View Full Version : Hardcore Modeling Challenge: David (FULL BODY)
I'll give this a try...
I'm using Max and probably some zbrush later on.
Already I've learned that I need to practice more portrait modeling.
I usually model a head in 2-3 hours from my imagination, but this is taking me a lot longer.
I also had to start over, because the first head was looking like crap.
Anyway, Let's see how far I get.
04-25-2006, 02:37 AM
this looks nice - good topology - sense of proportions is good to
Thanks, I'm looking at pictures of old men for topology ideas.
It seems to help, I'm also doing topology sketches in Photoshop, so I don't waste so much time fixing them on the 3D mesh.
Next is the ear, and I don't even know where to start with the hair. :surprised
Gonna have to do some experimenting.
The ear was pretty easy to model.
I'll do the detail of the eyebrows and fore head muscles later, in Zbrush.
04-26-2006, 07:43 AM
It looks great from the front, but the profile looks a bit off - but then maybe it's just the bald head that makes it look odd.
I don't know how I should go about modeling the hair.
or A bunch of separate shapes, then merge them automatically with a modifier.
04-26-2006, 07:50 AM
For the little bit of pubic hair, I used poly modeling, so I'll do that with the head hair as well. The good thing about it is that you can make a few hair locks and clone them a few times, rotate/scale it, tweak it a little and place it somewhere else, you don't have to make every lock of hair individually, since no one will notice the difference (if you're clever about it))
Awesome, thanks for the tip.
I'll try that method...
04-30-2006, 02:44 PM
TWO WEEKS TO GO! (MAY 15th):Hardcore Modeling Challenge: THE DAVID! (http://forums.cgsociety.org/showthread.php?t=352022)
Just a reminder
04-30-2006, 02:44 PM
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