad: Too much commercial work. Thanks all!
It was good sport competition!:applause:
05-16-2006, 06:53 AM
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