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Neil V
07-08-2007, 12:10 PM
Is this animation? It just looks like you've blended a few still frames together.

Ok GUYS......tomorrow i'm working hard.....http://forums.cgsociety.org/images/icons/icon12.gif

Here is the link to watch a little animation

http://www.anymotion.it/hires.html

I have created 2 sections ......render and video for vray.......http://forums.cgsociety.org/images/icons/icon13.gif

I hope you like it.

cheers.

cristiantumiati
07-08-2007, 12:45 PM
Yes surely,

But is 4 frame in different situations of illumination at resolution 1280 x 720 render time average is 20 min.

This is animation because i've blended 4 frame in after effects and the animation is 55 sec.

Is the same operation in Maxwell render for multilight, do you know?

I have used the same metod to create an animation.

cristiantumiati
07-08-2007, 12:52 PM
coming soon .....animation in cinema with camera fisheye mode.......i think 100 or 150 frames with elements in motion.

I hope in the next week.

see you.

lllab
07-08-2007, 01:09 PM
priest,
this image is done with hemispherical area light using a hdri texture in it. this also is in vrayforc4d of course:-)

cheers
stefan

ilay
07-08-2007, 01:13 PM
hello cristian!
We will wait your work with anim. :thumbsup:
Why do you chose "fish-eye" camera?
For me, when i try to render something with hrdi-supporting(ibl technics) in sketchup, i need turn off physical camera and put hdri-bitmap to gi(skylight) and background in render-settings(env-t option). Can you present this test too?(if you will have time)
Ilay

Neil V
07-08-2007, 01:47 PM
Apologies if I misunderstand you here but are you saying you rendered 4 still images and blended them together using tranisitions in After Effects? Maybe I'm missing the point but if this the case then that isn't animation.

Yes surely,

But is 4 frame in different situations of illumination at resolution 1280 x 720 render time average is 20 min.

This is animation because i've blended 4 frame in after effects and the animation is 55 sec.

Is the same operation in Maxwell render for multilight, do you know?

I have used the same metod to create an animation.

cristiantumiati
07-08-2007, 03:55 PM
Apologies if I misunderstand you here but are you saying you rendered 4 still images and blended them together using tranisitions in After Effects? Maybe I'm missing the point but if this the case then that isn't animation.

ANIMATION:

"Any sequence of images that is visualized on the screen through following frames"

it is an animation even though of four frames that between them are interpolated for 1375 frames (55 sec.)

The goal justifies the means.

Also because with 4 frames I have gotten I believe the same result of 1375 frames calculated by the PC.

However the next wip will be "an animation " as you intend..... with objects and camera animated in the stage of the scene 3d.

Thanks for your interestet http://forums.cgsociety.org/images/icons/icon7.gif

cristiantumiati
07-08-2007, 04:10 PM
hello cristian!
We will wait your work with anim. :thumbsup:
Why do you chose "fish-eye" camera?
For me, when i try to render something with hrdi-supporting(ibl technics) in sketchup, i need turn off physical camera and put hdri-bitmap to gi(skylight) and background in render-settings(env-t option). Can you present this test too?(if you will have time)
Ilay


Hi Ilay,

Sorry but
I don't know yet.
But I will surely adjourn you during the wip.

The first true animation with vray in C4D........ I hope both good!

BYE http://forums.cgsociety.org/images/icons/icon7.gif

JoelOtron
07-08-2007, 04:17 PM
Hi Christian.
Very nice renders--and a nice example of economy and ingenuity in tems of rendertime, but like Neil, I (and many of us) are trying to understand how possible GI animation will be for typical real world animation projects (for isntance, I would probably never have a situation where I would be able to get away with fading stills). So far following this thread (and to be honest, knowing little else of vray beyond this thread) its clear that this will be a fantastic tool for archviz work--where typically you would have a camera moving through a scene and little else going on beyond maybe some cards with with preanimated human frame sequence alpha'd onto them.

Some of us (I hope) are intersted to see how the rendertimes will translate once you've introduced other types of elements--complex procedurals, animated materials and animated displacement, particles, moving iterated objects--(I mentioned my interests a few posts back--but no reply from anyone).

EDIT--by the way Christian (and anyone else posting examples)--Dont take these kinds of posts the wrong way--I very much appreciate being able to see ANY examples that you or others post.

lllab
07-08-2007, 06:14 PM
hi Joel,

as we are more experts in archviz stuff, i understand your interest for "real" animation. vray is also used by other areas, advertisment p.e. and capable of doing all animated things. for example richard rosenman does his adverisment movies (like pepsi) with vray as far i know.

we will try to make some examples with objects and textures animated before release. this of course takes longer then a pure flythrough animation, but still is said to be very fast in vray.

you can animate objects, lights, textures, cameras and camera settings (iso, fstop, white balance, dof,...)

i will try this week to find some time for animation examples.
cheers
stefan

Rich-Art
07-08-2007, 06:16 PM
Thanks Stefan.. I'm looking forward to see some examples.

Peace,
Rich_Art. :thumbsup:

cristiantumiati
07-08-2007, 06:21 PM
No problem JoelID,

Most important thing now it is to see how you say if vray is ok to every type of test.

Thanks for your appreciate comments and sorry for my english http://forums.cgsociety.org/images/icons/icon7.gif.

see you later.

JoelOtron
07-08-2007, 06:21 PM
hi Joel,

as we are more experts in archviz stuff, i understand your interest for "real" animation. vray is also used by other areas, advertisment p.e. and capable of doing all animated things. for example richard rosenman does his adverisment movies (like pepsi) with vray as far i know.

we will try to make some examples with objects and textures animated before release. this of course takes longer then a pure flythrough animation, but still is said to be very fast in vray.

you can animate objects, lights, textures, cameras and camera settings (iso, fstop, white balance, dof,...)

i will try this week to find some time for animation examples.
cheers
stefan

Much appreciated Illab--and of course dont want to throw off your dev scehdule.

fluffouille
07-08-2007, 06:27 PM
I'll see if I have time to convert and render my Jay animation (the blue/green character from the R10 release, on Maxon's website) in Vray for c4d.
This should show enough of the GI animation capabilities implemented in the plugin.

JoelOtron
07-08-2007, 06:37 PM
I'll see if I have time to convert and render my Jay animation (the blue/green character from the R10 release, on Maxon's website) in Vray for c4d.
This should show enough of the GI animation capabilities implemented in the plugin.

Yes--would be great!!
Maybe give him some SSS, moblur and a gooey skin texture (or..not :) )

No problem JoelID,

Most important thing now it is to see how you say if vray is ok to every type of test.

Thanks for your appreciate comments and sorry for my english .

see you later.



Thanks--and I understand your English perfectly--you wouldnt want to hear my Italian. :)

ThePriest
07-08-2007, 07:12 PM
priest,
this image is done with hemispherical area light using a hdri texture in it. this also is in vrayforc4d of course:-)

cheers
stefan

I knew that, it's a technique I use often

MrBraun
07-08-2007, 07:20 PM
I knew that, it's a technique I use often

Hello the Priest: Vray for Cinema4D support the Spherical Light Dome!! Soon i post one example for you! ;)

ilay
07-08-2007, 11:18 PM
It's so nice to watch at screen of monitor with these images.....
Who knows...when does fryrender(public version) appear for downloading and trying? :argh: :D

bluecanvas
07-08-2007, 11:54 PM
I'll see if I have time to convert and render my Jay animation (the blue/green character from the R10 release, on Maxon's website) in Vray for c4d.
This should show enough of the GI animation capabilities implemented in the plugin.

That would be a useful test. Here is how Next Limit show off their animation GI

http://www.maxwellrender.com/keytoon.html

Rich-Art
07-09-2007, 07:16 AM
haha that is a real nice animation.

Peace,
Rich_Art. :thumbsup:

choppir
07-09-2007, 09:29 AM
wow, nice animation!

lllab
07-09-2007, 10:33 AM
yes bluecanvas, NL has a very good website with excellent examples on it.

but we just started and are on beginning . the keytoon guys are also very talented. of course you can make such thing in vray too.

but i doubt we have the time and recourse at the moment to make such a video just to show off, there is much other stuff to do:-) keytoon is a pro studio. maybe fluffy can, he has made a nice character. the test i will make will be more simple for sure;-)

cheers
stefan

fluffouille
07-09-2007, 01:35 PM
Yes, regardless of software used, don't expect such a nice animation from me :)
The keytoons guys are a whole team, they dedicated their time to this project (which must have been funded, obviously), and they are very talented.

I will show a good example of character animation to showcase the GI animation, and how it handles such project, but it will be less high profile than Keytoon's.

ilay
07-09-2007, 01:41 PM
hello Stefan.
If vr-proxy will not support in "1st" version :) ... for optimization of hair(and other high-poly objects) rendering. Will bridge support features of TP(geometry and it's options)?
I use sometimes it(like TP Surface Emitter and ect.).

lllab
07-09-2007, 02:16 PM
all that is geometry in the end, also particles are supported. i am no particel specialist but TP should work too of course. we support the c4d instances, but in v1 not yet proxy. Renato has a good idea already how to support vrayproxy in a nice c4d like way in next update.

cheers
stefan

ilay
07-09-2007, 02:37 PM
Tnank you, Stefan!
It is unfortunate that the only you and betatesters work with it(~v1) and don't we.
But i resolve this, i make(with small polygon reduction) some models in cinema4d and transfer to sketchup(and render in vr4skp).
So we wait....

bluecanvas
07-09-2007, 02:52 PM
Yes, regardless of software used, don't expect such a nice animation from me :)

Your Jay animation would probably be just as funny if you replaced the letters that knock him with a swinging lamp or a small table tied to a rope or similar.:) Just an idea if you want to show GI lit object animation without starting a whole different project from zero.

Ernest Burden
07-10-2007, 10:43 PM
Stefan

Do you plan to attend the Siggraph and/or DMVC in San Diego, California this August? It would be great to meet you in person.

lllab
07-11-2007, 05:33 AM
Hi Earnest,
i would be certainly nice to meet you and also some others there. but as much as i like to visit siggraph, it isnt fixed yet if i go or not.

we also plan a big online demonstartion at this time, and there is much work ahead,
and it depends on some factors. lets see:-)

cheers
Stefan

Ernest Burden
07-11-2007, 02:30 PM
as much as i like to visit siggraph, it isnt fixed yet if i go or not.

Just make Vlado pay your way, you're bringing him an entire new market. But you may have to sleep on the floor of someone else's hotel room, the hotels are heavily booked.

lllab
07-11-2007, 03:21 PM
yes hotels might be a problem.

cheers
stefan

rob rhodes
07-12-2007, 09:18 AM
I couldn't find this on the thread search so sorry if its been asked.........Does Vray have an edge bevel shader/feature? (and if so is it in VrayforC4D?)

lllab
07-12-2007, 10:50 AM
no not yet. maybe chris wants to adapt his bevelshader for vray? would be definitly great to have. his enhenced noises shader pack already works nice in vray:-)

cheers
stefan

ChrRambow
07-12-2007, 12:16 PM
Great to hear that. Thanks for the information.

And now *hush hush* back to work ... so we can get vrayforc4d soon. ;)

Can not wait to use it for production work. To enhance
the manually set lighting with bounces from low sampled
gi.

Now i am doing this with serveral ambient lights ...
which is sometimes timeconsuming within extreme short deadlines,
or when an important part of the scene will be redesigned.

So hopefully that time for setting amient bounces could
be replaced or divided by rendertime for low sample gi from vray.

Robert Glotzbach
07-12-2007, 12:48 PM
no not yet. maybe chris wants to adapt his bevelshader for vray? would be definitly great to have. his enhenced noises shader pack already works nice in vray:-)

cheers
stefan

O Yes,.......... Please, Please, Please......
Its such a great plugin, but hold on.
If it will be possible to use C4D materials, doesn't that mean that also "edge shade" wil be working?

Regards, Robert

lllab
07-12-2007, 01:07 PM
hope chris hears that;-)
the edge shader i think Renato tested. it is not a normal shader but something special, so sadly it doesnt work automaticly. but maybe it doesnt need much to make it vraycompatible.

his great enhenced shader suite p.e. works already without any channge:-)

we will set it on the wishlist.
cheers
stefan

choppir
07-12-2007, 03:10 PM
Does anyone know RPC from www.archvision.com (http://www.archvision.com/)?
They've got a plug-in for 3D People but i don't want to buy it if VRay will not support it.

Will VRay4C4d support this Llab?

cheers

Choppir

lllab
07-12-2007, 03:33 PM
i once bought the rpc plugin long time ago and never used it. dont know if it works i must say.
if this is just mapped textures it should work, but as far as i remember the plugin didnt really work reliable in AR either,at least when it came out.
cheers
stefan

c-montesano
07-12-2007, 03:40 PM
hope chris hears that;-)
the edge shader i think Renato tested. it is not a normal shader but something special, so sadly it doesnt work automaticly. but maybe it doesnt need much to make it vraycompatible.

his great enhenced shader suite p.e. works already without any channge:-)

we will set it on the wishlist.
cheers
stefan

Next time I talk to Renato I'll see what we can do about getting this shader into VRay.

-Chris

ilay
07-13-2007, 09:28 AM
Hello to all!
Stefan i want to ask: have vrabridge support VRay2SidedMtl, VRayOverrideMtl, VRayMtlWrapper, VRayEdgesTex, VRaydirt and other vray-"shaders" or material tools? (updt.)
For example cinemaxwell has metal, diffuse and other it's tags for "native" determination...
Ilay.

lllab
07-13-2007, 09:37 AM
no,
we use c4d material shaders.
vraymatl wrapper function is used to make all c4dshader work.
almost all funtions are in c4d anyway.

we probably will add some of the shaders in future updates, but most things are better in c4d shaders actually, the c4d shader system is very strong.

cheers
stefan

ilay
07-13-2007, 09:43 AM
Thanks Stefan!...
It's nice to make bridge so close to cinema4d, then it (maybe) will be native render in future :applause: :thumbsup:

RenatoT
07-13-2007, 04:06 PM
no,
we use c4d material shaders.
vraymatl wrapper function is used to make all c4dshader work
cheers
stefan

a little correction stefan,

the vraymatl wrapper is not used in our bridge. The connection is directly with the c4d shaders and all others external shaders plugin (made in standard way) :)

Cheers
Renato

LemonNado
07-13-2007, 04:26 PM
the vraymatl wrapper is not used in our bridge. The connection is directly with the c4d shaders and all others external shaders plugin

Wellllllll, that's just crazy then 8))))))))))))))))))))
Native.... wowzaaa!
Rainer

franz78
07-13-2007, 05:53 PM
Hi to All,
this is a new image made with vray for c4d.
In this image the GI calculation was made in low resolution(1024), saved and recovered for the hi resolutio image calculation (3000x1875)
Redertime
4min for GI
and 70min for rendering
This is very usefull tecnic for limit the render time without quality reduction.
hope you like it.



for hi res.
www.sertecoitalia.it/areariservata/testaltafiorile2.jpg (http://www.sertecoitalia.it/areariservata/testaltafiorile2.jpg)

ilay
07-13-2007, 06:24 PM
You combine 2 pics: gi with low-res and "simple" render-pic with high res-n?
This technics is like final render or cinema's ar. This is not surprise.
I think that vr4c4d will be more comfort...but it isn't...
---
What so dark shadows of plants? What is glass-door's material? Why i can't see lights from lamp, only ies-highlights on wall?
Sorry for this...
Thank you for sharing this pic.
Ilay.

Erik Heyninck
07-13-2007, 08:10 PM
I don't think he combines two pictures. What he does is have VRay calculate the GI on a faster rendering lowrez version of the scene, save these data and then use them on the fullrez version.

ilay
07-13-2007, 08:24 PM
ohhh Francesco i'm sorry!!! I forget about vrl- and vrmaps!
I'm being head over heels in work...
Erik thank you for correction my mistakes...

franz78
07-13-2007, 08:27 PM
no problem ilay, we are all full of work ;-)

Best
Franz

ngrava
07-13-2007, 10:28 PM
Stefan's idea being that you can render the image very small and save the IR map, then use that map with another rendering that is much larger.

Actually, this isn't really necessary as Vray will allow you to render just the irradience map and then save it for later use. The IR map is actually resolution independent. It's jut a collection of points in space with Irradience values at each one. if you want to save time, just cut you Min and Max Hemisphere subdivision rates down to something like -4 and -2 and you will get the same results. Of course, this sacrifices quality but so does Stefan's method. The main reason you would save an IR map is to use it in an camera fly-through animation. This reduces the time it takes to render each frame because it simply loads he IR map instead of rendering a new one. But normally, you wouldn't do this in character animations as you need the IR map to change as the character moves around in it.

[ edit: I just noticed that it was Francesco and not Stefan. Sorry about that. :) ]

lllab
07-14-2007, 09:27 AM
"if you want to save time, just cut you Min and Max Hemisphere subdivision rates down to something like -4 and -2 and you will get the same results. "

ngrava what you say is not right, sorry,
(this method is also not my method, it used by most vray professional):

it is NOT the same to render the image at high resolution with lower setting! thats the point, that would sacrify quality.

the method has no visual loss in quality, you even get a much better GI solution normally when using this method correct, than render at full size with lower settings.

the point is to render a very detailed IM map with many passes like -3 /+1 or (even higher, important also is to use as many passes as possible) . this map you can render at low resolution, but you get a much better light distribution and very nice gi shadows. you can use this saved IM map then to render any size, very fast and you still get that pronouced GI solution.

if you render a high rez image with -4/-2 you just get a low gi quality and it takes even more time....so dont do that.

of course you also use saved maps for animation, but that of course is not the only use.

the above method is not necesarry, but you get higher quality and less time. thats why i tell this method here as a great variant. it gets better results, no loss at given time.

cheers
stefan

EricNS
07-14-2007, 09:45 AM
Could we see an animation one day?

It's the only way to see the real issues. I want to know if VrayForC4D can generate a consistent indirect illumination from frame to frame, if its anti-aliasing is smooth enough to avoid flickering and excessive noise. Rendering speed is also a critical aspect. It must be fast. I'm not interested in a 2 hours per core/per HDTV frame scenario. I'm also curious about the motion-blur.

An animation is actually the first thing I want to see from a rendering engine.

It doesn't have to be complex stuff. A simple fly-over (slow) in a scene with a generous amount of reflections and transparencies will do.

:) Thanks!

lllab
07-14-2007, 10:25 AM
yes vray can do animation very good and very fast.
sorry i didnt have time this week, was a bit ill too.

but in meanwhile you can look also for any animation made with vray out there. we use the same core.there are many many extreme good ones made with vray.

rendertimes of course depend on scene, but are, as the rest, faster than in other apps.
with MB i am no specialist but i was told also MB is superb in vray.

we will show animation before release too. reflections and transparency do not slow down vray much by the way.

cheers
stefan

Rich-Art
07-14-2007, 10:43 AM
Now slow down? that sounds great. Where can I find good animation samples done with Vray?

Peace,
Rich_Art. :thumbsup:

lllab
07-14-2007, 10:49 AM
not much slow down...
almost all good archviz animations are made with vray p.e.

cheers
stefan

Rich-Art
07-14-2007, 10:52 AM
Ok thanks.:) I will search the net for some examples.

Peace,
Rich_Art. :thumbsup:

paulselhi
07-14-2007, 11:00 AM
[QUOTE=lllabthe point is to render a very detailed IM map with many passes .....cheers
stefan[/QUOTE]

from what i have read of the documentation mutipasses is tied to the number of cpu's being used to render. For example for a single cpu it is suggested ( in the documentation) to use a single passs

ilay
07-14-2007, 11:01 AM
Hello to all!
It's nice to read. I think some nice anim-s(outdoor scenes) are made by vue xstr/inf.+any good compositing programm. I watch a few animations and our studio make some(for arch-viz), skyline-render is faster than vray in 3dsmax :))), so i wait it to trying in cinema4d...

lllab
07-14-2007, 11:23 AM
hi paulsheli, no you mixed that up. what you mean is for lightchache. there you should set the passes regarding cpus. in irradiance map you can set as many passes as you want.

ilay, well scanline is not fast if you try to get the same quality;-) vue is even slower.
of course there are many made in many apps. i mean real highend ones...

cheers
stefan

paulselhi
07-14-2007, 12:19 PM
stafen are you using RC4 ? it seems that there have been changes to the documentation that don't show on the rc3 i/f for example

Use current pass samples - this is used during irradiance map calculation. When checked, this will cause V-Ray to use all irradiance map samples computed so far.

Now i cannot see that option on rc3 and the multipass check box that is visible in the rc3 i/f is not mentioned in the online docs

http://www.spot3d.com/vray/help/150R1/render_params_advancedimap.htm#general

lllab
07-14-2007, 12:47 PM
i use vrayforc4d;-) not max. rc3/ 4 is max.

yes there are changes on the maxmanual.
but what i mean is valid for new and old version in any vray. you still mix something up.

the irradiance map "passes" are set through the min max rate. so for preview or fast images you take -3-3 that is only one fast pass. for high quality you can use -3,0 or -3,1 etc.that would be 4 or 5 passes. this has nothing to do with multipass. this was already available in vray 1.09. and is still in rc4.

cheers
stefan

cristiantumiati
07-16-2007, 11:30 PM
other render.... very soon we will make you see an animation.


I hope for the first possible.

Talk to you soon.

Rich-Art
07-17-2007, 06:46 AM
Very nice image.

Peace,
Rich_Art. :thumbsup:

ilay
07-17-2007, 08:36 AM
Hello to all!
Cristian, it's nice to watch how work procedural shader-tools. does water have bump or displacement map? and i never see such construction of water-pool(with doors in centre of it)! :eek: :rolleyes: It's interesting thing.
Ilay

cristiantumiati
07-17-2007, 09:22 AM
Hello to all!
Cristian, it's nice to watch how work procedural shader-tools. does water have bump or displacement map? and i never see such construction of water-pool(with doors in centre of it)! :eek: :rolleyes: It's interesting thing.
Ilay


Hi Ilay,

Sorry if I have not given any description.

It's a DSP map and is an abstract scene.....http://forums.cgsociety.org/images/icons/icon7.gif

In this example there is the use of the MATERIAL CONVERTER that as it says the same word it converts the materials of C4D in VRAYMATERIALS.

It was an hold scene with AR and with material of C4D.
The operation performed by me has been to convert the materials with the MATERIAL CONVERTER and to relaunch the render in VRAY.

Some light change to the materials and it's gone out this render.

The MATERIAL CONVERTER released by Renato and Daniele is really powerful.

Talk to you soon.

ilay
07-17-2007, 09:28 AM
MATERIAL CONVERTER is new tool?
So we can download some mats from "vraymats.de" and convert it to c4d's.
Or MATERIAL CONVERTER is one of bridge's components like m~r, fry texture-mat connectors.
---
P.S. i want to add some words about water too. Maybe, it is work of realflow :)

belushy
07-17-2007, 10:55 AM
Colors and texture paths to a Vraymaterial
So if you have a exiting C4D material it converts or "copies" all relevant Textures or colors into the Vraymat Channels this does not mean that the material is ready to use but you don't have to do the work all by hand. The Vray Mat has "different" channels and Functions, but it is easy to adjust the values for a good result.

cheers belushy

and it is a simple one button Plugin in C4D just press it and all Materials are convertet and relinked to the Corresponding MatTags

Erik Heyninck
07-17-2007, 11:13 AM
Can it convert water into wine? A Grüner Veltliner would do...

Hehe. Nice work!

cristiantumiati
07-17-2007, 11:31 AM
Colors and texture paths to a Vraymaterial
So if you have a exiting C4D material it converts or "copies" all relevant Textures or colors into the Vraymat Channels this does not mean that the material is ready to use but you don't have to do the work all by hand. The Vray Mat has "different" channels and Functions, but it is easy to adjust the values for a good result.

cheers belushy

and it is a simple one button Plugin in C4D just press it and all Materials are convertet and relinked to the Corresponding MatTags

Thanks belushy,

The material converter is only for convert c4d's materials to varymaterials for cinema4d.

Attention not only for textures and colors but also for the shaders of cinema.

For more info:
The intention is to develop a collection of DVD with videotutorials to the release of the VRAYBRIDGE.



We would like to create the "C4D VRAY INTERIORS AND EXTERIORS FOR ARCHITECTURAL VISUALIZATION.
Basically a series of ARCH-VIZ libraries for VRay in C4D content 10 scenes with materials and light settings......... like evermotion bundle.

After the release of the VrayBridge

belushy
07-17-2007, 11:31 AM
Can it convert water into wine? if you change the refraction layer and refraction color and what was the refraktion index of a white spritzer?
or do you prefer welschriesling but always use the right alkohol and sugar indexlayer
btw are you 21 already to render wine?

just kidding

renatos team did a really great job by now and doing a rendering is really fun again because yi don't get so frustrtated by setting lights and so on. I just feel more free because Vray is easyly responding what i want to acieve.
All c4d functions like mograph are working extremly well because the Workstation or better the Vray process very well programmed. unlike fr2 which was the best tool a time ago for archvis it does not happen that i crash the machine even with complicated operations.
and scenes with high polycounts 700 000 and more are as easy to work with like AR.
a real pleasure and relief for each artist.

so to say renato was able to convert water into whine
my deep respect
belushy

sorry i can't tell you anything about release dates, but ...

more to come from Stefan

fluffouille
07-18-2007, 04:02 PM
Howdy,

here are two sample images of a work in progress to showcase Biosonic systems (http://biosonic.divatech.fr/Offre_Mach3.htm).

Before:
http://www.pixiemedia.com/fc4d/vray/Biosonic1_final0000.jpg

After:
http://www.pixiemedia.com/fc4d/vray/Biosonic1_final0001.jpg

Each image rendered in 1h30 at this size (Dual Xeon 3.2Ghz), with aQMC AA at 1x4 and Sinc filter.
A lot of blurry reflections and bump, so I'm pretty happy with the speed so far.
The GIs are very predictible, as the solutions don't change much between frames.
I used irradiance map at min/max -4/-2, with enhanced details On, and light cache with 1000 samples.
There's a portal in the window, which send GI shadows with 32 samples.

For exposure control, betweem color mapping, GI rays intensity and Vray camera controls, there's a lot of tool to make getting the correct exposure a breeze. Of course, it doesn't replace the artist's eye but gives him the means to achieve what he wants.

I'll update later probably, as the client asked for some changes.

P.S: Regarding the Vray material converter, everybody should keep in mind that c4d materials are not supported directly (I'm talking about the material, not the c4d shaders) and need to be converted to Vray materials. It's of course a no-hassle one click thing, and most materials setups translate seamlessly.
Very good job from Renato and Daniele here!

lllab
07-18-2007, 04:37 PM
very nice work fluffy!
cheers
stefan

Stain777
07-18-2007, 05:02 PM
There is a funtion similar to Maxwell's multilight in VRay, whether it's in the latest build I don't know. That's why this animation is similar to that of what you've seen, without the moving Sun etc..

Also, somebody should show off the IBL system and how it differs from standard HDR setups in other render apps.

Really!? I didn't know about that, could you be a little more specific? Is it in RC3 or 4?

Very cool, thanks.
Stain

shtl
07-18-2007, 05:04 PM
Wooaaww!
Beautyfull indeed!

Thanks for setup details.
Looks nice.


Keep up the good work guys!

fretshredder
07-18-2007, 05:05 PM
Those are amazing renders! 1h30m is pretty damned fast for all those blurry reflections and the GI looks great (and consistent). Great to see!

lllab
07-18-2007, 05:08 PM
IBL image based lighting is a special light in vrayforc4d that you can use with a hdri texture in it. it is a kind of light dome, in it taken you put a hdri, the information from the hdri is used for light.

the big advantage is that is much more crisp and detailed as with normal hdri rendering. it really behaves more like a light with pronouced hdri shadows and great speed.

it is availabe in rc3 and 4 in max too.

cheers
stefan

rob rhodes
07-18-2007, 06:28 PM
Excellent images. When you say a "dual xeon 3.2ghz" is that an old school xeon (single cores) or a dual core (so 4x 3.2ghz) - its so hard to know these days?!!

fluffouille
07-18-2007, 06:38 PM
Yes sorry. This is an old school Xeon (precision 670 workstation), my Cinebench is around 600.
So, on the latest Apple pros, you would expect the same image roughly 6 times faster, meaning 15 minutes rendering :love:

*edit*
Mmm. looks like it should be roughly 4 times faster (2400 CB), which would still bring that image around 20-25 minutes. Can't wait to get one of these babies.

Neil V
07-18-2007, 06:40 PM
Jeez, that's impressive!

Yes sorry. This is an old school Xeon (precision 670 workstation), my Cinebench is around 600.
So, on the latest Apple pros, you would expect the same image roughly 6 times faster, meaning 15 minutes rendering :love:

JoelOtron
07-18-2007, 07:36 PM
IIlab/Renato, Danniella, etc.

Unless Im mistaken, I believe VRAY in max has several special camera lens effects (fisheye for instance).
Will Vrayc4d have these features?

Thanls

maya69
07-18-2007, 07:43 PM
superbe, sebastien

ta maitrise du rendu me suprendra toujours

really nice work Fluffy

best regard

philippe

lllab
07-18-2007, 08:27 PM
yes you have several kinds of lenses, fish eye too....

cheers
stefan

JoelOtron
07-18-2007, 08:46 PM
yes you have several kinds of lenses, fish eye too....

cheers
stefan

Thats great--thanks stefan

nimpsy
07-18-2007, 09:01 PM
Still very excited by these ArchVis shots, but I would love to see a character animation coming out of this bridge for C4D. With motion blur, no flickering shadows, etc. I can't seem to find many Vray animations out there. I know you've heard this before. It's just that I do motion graphics/animation and that's what I want Vray for.

fluffouille
07-18-2007, 09:18 PM
I had made a test at some point with my Jay character :
http://www.pixiemedia.com/fc4d/vray/Jay_Vray_small.mov

Although this one used a brute force method, it only rendered at 1 minute per frame with average settings (so I expect between 2 and 5 minutes with full blown SSS, reflections and so on...).
The flickering on the teeth comes from the fact that I still had a non-converted c4d material in there, my bad.

I'm still trying to find time to convert completely that scene (including shaders and all) and render it, and I'll update that one here.
Sorry for the bad example, but that's the only one I had time to do for now :shrug:

NicoAdri
07-18-2007, 09:55 PM
Still no MAC beta tester's images...

ilay
07-18-2007, 10:36 PM
Sébastien thank you! :eek: :bounce:
It's nice! :thumbsup:
And there is small black spot in centre of letter
----
I haven't mac, but have win :)

choppir
07-18-2007, 10:47 PM
You guys are the way foward!! This VRay 's gonna rock!!:applause:

MasterSplinter
07-18-2007, 11:10 PM
Will you be offering a student version?

I am a broke student.

RenatoT
07-19-2007, 01:23 AM
I'm still trying to find time to convert completely that scene (including shaders and all) and render it, and I'll update that one here.

Hello All,

Sébastien: to convert all shaders.. just use the converter material and tune the parameters. :)

Cheers
Renato

fluffouille
07-19-2007, 01:35 AM
Oh, I need to do a little more work than that, because it was originally created using Final Render.
So the material converter does not work in that case ;)

Anyway, I wanted to try to get a good SSS skin for the character, and that will take a little more work, as I'm still pretty new to Vray.

Ernest Burden
07-19-2007, 01:41 AM
Oh, I need to do a little more work than that, because it was originally created using Final Render...I'm still pretty new to Vray.

It will be interesting to see FinalRender and vRay side-by-side. I suspect I will use one and not the other. I buy a lot of software, I use only a few products in my work. As a beta tester for both, would you care to comment on the usability of vray/C4D vs FR2/C4D?

fluffouille
07-19-2007, 02:03 AM
Well, I find that both have their use in the same work environment, each with its own strengths that I like.
FR is very fast for animation, for example, whereas Vray renders extremely well illuminated materials.

In any case, I'm going to wait until Vray is at least finalized to make any real comparisons, but I already use both for my work, and pretty happy to have at least a choice ;)

DanieleF
07-19-2007, 03:26 AM
Hi guys,
just to clarify some points...
In the latest release (not yet in betatesters hands) of our VrayBridge there's a much more advanced support for animations that make extremely fast to produce high quality flythrough or character animations. That's not to say that Vray is faster than other software on compute animations, but that great illumination quality that Sebastien mentioned above and that other betatesters and himself showed in those great images, is now possible in animation at great speed!!!

Cheers and as always stay tuned :)

Daniele

cristiantumiati
07-19-2007, 12:30 PM
OK..... this render I have made it a week ago......

Today I have had only the possibility to post it for tied up matters to the rights....

I can show it for 5 days and then starting today I have to remove it from the post unfortunately........copyright is reserved..... but I have convinced the client to post it for one brief period.

Then...... if we consider the fact that I have saved IR and LC to 1024 x 768
(render time 12 min)
Irradiance map with min max rate to -3 0

Then I have launched the final render to 2600 x 1951.

RENDER Time 35 mins (with a 8 core that climbs on the xeons 5355)

Cheers and as always stay tunedhttp://forums.cgsociety.org/images/icons/icon7.gif


Link of HIGH RES. http://www.anymotion.it/preview.html

Neil V
07-19-2007, 01:56 PM
That high res link just stalls on my browser.

belushy
07-19-2007, 03:27 PM
Here is a project i currently working onhttp://www.studiobaff.com/galleries/VBC3_Ansicht002Platz_CamN2e10s8bRaw.jpgRendered Irradiannce Map 640x480 PX -5 to 0 and QMC secondary and then reused this map to render 6000px wide in 2:30 here is the link to the org file (http://www.studiobaff.com/galleries/VBC3_Ansicht002Platz_CamN2e10XL8bRaw.jpg)
all very basic setup 1 Sun with Physical Sky trees are polys with applied alpha maps asphalt is Vraymat with basic noise

the lights under the water are basic cubes with a colored luminosity channel the water has a basic c4d water as bump map

all materials are Vray mats
230 000 polys
all trees are cloned throug mograph also the fence is a mograph "conglomerate"
and the wired Buildings are advanced atom array objects.
as you can see all c4d like

i did some stamping with the grass in psd at the tree trunks sorry for that :)

choppir
07-19-2007, 05:11 PM
Guys,

I looked at these VRay shaders:
http://www.evermotion.org/index.php?unfold=products&mode=items&id=7&headCat=bWF0ZXJpYWxz&hid=2&subcat=c2hhZGVycw==&sid=7

The shaders are awesome.

Will this work in VRay4C4D?

regards

choppir

belushy
07-19-2007, 05:27 PM
as far as Stefan told me
but it's easy to accieve them

they did not programm a tool for opening Max materials in c4d thats basicly the problem

stevester1
07-19-2007, 06:30 PM
they did not programm a tool for opening Max materials in c4d thats basicly the problem

Aren't max materials contained in a .max file?

If that's the case, I doubt copyright laws would allow the coders to import .max into .c4d...

RenatoT
07-19-2007, 06:34 PM
The max materials can't translated on c4d because they use custom max/vray shaders.

But with the c4d shaders arsenal i'm sure that the same materials can be obtained. :)

After the first release the the implementation of the custom vray shaders trought a c4d shaders wrapper.

Why a wrapper ? Because will be possible to use the vray custom shaders in a tree with all c4d shaders.
So you'll can use the vray shaders with fusion, layers and so..

Cheers
Renato

Continuumx
07-20-2007, 01:34 AM
What is convincing here in presentation is that animation. I cannot recall seeing too many GI animations such as this with Cinema4D. This looks to be very impressive and really shows off the fluid style of Cinema 4D animation capabilities, I might add better than a lot of other platforms I have seen.

It was very nice, to make a suitable comparison side by side, I would need to see it with an Advanced Render sample.

I mean by itself it is fantastic animation, but maybe this is because we have nothing else to compare it to like the same animation by Advanced Render.

Is this possible?

fluffouille
07-20-2007, 03:50 PM
Thnaks for the kind words Tyrone.
I'll see if I have time to render using c4d, but I usually never use GI for character animation in AR because of its shortcomings :
- unstable GI solution, which means I have to crank up the settings to get a decent result, which leads to long render times
- GI solution building up over the frames, so I have to render my animation in several batches
- or I have to use Stochastic mode, which yields the best results, but to the price of big render times. If I'm going to use motion blur, this is the best method, as I can get past not using AA at all.

I'll give it a shot, though, might be an interesting comparison.

Continuumx
07-20-2007, 07:20 PM
Thnaks for the kind words Tyrone.
I'll see if I have time to render using c4d, but I usually never use GI for character animation in AR because of its shortcomings :
- unstable GI solution, which means I have to crank up the settings to get a decent result, which leads to long render times
- GI solution building up over the frames, so I have to render my animation in several batches
- or I have to use Stochastic mode, which yields the best results, but to the price of big render times. If I'm going to use motion blur, this is the best method, as I can get past not using AA at all.

I'll give it a shot, though, might be an interesting comparison.

Thanks Sébastien,

I hope Maxon gets a look at this, it's an eye opener that is for sure!

vesalus
07-20-2007, 07:50 PM
those AR flaws are known for quite some time, at least two to three years...

fluffouille
07-20-2007, 08:11 PM
True, these are not new problems at all.
Of course, we can still create GI character animations with AR, but it's so much easier/faster/smoother with Vray or Final Render that now we don't have to worry about all these issues, and just load our scenes with effects and complex lighting.

glassuse
07-20-2007, 08:55 PM
Is theres going to be any video or writtin tutorials and some interior scenes provided so we can study it and learn from the tuts, this would be great :)

Continuumx
07-20-2007, 09:14 PM
those AR flaws are known for quite some time, at least two to three years...

True, I was referring to the quality of the Animation example a couple of pages back.

The biggest impact of the bridge looks to be for those that do animation, a viable solution for smooth high quality GI based animation.

ilay
07-22-2007, 05:08 PM
Sorry, where are beta- and dev.-teams? What is silence from vray4c4d.com?(before begiing a storm) :)))
Any news about development or public presentation?

JoelOtron
07-22-2007, 05:24 PM
Sorry, where are beta- and dev.-teams? What is silence from vray4c4d.com?(before begiing a storm) :)))
Any news about development or public presentation?

Although theres no way of knowing for sure, you might want to wait until siggraph...which is coming up soon. If no new info comes out of that--then I guess we can all start bugging them again :)

ilay
07-22-2007, 05:49 PM
Thank you Joel!
Let's wait...
---
So i see some news about appearing of 3ds's vray 1.5 rc5?!

pillemann
07-22-2007, 07:12 PM
how long is that siggraph goin? :hmm:

JoelOtron
07-22-2007, 07:18 PM
how long is that siggraph goin? :hmm:

The exhibition begins on August 7 throught the 9th.
Again--I really have no idea--but if it WERE ready, it wouldnt be a bad place and time to announce it--if they had the clout to even do that, that is. But Im not counting on it.

MasterSplinter
07-22-2007, 10:17 PM
A buddy of mine that works outta of rhino for vray told me that they were able to use max shaders... Apparently their customers wanted to use max shaders and so they figured out a script that would export the shaders in max... He said it was only way you could actually read the code.

Oh yea, again if someone could answer this question how much is the student version going to run?

ilay
07-22-2007, 10:34 PM
Asgvis had it(vismat-convertor).
But some channels of vra4max don't export

SystemofaDown
07-23-2007, 05:49 AM
Does vray feature dispersion? Like with dimonds and glass.

Erik Heyninck
07-23-2007, 06:42 AM
You really think that those Max shaders are more powerful than Cinema's? Don't forget we have an adapted Smells Like Allmonds at our disposal, and also have the complete EnhaceDT system thanks to Chris, VreelSkin and Translucent pro by Arndt, Remotion's SpectralMagic, ...

To be honest, I don't know how powerful those Max shaders are, so the above is a question. But I guess I'd prefer someone to create a symbiont for DarkTree than a script for Max.

ilay
07-23-2007, 07:12 AM
Stefan told to us that bridge supports c4d's mat.structure...
for example asgvis's exporter(vray4- rhino and sketchup) - "currently the only textures supported are just the regular bitmap textures ( meaning: no procedurals are supported! )" :(
- The only map slots of the V-Ray material that are currently supported are...
- Diffuse
- Reflect
- HGlossiness
- RGlossiness
- Displacement
- Bump
- The only maps of the V-Ray light material currently supported are...
- Color
- Transparency

MasterSplinter
07-23-2007, 11:04 AM
wait wait wait... maybe i'm being an idiot and don't know my jargon but is there no alpha map?

franz78
07-23-2007, 11:34 AM
Hi To All,
the vraymaterial is very powerfull and suport evry kind of necessary feature and more and more.
Multy specular support is very greate and shure, the alpha support is full but the approach is a bit different to AR.
Is very hard to compare the AR material with Vray material.
But shure all you can create with std cinema materal is makeable with vray material and much more.

Ciao
Franz

ilay
07-23-2007, 12:24 PM
wait wait wait... maybe i'm being an idiot and don't know my jargon but is there no alpha map?
If you use vray4rhino(or sketchup), you need use transparency-map(bitmap) in diffuse-layers. It's your alpha-map.
I think it same in vray4c4d...

lllab
07-24-2007, 08:17 AM
no it is not the same.
we use another material design than avgvis.

we have a "material weightmap" channel that is the alpha channel (but can do some more things like mixing, stacking and blending materials, therefore the name weight)

cheers
stefan
(sorry i answer not often now, i am in an area with very bad and slow internet at the moment;-)

Ernest Burden
07-24-2007, 02:12 PM
we have a "material weightmap" channel that is the alpha channel (but can do some more things like mixing, stacking and blending materials, therefore the name weight)

That sounds like the 'mask' layer in a channel Fusion.

MasterSplinter
07-27-2007, 12:44 AM
no it is not the same.
we use another material design than avgvis.

we have a "material weightmap" channel that is the alpha channel (but can do some more things like mixing, stacking and blending materials, therefore the name weight)

cheers
stefan
(sorry i answer not often now, i am in an area with very bad and slow internet at the moment;-)

Will this work with the enhanced opengl features in cinema 4d? If so that would be aweeeessssssommmmmmme.

C.Smith
07-27-2007, 07:44 PM
Just found this thread and I'm beyond excited that Vray will be coming to C4D. I didn't read all 50 some-odd pages, but if people havent looked at Sway Studio's website, they do a lot of full CG car commercials with Vray as the renderer(Max as 3D program):

http://swaystudios.com/

pwallin
07-28-2007, 03:50 PM
Just found this thread and I'm beyond excited that Vray will be coming to C4D. I didn't read all 50 some-odd pages, but if people havent looked at Sway Studio's website, they do a lot of full CG car commercials with Vray as the renderer(Max as 3D program):

http://swaystudios.com/

This is just an advertisement for that company! Not too related for C4D...

-Pasi-

JoelOtron
07-28-2007, 03:54 PM
This is just an advertisement for that company! Not too related for C4D...

-Pasi-




I think Chris is just trying to show us some some examples of commercial VRAY animation (as opposed to typical arch-viz still rendering)

Don't worry--Chris has contributed much to the c4d community--check out his free CS tool set.

C.Smith
07-28-2007, 04:09 PM
This is just an advertisement for that company! Not too related for C4D...

-Pasi-

Eh? In the posts I've read on this thread there was a consistent call for "But can we see animation with Vray?"

So I found you animations with Vray. No offense but even if I was related to Sway studios at all how would it do that company any good to advertise in a C4D rendering forum?

Here is the link showing they used Vray(NOT an ad):
http://www.vfxtalk.com/forum/sway-studio-revs-up-robots-t6790.html?t=6790

Geesh.

ilay
07-28-2007, 04:17 PM
So animation-in-vray is "long-time" thing. Many big "animation-in-renderman" studios get time to making it(anima-film), for example to 2009-2010 and ... :) :) :)
It's only "life" joke.

Trig Fuller
07-28-2007, 07:02 PM
Just found this thread and I'm beyond excited that Vray will be coming to C4D. I didn't read all 50 some-odd pages, but if people havent looked at Sway Studio's website, they do a lot of full CG car commercials with Vray as the renderer(Max as 3D program):

http://swaystudios.com/

Hi,

thanks for the link, some great looking stuff, shows real potential of Vray as animation renderer.

I drool with anticipation for Vray for C4D !

Trig

C.Smith
07-28-2007, 07:16 PM
Hi,

I drool with anticipation for Vray for C4D !

Trig

Yeah, me too. I've been working on a spec CG car commercial for fun and getting an accurate and quick Car Paint/Clear coat has been unsuccseful in C4D with AR. I tried a test render of blurry reflections with a top layer of a clear coat of hard reflections rendered with GI and one frame I stopped at 18 hours of render time while it still had 10% to go. When Vray has glossy/blurry materials with GI in fractions of the time with a far better look. DOF with Bokeh effects. True camera lens models, true 3D motion Blur. The list goes on. I can't freaking wait.

govinda
07-29-2007, 12:39 AM
Okay, well, that Honda commercial and the other stuff on their site, some of it almost 2 years old (the Djarum ad) pretty much sews up the question as to whether you get much GI flickering with Vray in animation. Wow. And those robots weren't low-poly tests either. Sway is quite badass.

C.Smith
07-29-2007, 01:11 AM
If you just look at the Hyundai spot you can see so many cool things. Without me ever using it I can't quite see what came from what. But if you look at the main pose of the car (bottom frame in the VFXtalk article) you can see the camera distortion. The ground and ceiling beams are straght up bending like a real lens. I love the subtle anamorphic lens flares. And especially the vertically biased bokeh effects like when shooting with an anamorphic lens. All those blurry metals. C4D's AR would choke on that.

ilay
07-29-2007, 02:45 PM
I have ?-n: Can vraybridge work with lights like this trick (http://www.evermotion.org/index.php?unfold_exclusive=64&unfold=exclusive)?
Or somebody from betatesters make it?
ilay

AAAron
07-29-2007, 06:37 PM
Even though vray is (from what I read and heard) really fast I doubt that sway rendered those shots on a couple of workstations, the amazing amount of detail smells like a heavy renderfarm.

But it´s nice to know that once you got your license you can spend your money on hardware instead of extra render nodes, which is very generous of the vray4c4d team and Chaosgroup.

C.Smith
07-30-2007, 06:40 AM
Even though vray is (from what I read and heard) really fast I doubt that sway rendered those shots on a couple of workstations, the amazing amount of detail smells like a heavy renderfarm.


Yeah. No doubt. There is an FX company here in town that's about the same size as sway and they have a 400 PC farm (all rackmount).


But it´s nice to know that once you got your license you can spend your money on hardware instead of extra render nodes, which is very generous of the vray4c4d team and Chaosgroup.

That's great news. I didn't know this. So you buy Vray once and it can go on a 100 nodes if you wish?

lllab
07-30-2007, 07:40 AM
yes we offer unlimited netrender nodes:-)
cheers
stefan
vrayforc4d

v-empire
07-30-2007, 08:45 AM
Great to hear that you offer unlimited rendenodes,
but about when?
Shure you don´t have a little tip, or hint... hmmm, hmm,
just a tiny little ray of light at the end of the tunnel,
just a little bit of info that makes our lives a bit less senseless,
hmmm, hmm???

Cheers
Holger

NicoAdri
07-30-2007, 12:05 PM
turn into months....

Sorry Stefan but I'm sure that you said it would be a matter of weeks away and that was now months ago...

And the lack of Beta renders from MAC is a bit worrying.

Any chance of a proper update as to where we are?

Thanks

Adri

lllab
07-30-2007, 12:34 PM
as i tend to get "nailed down here" i wont say any dates, sorry.
also all i say here are estimates, no promises.

you can believe me that we want to release as soon as it is possible. but we wont sacrify quality just to release early. all work is at the moment to finish the osx version. it is very important for us as i said often.

as said i will post here 2 weeks before release.

cheers
stefan

vitos
07-30-2007, 11:53 PM
Heh... but if you fix everything now, there will not be a beta any more, it will be a production release ;)
Let the people enjoy it as it is now. You wil polish it for the final release anyway.
Cheers.

drenderman
07-31-2007, 02:16 AM
I read back some time ago that the vray proxy would probably not be available inthe first release. Is this still the case, and how soon do you think that would be updated and released? I do architectural visualization and this would be the dawning of a new era for me and my firm. We use Cinema for some stills but have been forced to use Max (w/vray) for all of our animations. The vray proxy system is huge. We can cut down our huge poly counts from trees, landscape and entorage elements to minute levels with the proxy. We just completed an animation that had 6-8 million poly's just in tree's. We got our individual frames rendertime down t0 7-8 minutes each. I would love to just go to cinema as our full pipeline as most of our modeling is done in it anyway. It's exciting news. I just can't wait for it to be available. I've posted a thumbnail of one of our screenshots.

sketchbook
07-31-2007, 05:49 AM
yes vray proxy would be amazing. i have scenes done in vray that also will not render without using proxy.

lllab
07-31-2007, 07:46 AM
hi all,
we are fixing things and we just added great animation support - with the new irradiance system that isnt available yet in vraymax rc3 (at least not in public versions).
vray is also very memory friendly already. so animations are very nice:-)

for proxy we want to make it good and we add it in and update or patch, as some other features that didnt make it in v1.0. version 1.0 is already a full render and animation system for c4d done in record time with the great help of vlado.

proxy is a very cool feature indeed for rendering a high number of identical objects like trees, cars, people, million of thepots etc;-) we add it in 1.1.
and 1.1 and 1.2 is scheduled this year too, not too far away, probably just 2-3 month after 1.0.

so while you can get into vray and learn to integrate it into your work pipelines, we work and add those extra features to expand the vrayforc4d feature set:-)

for now we look to bring out 1.0 for you as soon as possible.

cheers
stefan

ilay
07-31-2007, 08:13 AM
Deleted....
---------
ilay

lllab
07-31-2007, 09:14 AM
hmm, well having versions higher than rc3 is defintly not "official", if you didint get them from vlado personal, please do not post such things here.

yes it is that things, also some others
cheers
stefan

Neil V
07-31-2007, 09:28 AM
Will all those that preordered get an email alert telling it us when this thing is finally released? I'm getting a bit tired following this over-long thread in the vain hope that we will get a definitive release date.

ilay
07-31-2007, 09:34 AM
Sorry for it. I clean it...
-
Who needs to read this - read this.
sorry again.
Thanks.

lllab
07-31-2007, 09:40 AM
yes all preorders get a mail from me, dont worry, there are also many orders not looking into cgtalk.
cheers
stefan

LemonNado
07-31-2007, 02:18 PM
Please check out this website and buy a plugin from Renato, one of the fabulous developers of this plugin.

http://www.tarabella.it/c4dbeta/index.php

Let's help Renato through the drought before the VRay rain!
Rainer


PS:I highly recommend the MeshDeformer plugin. However.... I got them all. And they are great helpers in all sorts of situations.

ThePriest
08-01-2007, 07:06 AM
"Let's help Renato through the drought before the VRay rain!"

At this point I'd consider a Vray-Rain Dance!

NicoAdri
08-01-2007, 08:50 AM
There was some speculation quite a while ago that it would be with us for Siggraph...must have been wishful thinking...

sigh...pass me the modo...

Neil V
08-01-2007, 09:13 AM
I think I'd consider sacrificing my only child if it helped get my hands on this thing! ;o)

"Let's help Renato through the drought before the VRay rain!"

At this point I'd consider a Vray-Rain Dance!

ThePriest
08-01-2007, 10:06 AM
I don't agree with such extreme measures, but if you're certain this is a necessary evil at least spare the child and 'do the wife'

Single fathers are a hot commodity in this day and age.

I think I'd consider sacrificing my only child if it helped get my hands on this thing! ;o)

ilay
08-01-2007, 10:32 AM
I think, we need to stand under cold shower/clear our minds before presentation of c4d's miracle - VRAYBRIDGE :)))
----I don't want that vr4c4d will be eternal myth :) :)

Where is animation in vraybridge???

paulselhi
08-01-2007, 08:24 PM
wasn't Robert Plant asking for this back in the 70's ? Now that IS patience !!

Continuumx
08-01-2007, 08:42 PM
To be honest there is too much being written about the plugin's "release date".

These people are working very hard, much harder than you are aware working out bugs and getting functionality into the plug-in.

I would be very pleased that you have been blessed to have such a great team of very capable and talented plugin writers which if you do not know by now are few, far, and inbetween.

Patience is not only a virtue but a good measure of respect and humbleness.

Neil V
08-02-2007, 09:21 AM
I absolutely agree Continuumx but I think some of the posts here (mine included) merely show our immediate desire to work with such a great tool. For me, this is the best news for C4D since I started using it way back at v6. I have the utmost faith in the developers to provide just what we and they want.

However, I also think it was unwise on the developer's part to have started this thread over a year ago now. So it's no wonder people are constantly asking the question of when it will be released. The company I work for has pre-orderded VRay and I'm getting it in the neck from my creative director about the release date. As if it's my fault!?

I think it's only natural that some people are showing impatience. I feel as if it's still some way off because if it was imminent then the pre-order scheme would have been cancelled by now. I'm just waiting for that email telling me it's ready.

To be honest there is too much being written about the plugin's "release date".

These people are working very hard, much harder than you are aware working out bugs and getting functionality into the plug-in.

I would be very pleased that you have been blessed to have such a great team of very capable and talented plugin writers which if you do not know by now are few, far, and inbetween.

Patience is not only a virtue but a good measure of respect and humbleness.

NicoAdri
08-02-2007, 10:25 AM
And why the hell should we be 'humble'? You make it sound like we should be grovelling to Stefan!!! I must say that some of the posts on this thread are pretty stomach churning. So much snivelling and fawning....ugh!

These guys are going to make a pack of money from this plugin and I'm sure deservedly so. But the point is this is beginning to get a bit MW/NL like in the pre-release hype and the delays. And the delays are there! Just look through this thread that as Neil V rightly points
out started well over a year a go!

I've just looked at the initial post. In it Stefan says '...the development about 2 month ago, there is still some month of work before us, but things are looking good ...'

Does that suggest we would be waiting as long as this?

Look at the other posts through the thread too...there's plenty of suggestions that we are only a short time away.

Now toads, get back to your snivelling and grovelling before the dual great gods of Illab and Tarabella....and pass me the sick bucket!

Adri

rob rhodes
08-02-2007, 10:26 AM
I agree that this thread is pretty old now and i would have definately thought we would have had Vray by now at the start. But I also think that this project has gone deeper than what the devlopment team had initially intended and hence the longer timescale. I also think that AFAIK this is the first OSX version of Vray ever which sounds like it is the aspect causing most problems and obviously making it for 2 platforms and making it solid must be quite hard - see Final Render 2 for referance! Also taking a look at the problems Cebas has had supporting OSX customers and release dates (is it even on OSX yet?) then i guess Stephan and the team will want to release the 2 platforms at the same time otherwise they will be in for the "here we go again" chant from the OSX contingent! Just my thoughts anyway and I am also lookingforward to the day when I can wave goodbye to AR GI!

ooo
08-02-2007, 11:40 AM
I don't see there is any point in blaming anyone here. Not the godlike developers and not the humble worshippers. What's the point? What's the point?? What's the point??? Will they work any faster or deliver an unfinished product just to satisfy the impatient ones?? I don't think so.

Geezz, nobody has paid for this like @ MW so there is only a promise that at some point there will be this new tool. Hey, they could even decide not to market this or suddenly raise the price to astronomical heights. It's all in their hands. Just wait untill you get your food.

odo

castroman
08-02-2007, 11:53 AM
and the moral is, never ever ever ever mention any dates and time figures unless you are 100% sure. i am sure it will be out soon, bitchin about it wont make it come faster. maybe they are waiting for sigraph and see what maxon is working on ;)

georgedrakakis
08-02-2007, 11:59 AM
i think it's time to unsubscribe.
the gods/humble thing is not my style.

Neil V
08-02-2007, 12:07 PM
Geezz, nobody has paid for this like @ MW so there is only a promise that at some point there will be this new tool. Hey, they could even decide not to market this or suddenly raise the price to astronomical heights. It's all in their hands. Just wait untill you get your food.

odo

Haven't those that have already pre-ordered paid for it?

Afrowave
08-02-2007, 12:23 PM
However, I also think it was unwise on the developer's part to have started this thread over a year ago now. So it's no wonder people are constantly asking the question of when it will be released. The company I work for has pre-orderded VRay and I'm getting it in the neck from my creative director about the release date. As if it's my fault!?

I wonder who advised them to pre-order? :wise:

Here in the slow-mo East Afican world, we'll wait. I have pre-ordered and Max guys here are waiting to see what us C4D guys will do once its out. That's all the pressure I have.

Now toads, get back to your snivelling and grovelling before the dual great gods of Illab and Tarabella....and pass me the sick bucket!

As for being a toad, Illab and Tarabella, Riiiibbbbittt!:applause:.

rob rhodes
08-02-2007, 12:51 PM
Haven't those that have already pre-ordered paid for it?

No you just email them and they put you on the list - no money upfront which makes a big difference when comparing it to maxwell.

fluffouille
08-02-2007, 02:15 PM
I always wondered why people get into such a state about a software, be it the fans or the angries.
Stefan started this thread because he was excited to the fact he instigated the development of a connection asked by the community for a long time, he wanted to share his excitement and get feedback to make it a better tool.
And better it got, because if you remember well, we weren't supposed to get such a deep integration at first, and no Mac version either.
He was also nice enough to cut the price for those who showed faith in the project (morally), and you still give him grief for this.
There's a reason why Maxon never announces anything before it's ready, because people can't stay reasonnable and don't have a good grip on what it takes to program something.

Be assured they want it out much more than we do. They invested way more than we did so far, and every delay is hurting them way more than us.
They took the decision to deliver a more polished product, as bug free as possible, and this takes time. So, without going as far as throwing yourselves on the floor kissing the carpet and sacrificing your virgins to the gods, maybe showing a bit more understanding and patience wouldn't be a bad thing.

No need to be angry, no need to be awed either. This is only a tool after all, and it doesn't prevent us to exercise our art.

Maybe if we just kept in mind that more delay means more goodies in the end, that would make everybody feel better?
Dunno, but one thing is certain, nobody needs emotional swings in here, let's just keep this thread informative and as "mood-free" as possible.

Thanks :)

RenatoT
08-02-2007, 02:20 PM
Hi all,

We are working to show the VrayBridge at the ChaosGroup stand at Siggraph.

I'll tell you all more infos.

thanks for your time
Renato

ilay
08-02-2007, 02:46 PM
I want to know: Will be any Siggraph-podcast about vraybridge's work?
Sorry, I can't to attend at "show".
----
I am slightly in the same situation as Neil V("...I'm getting it in the neck from my creative director about the release date...")...
Ilay

lllab
08-02-2007, 05:09 PM
Hi All,

i still find that is was very good to make this thread and keep you all updated:
several reasons:

:: quite some would have bought max, just to get vray, i know some in person...
:: you brought many inputs that we almost all did hear and brought into vrayforc4d,
that alone is gold worth...
:: the feedback from here made us going one step further and exand the project to become a fiull integrated vrayversion like it is in max. remember this was not the initial plan. promised was only a basic bridge that could render a exported file in standalone. now you can even use native c4d shaders and all work in c4d itself!
:: we got already worldwide recognition, we have resellers worldwide (without spending any money on advertisment), and we have preorders(we did not take any money yet) from all world europe, usa, japan, australia,...
:: and last not least i think there are many vray enthusiast like myself that just prefere to know what will come instead of quietness. if we would have made it like maxon, we would have no rants here of course, because nobody of you would even know that vray comes to cinema4d. so what you prefer;-)?

then we also dont have any unnormal delays, remember we 2 times expanded functionality enormous. 1 was exporter bridge only, second was integration in interface, third expansion was support for the great c4d shader set. so you get much more for the same money:-)

about siggraph:
Vlado will present vrayforc4d himself in san diego for all who will be there. we provide him with some demo scenes. he is new to c4d but loves vrayforc4d implementation, and well if somebody knows about vray, its him -so a visit to the chaosgroup booth will certainly pay off:-)

i will make some videos showing on our site. they will show you all areas of vrayforc4d like interface, material, settings, physical sun & sky, c4d shader support etc.
so this will be available for all, not only for siggraph visitors.

so i hope you will pass by either in san diego or our website during to see our product.
best regards,
Stefan
vrayforc4d

pillemann
08-02-2007, 05:17 PM
amazing news :thumbsup:

ilay
08-02-2007, 05:24 PM
Great news...after some enhancements of bridge we can see it... :)
Stefan thanks a'lot! :)

Stain777
08-02-2007, 06:22 PM
I return to this thread every couple of weeks to see how things are cooking along and if there's any news about the bridge. I'm one of those that pre-ordered and have been happy to wait for the final release.

Over the last year I've seen steady progress and "feature creep" due to user demand, and the high level of quality demanded by the people working on the project. I'm as anxious for this as anyone. I've even gotten a copy of Max/Vray so that I can get a leg up on the intricacies ahead of time and bought 2 Quad dual-cores.

Just as always, it'll be ready when it's ready. Getting your panties in a bunch over it and making demands won't make an ounce of difference. You wouldn't want it before it's completed anyway, it'd just be even more aggrivating.

Patience my friends, patience.... ;)

govinda
08-02-2007, 08:25 PM
Geez, does this mean I can justify my Renato Shrine I set up when he released Path Deformer and made motion graphics explode for the C4D platform? I don't even know what he looks like, but I assume it involves a beard, white robes, a heroic steed and some kind of sceptre, because that's how I saw it in a vision and thus how I made my shrine. (Thank god for those leftover Gandalf figurines, what a coincidence!)

Oops, gotta go! Time to pour some grappa in the little cup to put at the base of the shrine, light the incense and break off some hunks of taleggio and pane.

ernia
08-02-2007, 08:37 PM
LOL!
Thanks Govinda. That big laugh just made my day :)

Viva Renato and his like!
After all, those programmers and developers are a special breed of brain.

ernia

scanmead
08-02-2007, 08:53 PM
Well... I think the only way I could get ticked off, is if they have a super-smokin' deal at SIGGRAPH, and I didn't find out in time to go. Or.. if it doesn't work with R9.6. Or.. my aging machine coughs up its last hairball right after installing VRay.

I just bailed on a thread at another site where people were hissing about software released on time, but crashes to the desktop at odd moments. (This after 2 patches.) Much better to have a rock-solid render engine to go with a rock-solid Cinema. (No.. 9.6 does not crash unless I do something spectacularly stupid.)

williamsburroughs
08-02-2007, 09:27 PM
All praise to the mighty DEVS!

Thanks again for making Vray4C4D a reality guys! Without your passion and intent...we'd still be pushing and pulling to get things done the way we wanted to with AR or M~R.

Siggraph is right around the corner...so I will sit, and wait.

Don't let the belly aching get to you guys...we're all just anxious to get our hands on the elixir you posses.

:)

sketchbook
08-02-2007, 10:06 PM
sweet. so glad i will be in san diego to meet you guys in person!

i am a beta tester, but literllaly have not even had a chance to install the program. how lame is that? its been sitting in my email for a month or 2. good grief. i am ashamed at myself. i guess that makes me at beta-beta tester, or alpha tester?

i will sell my beta program for 1 million dollars. haha. no, but i do need to get it up and running.

keep up the good work!

RenatoT
08-03-2007, 02:32 AM
Geez, does this mean I can justify my Renato Shrine I set up when he released Path Deformer and made motion graphics explode for the C4D platform? I don't even know what he looks like, but I assume it involves a beard, white robes, a heroic steed and some kind of sceptre, because that's how I saw it in a vision and thus how I made my shrine. (Thank god for those leftover Gandalf figurines, what a coincidence!)

Oops, gotta go! Time to pour some grappa in the little cup to put at the base of the shrine, light the incense and break off some hunks of taleggio and pane.

Lol! :)

cheers
Renato

lllab
08-03-2007, 07:34 AM
Hi Sketchbook,
Vlado presents our product at his booth . so you all can meet the vray master himself.

we (Renato, Daniele and i) cant go we have to work to make 1.0;-)

and for all others who are not in san diego there will be a series of movies on the website. one new each day.

cheers
Stefan

lllab
08-03-2007, 08:24 AM
Hi Sketchbook,
Vlado presents our product at his booth . so you all can meet the vray master himself.

we (Renato, Daniele and i) cant go we have to work to make 1.0 ready;-)

and for all others who are not in san diego there will be a series of movies on the website. one new each day, to make the wait easier.

cheers
Stefan

VICCHEN
08-03-2007, 11:23 AM
Great news! cannot wait to see the Vray for Cinema 4D.

See you in san diego SIGGRAPH 2007.

machmirdenlukas
08-03-2007, 12:56 PM
[QUOTE=lllab]Hi Sketchbook,
Vlado presents our product at his booth . so you all can meet the vray master himself.

we (Renato, Daniele and i) cant go we have to work to make 1.0 ready;-)

and for all others who are not in san diego there will be a series of movies on the website. one new each day, to make the wait easier.

cheers
Stefan[/QUOTE
hmmmmmmmm..... no info from chaosgroup about c4d........http://www.chaosgroup.com/sig2007/

RenatoT
08-04-2007, 12:02 AM
Because was a last minute idea from vlado :)

Cheers
Renato

LucentDreams
08-04-2007, 03:21 AM
yea we kinda wished he'd know earlier so we could have gotten him over a the maxon booth for a bit and sent someone to help him. Stefan if you talk to Vlado before siggraph, tell him Kai is going to visit first thing on Tuesday, I wanna exchange some press material etc.

cristiantumiati
08-04-2007, 09:11 AM
we are not passings.....


Sorry but in these days we are working on scenes and animations for the Siggraph
However stay tuned , talk to you soon!


BYE.

lllab
08-05-2007, 01:03 PM
Hi Kai,

yes i will tell him:-)

cristian & francesco from italy, and kizo from arscom (in croatia) prepare nice things to show.

cheers
Stefan

p.s.: for all in germany or nearby, we will also be in cologne, think its on 8th / 9th september

NicoAdri
08-05-2007, 08:25 PM
website down...I was hoping to see something as promised by Stefan...doesn't Siggraph start today?

maybe it'll be back with some stunners in a few mins...

Adri

ilay
08-05-2007, 08:31 PM
Hell Nicholas
But i open but start oldy :))) page http://www.vrayforc4d.com/start.html

Sorry not found!

Thats - changes at http://www.vrayforc4d.com

ChristianZ
08-05-2007, 08:34 PM
There is a new start page here:
http://www.vrayforc4d.com/index.html

pzdm
08-05-2007, 08:43 PM
And it is flashmovie - as usually, maybe it is nice presentation technology (we are Adobe/Macromedia distributor), but users need informations, they don´t need flying texts and "long" loading "nothing". It is really nice design, but I ask - WHY???

Sorry Stefan, Renato, Danielle and others - but you need a professional "developer" web, not a movie presentation. Web with preorder forms, informations, screens, web opens for editing and updating...

It can be easer for you and much effective as well....

Sorry again, I don´t want make you angry, this is my opinion and I must say it, becouse I wish you well...

Pavel

ilay
08-05-2007, 08:47 PM
Stefan and dev.team + Vlado :thumbsup:

lllab
08-05-2007, 09:39 PM
pzdm,

this all is about vray not webdesign i hope. but i can tell you why i use flash, -i like flash.

it is easy, fast and i can change and upload things myself in minutes, and i dont have to know anything special, it just does like any other graphic app. i want to spend most time for vray and not webstuff, with flash i dont even have to think about it.
(the php material exchange site is done by a professional webdesigner of course then).

first movie will start tuesday i think. it will show the basic interface integration.
cheers
stefan

RenatoT
08-06-2007, 12:48 AM
Hello pzdm, hello all,

we appreciate your suggestion about the web site.

The good is that today anyone can go at the chaosgroup stand and see the VrayForC4d project concretized and the priority is to complete the Universal Binary release.

I'm sure that Stefan will show a good website, when first the release will be ready to distribute.


I'll like to see some photo from chaosgroup stand .. so if someone it's around sandiego.. :)

Cheers
Renato

scanmead
08-06-2007, 01:06 AM
Verrry nice site design! Love flash, myself.

The "last chance to preorder" sent chills down my spine.. my palms are all sweaty. :D You better believe I'll be racing home on Tuesday to see any videos posted.

All of you behave yourself at SIGGRAPH, you hear?

pzdm
08-06-2007, 08:32 AM
a webpzdm,

this all is about vray not webdesign i hope. but i can tell you why i use flash, -i like flash.

it is easy, fast and i can change and upload things myself in minutes, and i dont have to know anything special, it just does like any other graphic app. i want to spend most time for vray and not webstuff, with flash i dont even have to think about it.
(the php material exchange site is done by a professional webdesigner of course then).

first movie will start tuesday i think. it will show the basic interface integration.
cheers
stefan

First: I agree, but you need two parts for a succeful job - good product and good marketing, I am not against you, but I worked as a webdesigner few years and my expirience is same what I wrote... Don´t worry, I like Flash :-).

Second: great!

Pavel

PS: a short new added to our news system (about Vlado presentation)

lllab
08-06-2007, 10:31 AM
hi Pavel
thank for your anticipation.

i think i do no bad marketing, unusual maybe, but i know what i want and i do what i think is best for it;-)

regarding webdesign, there are many different oppinions as usual, to flash or not to flash etc., almost a religion....

i for myself are not so fond of the typical corporate html sites that most firms have, therefore my things will never be that way. i personanlly dont see and find anything on such sites. but actually please lets keep this here about vray and not webdesign. (the site isnt yet online even only the startpage)

thanks for your link, we will link your shop too on our site:-)
cheers
Stefan

ilay
08-06-2007, 01:38 PM
A banner(in flash) at the top deride of(make fun of) me. :D There is banner about "v-rayvolution" :)

LucentDreams
08-06-2007, 03:31 PM
I'll like to see some photo from chaosgroup stand .. so if someone it's around sandiego.. :)

Cheers
Renato
will post em here.

lllab
08-06-2007, 05:09 PM
Kai,
did you get my pm -message?
i can send you stuff directly:-)
cheers
stefan

LucentDreams
08-06-2007, 10:53 PM
didn't get a pm, very odd, try again or send me an email, kaiskai@vfs.com

RenatoT
08-07-2007, 12:13 AM
will post em here.

Thanks a lot :)

Cheers
Renato

ThePriest
08-07-2007, 08:28 AM
Are we there yet?

ilay
08-07-2007, 08:52 AM
Hello Stefan!
I try to download demo video from vrayforc4d.com, but "he requested URL /tools4d.rar was not found on this server."
---
Outdoor demo-pics had long time-render...it needs optimization.
---
And can we download it - "start of september"? :eek: :argh:

ooo
08-07-2007, 09:03 AM
Hello Stefan!
I try to download demo video from vrayforc4d.com, but "he requested URL /tools4d.rar was not found on this server."
---
Outdoor demo-pics had long time-render...it needs optimization.
---
And can we download it - "start of september"? :eek: :argh:

There is a text: online 8-8-07 so that means tomorrow :)
(I meant the demo video)

Release date start of september is very sweet news! :thumbsup:

lllab
08-07-2007, 09:12 AM
we are uploading and preparing:-)
cheers
stefan

ilay
08-07-2007, 09:13 AM
ooo and Stefan thanks!
Just bad visible text :))) (I'm myopic and design too gray, washy)

C.Smith
08-07-2007, 03:35 PM
I can't download the demo video on a Mac. Either I click on the mirror and I get pages full of data, or if I option click, I get the same thing, if I control/right click, I have no option for saving to disk. Ugh.

I'll have to go to work and try on a PC. Is it possible to make the videos more friendly to download for Macs especially since there is a large request for this product from Mac users?

Or I could be retarded and am missing something.

lllab
08-07-2007, 03:56 PM
dear Users,

Cristan and Franz / tools4d where so nice and made a video to show You some first impression of vrayforc4d!

it is a quicktime h264 movie compressed as .rar.
hope you like it!

cheers
Stefan

from the vrayforc4d webpage or the direct link:
http://www.c4dportal.com/~renatot/Siggraph_demoVray4Dh264.rar

Rich-Art
08-07-2007, 04:07 PM
Thanks Stefan.
I just seen the movie.. makes you wanna jump straight in. Thumbs up for the whole team.

Peace,
Rich_Art. :thumbsup:

leed
08-07-2007, 04:13 PM
Stefan

Can't seem to uncompress the movie, it downloads as a .tex file, and removing the .tex to the .rar, just gives me a corupt file for unzipping....

any sugestions, anybody....

Edit... Had to drop it on the Expander not double click....

Lee

RenatoT
08-07-2007, 06:37 PM
Stefan

Can't seem to uncompress the movie, it downloads as a .tex file, and removing the .tex to the .rar, just gives me a corupt file for unzipping....

any sugestions, anybody....

Edit... Had to drop it on the Expander not double click....

Lee

So it's not downloading like a .rar?
On osx it's possible to uncompress the Rar files?

Cheers
Renato

ernia
08-07-2007, 06:41 PM
Mac OSX users might want to try using the free UnRarX application to decompress this rar file.

ernia

drenderman
08-07-2007, 06:44 PM
This may have been discussed in a earlier post. Will Vray work and render Hair or geometry created with the Hair module? Also the Vray proxy will be added in an update? Is there any idea howlong or how far out that would be. Looking at the video you all have done an incredible job with the intergration. I can't wait until I get the email for release. The intergration appears seamless and looks like it should flow easily with my normal workflow in C4d. Great work. Very excited.....

Kokosing
08-07-2007, 06:48 PM
For some reason, OS X no longer ships with stuffit expander. You can still download it for free though.

I got this to work in the end, but wasn't as easy as it should be.

If you're doing this in safari, you may notice the following:

The page appears as garbled text. You have to wait for the progress bar to move across the URL. This is in effect the download.

You then need to save the file somewhere. OS X will try to append the .txt extension. Tell it not to.

The save will take a while and you'll probably get a beachball while it's saving.

You then expand the file which also takes a minute or two.

After this, I would recommend restarting safari.

Hopes that's helpful.

Video looks great guys.

W

leed
08-07-2007, 06:53 PM
So it's not downloading like a .rar?
On osx it's possible to uncompress the Rar files?

Cheers
Renato


No it downloads as a text file.

I unzipped it by ammending the .tex to .rar, then droping it on Stuffit Expander, it will not open if you double click it.

Nice to see somebody using it.... look forward to more....

Keep up the good work....

Lee

C.Smith
08-07-2007, 06:56 PM
So it's not downloading like a .rar?
On osx it's possible to uncompress the Rar files?
Renato

No decompresing is fine with stuffit. It's just trying to get at the file from the Flash site is cumbersome because it loads the page with text. Whereas if it was a zip it would probably just do a straight download.

I finally could watch the file from the direct link posted above.

Other3DMaster
08-07-2007, 07:00 PM
This application works great for .rar on the Mac:

http://www.xs4all.nl/%7Egp/MacPAR_deLuxe/

Also, you don't have to wait for entire page to fill with text of .rar file, just right click(or control-click for one button mouse) in Safari and select Download Linked File option from pop-up menu. The file will then begin to download in normal Downloads window.

ooo
08-07-2007, 07:40 PM
Thanks for the great video!
That is looking all very promising and easy to handle!

On OSX RMB save file as. Then remove .txt and say yes to the dialog that you want to keep the .rar Then stuffit expands it without a hitch (on my system)

odo

NicoAdri
08-07-2007, 08:10 PM
so are we going to get the 2 week warning soon then?

I want to take the vid to my boss tomorrow and get approval for purchase but I need the 2 week warning first...

Adri

NicoAdri
08-07-2007, 08:14 PM
oh, and btw it's the MAC version we'd be buying. all ready?

Adri

shtl
08-07-2007, 08:16 PM
One more impatient macuser without trouble.

Downloaded video with firefox from Vrayforc4d site (first link, dot "rar" file) and unRarXed it, then enjoyed what I saw.

Looks extremly nice indeed.

You guys made such wonderfull work. Looks so well implemented.

Oh, and one more thanks for beta pple for tracking for us.

By the way, in all thoose wonderfull beta images we saw, were there any from a macbeta tester? (sorry if it has allready answered before)

RenatoT
08-08-2007, 12:35 AM
Hi All,

here the new videos with a better compressions and quality.
They can be streamed instead download a hauge rar :)

http://www.c4dportal.com/~renatot/VrayBridge/videovrayC4D.html

thanks all for your patience
Renato

philhoole
08-08-2007, 10:41 AM
Hi,

I presume we are pretty close to release now - Have we been given the 2 week warning? The web site mentions "last chance" to preorder.

If so then I presume it is known exactly what will and perhaps more importantly what will not be in the initial release. Are you able to state at this time what will not be in the initial release and how soon you expect them to be added? I am particularly interested in DR of a single image and 64 bits.

Thanks

Phil

Neil V
08-08-2007, 12:03 PM
And still no word on the Mac version? Hope it's not another case of a PC release and us Mac users have to wait months (at best) for the same.

KevinJ
08-08-2007, 12:16 PM
What is everyone's opinion of the comparision between v-ray and maxwell. I am new to Cinema. Curious to know is consider a better renderer and more widely used?

Kevin J.

ooo
08-08-2007, 12:23 PM
And still no word on the Mac version? Hope it's not another case of a PC release and us Mac users have to wait months (at best) for the same.

It has been stated several times now. Both Win and Mac will be available at the same time. That's their intention and I'm sure they will deliver on their promise! :)

Neil V
08-08-2007, 12:41 PM
The comparison is there is no comparison. VRay is vastly superior to Maxwell. I found Maxwell difficult to use, had huge render times and the quality was questionable at best. But maybe that was my poor skills using it - not sure. Personally I hated Maxwell and Next Limit's attitudes to their customers was apalling.

What is everyone's opinion of the comparision between v-ray and maxwell. I am new to Cinema. Curious to know is consider a better renderer and more widely used?

Kevin J.

ilay
08-08-2007, 12:50 PM
i read about siggraph's vray-show. Did Vlado present vray for cinema4d and xsi?
I will download video later.

Maxwell is realy nice for oudoors scenes. Vray is "king" render of indoor!

lllab
08-08-2007, 01:32 PM
vray and maxwell have both very different approaches.

maxwell might be the ultimate photorealism (unbiased).

vray has lot more adjustment, speed, is more allround, and our integration is quite deeper than the maxwell plugins are. also for animation vrayspeed is amazing. also vray quality is excellent too.

i have both, they are both great products:-)

cheers
stefan

KevinJ
08-08-2007, 01:47 PM
Thanks for the reply. I actually installed Maxwell but yet to see what the renders look like (no matter how I change settings, the thing takes 2 hours to render a shere and a plane.)

I am eager to see what v-ray can do. Are there a wide selection of materials (v-ray) like those for maxwell?

Kevin J.

Edit: Found some sites for vray materials, but a share would still be nice...

drenderman
08-08-2007, 01:47 PM
Does anybody have anyidea when the Vray proxy will be available in the bridge. Also, will it work with the hair module?
Drenderman

rsquires
08-08-2007, 01:58 PM
Got to say to all the people who have developed, championed, advocated, and funded Vray for C4d thankyou. From the video it looks so well integrated into Cinema, with an elegant and considered approach that elevates C4D into a totally different realm. It seems to allow for the casual Vray user all the way up to the hardened pro.

People have commented on my renders from C4D and the speed and quality of AR is not in doubt for much of my broadcast work. But I want to extend what I do, and Vray is a dream come true indeed.

My deep respect to all involved in this fantastic effort and lets hope to hear some champagne corks popping in the not to distant future (September sometime methinks).


all the best

reg

Neil V
08-08-2007, 01:59 PM
You can change the default setting of 120 (mins) to anything you like. Try reducing this to 30 and see what happens. Note: the quality will suffer if you reduce the rendertime Maxwell has available.

Thanks for the reply. I actually installed Maxwell but yet to see what the renders look like (no matter how I change settings, the thing takes 2 hours to render a shere and a plane.)

I am eager to see what v-ray can do. Are there a wide selection of materials (v-ray) like those for maxwell?

Kevin J.

Edit: Found some sites for vray materials, but a share would still be nice... http://forums.cgsociety.org/editpost.php?do=editpost&p=4573819#

lllab
08-08-2007, 02:08 PM
thanks all,
vray can do any material you can imagine i would say. and with release or short after we open a material repository site (hope thats the right word) on vrayforc4d.com.

all vray users are very welcome there to share and download materials for vrayforc4d.
we hope it will grow as well as the MW materials site or the germanvray maxmaterial site!

we will also make some materials available there. it is free, you only has to register:-)

cheers
stefan

ilay
08-08-2007, 02:31 PM
Stefan or Renato tell me...i read about that Vlado will remove QMC-engine and replace by new Schlick-engine...
Will be this in current version or updates?

KevinJ
08-08-2007, 02:35 PM
Here is another question for a newb. Well there be basic tuts or video tuts? I have noticed that other do vid but no audio.

KJ

lllab
08-08-2007, 02:46 PM
illay i cannot give info about future vray version. all i can say we update as vray core gets updates.

proxy and DR are scheduled for updates after release this year.

kevin i will make some basic starter videos, and there is a manual of course.

cheers
stefan

KevinJ
08-08-2007, 02:48 PM
Great! Thanks lllab.

KJ

ilay
08-08-2007, 02:49 PM
Thanks Stefan!
I just have reading about new vray 1.5 final(which was presented in siggraph and standalone functions too).

lllab
08-08-2007, 03:05 PM
actually where you read:-)?
cheers
stefan

ilay
08-08-2007, 03:12 PM
From china and russian blogs.
Some users like software-paparazzi :)))))(about software news)
----
I search in network, this - http://dept-info.labri.fr/~schlick/publi.html - maybe about new engine or some Schlick's works

ThePriest
08-08-2007, 05:10 PM
The video was great, but makes me all the more anxious to get on board.

Why not make it available for immediate download for the those who don't care about the manual, the remaining bugs to be ironed out or the small but largely insignificant flaws?

The demonstration is that of a working product, so why are we still holding on for so long? Strategic marketing? Are you going to announce it after the excitement of Siggraph?

Not to mention, when you do make your announcement, it's another '2 weeks' before release! Which is a frustrating proposal in itself.




<< Sorry the devil got the better of me, 666 posts

egselent
08-08-2007, 06:01 PM
Message deleted

ilay
08-08-2007, 08:17 PM
In general i can wait to september/is once again planned presentation. But it hard affects at nerves and work. :argh: :)
Ilay

machmirdenlukas
08-08-2007, 08:24 PM
http://www.chaosgroup.com/forum/phpBB2/viewtopic.php?t=20129

will those core-improvements already be included in V1?
cheers m

lllab
08-08-2007, 09:03 PM
all core improvments yes.
all maxrelated things not of course.

so things like the much faster object animation etc yes

cheers
stefan

lllab
08-08-2007, 09:13 PM
double post sorry

ilay
08-08-2007, 09:16 PM
When will forum(vr4c4d) open?

machmirdenlukas
08-08-2007, 09:37 PM
"all core improvments yes.
all maxrelated things not of course.

so things like the much faster object animation etc yes

cheers"
stefan

http://www.chaosgroup.com/forum/phpBB2/viewtopic.php?t=20129

"New subsampling method to replace the QMC algorithms that should give a speed boost
New Irradiance Map mode for animated objects, lights, etc... much faster than brute-force QMC GI "

yummmi!