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ilay
06-06-2007, 01:29 PM
thanks a'lot to (vray-bridge)dev.team!!!
I would like to ask you(Renato or Stefan) how complex models tested(from zbrush like....)? Will it support vrmesh(if something will be wrong with rendering)? for example cinemaxwell can't export animation: hairs(only static by generating polygons), mograph(no dynamics or physics). It exports only simple anim-n, casheable(like cloth, but not hair????-maxon development), stage-tunning cameras....
Will be this ssupport fo example? I forget about hard(multi) uv-textured objects?
I ask about win32(64?)-version.

lllab
06-06-2007, 01:41 PM
hi,
nothing is exported, all rendered within c4d directly:-)
all uvw is done by c4d, all is animatable
mograph works
hair as polygons for now
vrmesh you can export...
i tested heavy archiz scenes with no prob.

cheers
stefan

ilay
06-06-2007, 01:48 PM
...vrmesh you can export...
i tested heavy archiz scenes with no prob...
cheers
stefan
Hello Stefan!
Thanks for answer. I'm glad to hear this.

Napola
06-06-2007, 01:53 PM
hi,
nothing is exported, all rendered within c4d directly:-)
all uvw is done by c4d, all is animatable
mograph works
hair as polygons for now
vrmesh you can export...
i tested heavy archiz scenes with no prob.

cheers
stefan

Is it possible to import a vrmesh made from 3DSMax?

That would be handy with libraries made.

Thanks

lllab
06-06-2007, 02:37 PM
no import at the momnet sorry....
cheers
stefan

ilay
06-06-2007, 02:46 PM
no import at the momnet sorry....
cheers
stefan
Don't worry Stefan - it will be one of wishes(or targets) of new version(...1.1).
Some big results of 400-days development are need to present for cgsociety.
I don't joke about time.

brammelo
06-06-2007, 05:53 PM
Hi Stefan, I wanted to congratulate you with the way you and your team have been handling things. Even when experiencing the burden of trying to be open, you still manage to be polite and get the point accross. Please continue the good work, and remember that some of us only react like we do because we are very eager to get our hands on this product. I hope you soon will able to put the strain of the development process behind you :thumbsup:

JoelOtron
06-06-2007, 06:37 PM
Hi Stefan, I wanted to congratulate you with the way you and your team have been handling things. Even when experiencing the burden of trying to be open, you still manage to be polite and get the point accross. Please continue the good work, and remember that some of us only react like we do because we are very eager to get our hands on this product. I hope you soon will able to put the strain of the development process behind you :thumbsup:

I second Bramellos sentiments.
We've all seen tempers flare on both sides of the playing field through the years--so thanks for "mostly" taking the high road guys.

davedavidson
06-06-2007, 06:58 PM
like ive always said " it will come when its ready and SHOULDNT come before its ready"
our job is made easier in the long run ( we dont have to fight crashes and other god forsaken stuff that should have been fixed before they released it)if they are left alone to produce a limited bug infested product.
so continue as is guys im sure the wait will be easily passed once the c4d vray renders start hitting the streets.

castroman
06-06-2007, 10:28 PM
I think it really boils down to that we are dealing with impatient artists that have been standing outside the candy store and not been able to go inside and get the candy. It sure doesn't help that you post all those lovely screenshots/images. Those images are like CG porn to a starving Cinema 4d artist.

Good luck on the further development.

rizon
06-07-2007, 01:40 PM
As Brammelo putted it, my respect!

fretshredder
06-07-2007, 03:03 PM
Let's all relax a bit. What the Vray4C4D team is working on here is giving us the keys to the whole damned candy store, not just a look inside it. The reward for their efforts are going to be HUGE, without a doubt. Surely, that is worth waiting for .... let them do what they do and get this finished on THEIR terms.

When it's ready it's ready

I, for one, know Renato's level of work is superb. That is enough for me, Stefan has been very courteous and professional as well ...

Cheers!

TonyL
06-07-2007, 04:44 PM
I'd like to second that. The Vray4C4D team has kept us in the picture (no pun intended) all the way, without anyone having to pester them for information.

Also, as a "loyal" customer of Renato's, I know his work on the project is going to be excellent. Can't wait, but I'm prepared to ... to get something that I know is going to be very good.

Regards - TL

Ernest Burden
06-07-2007, 05:18 PM
I, for one, know Renato's level of work is superb. That is enough for me, Stefan has been very courteous and professional as well ...

It has been a pleasure "working" with this team, which for most of us has been reading and posting in this thread. We're all getting impatient, but it's going very well, so I believe the results will be all we've been expecting.

Afrowave
06-07-2007, 07:05 PM
Pole sana Bwana Priest,

I have an artist cousin who came back from the Bay Area and he said, "Living in the Bay Area is like running standing (running on the same spot)". I was sorry for the guy who, before he left Kenya, was a renown sculptor. He came came back "standing".

As for me, I am waiting for the VrayforC4D so that I can purchase my very own Cinema 4D 10.x. We bought a C4D 9 with some guys (shared the cost) but I need to get my very own to send my serial for the New, improved, Intergrated Vray4C4D. Good plan that serial thing ;-).

I have a Max friend who I showed the screen shot posted for Vray C4D on OSX and he was impressed. Now add rigging that, as we told in a presentation by Alex Lindsay (Pixelcorps.com) here in Nairobi, C4D compares favorably with SoftImage, and now the Maya Vs C4D thread shows that once guys get to speed and say MOCCA 4, we'll be in a different ball game.

To the programmers, you guys will make us a lot of money, and we are happy to be part of this new gravy train...

osxman
06-08-2007, 11:28 AM
Low priority question (don't want to risk delaying the release to much ;)):
Have you had the chance of seeing how the performance on a PPC (G5) Mac compares to an intel Mac/PC?
--
Stéphane

lllab
06-08-2007, 07:59 PM
we will see that someone make a test on an old g5. my brother has an old g5 quad.
i only have intelmacs or a prehistoric g4...

overall i would say that intelmacs are extremly faster in 3d, just from processors.

cheers
stefan

pillemann
06-09-2007, 01:02 AM
hello lllab,
will the vrayforc4d work with c4d 64bit edition?

RenatoT
06-09-2007, 01:30 AM
Hi all,

it's not the priority (osx before) but i'll make the port to the 64 bit os.

Cheers :)
Renato

jackb602
06-09-2007, 02:51 AM
we will see that someone make a test on an old g5. my brother has an old g5 quad.

Did you just call my G5 Quad old?

Now I am going to cry. :cry::cry::cry:

lllab
06-09-2007, 09:07 AM
sorry, ok g5 isnt that old;-)
cheers
stefan

pillemann
06-09-2007, 09:46 AM
Hi all,

it's not the priority (osx before) but i'll make the port to the 64 bit os.

Cheers :)
Renato

hi renato,

that would be amazing. thanks mutch :).

cheerz

kiteman
06-09-2007, 10:28 AM
Hello :) ,

sorry if this has already been posted , but does Vray will get some animation special GI ( no noise flickering etc.. ) .. an AO for animation too maybe ?
does c4d hair shader will work too in Vray ?

thanks for your big big stuff on it Vray4c4d team ! ;) .. take the time you need to make it good for us !!

cheers

kiteman

osxman
06-09-2007, 12:00 PM
we will see that someone make a test on an old g5. my brother has an old g5 quad.
i only have intelmacs or a prehistoric g4...

overall i would say that intelmacs are extremly faster in 3d, just from processors.

cheers
stefanThanks Stefan, that would be great. It would be nice to know if I'd want to cancel ongoing discussions for a trip to Italy and start saving for a new Mac ;).

I'm mostly curios about if VRay-performance scales over PPC/Intel in the same way as other renderers (AR) and if Vlado has done a good job :P (I'd be surprised if he hasn't).

Rich-Art
06-09-2007, 07:25 PM
Hello :) ,

sorry if this has already been posted , but does Vray will get some animation special GI ( no noise flickering etc.. ) .. an AO for animation too maybe ?
does c4d hair shader will work too in Vray ?

thanks for your big big stuff on it Vray4c4d team ! ;) .. take the time you need to make it good for us !!

cheers

kiteman

Hi Kiteman,

You only have to dig 1272 post to find out. hahaha
Long time no seen....... All things well I hope....

Peace,
Rich_Art. :thumbsup:

JoelOtron
06-10-2007, 12:07 AM
Might be good if somone could go through and post a FAQ list at the front. (only not me :) )

govinda
06-10-2007, 12:30 AM
Yeah, Joel's dead on. Some moderation is called for. It'd be better if one of the mods closed this thread and asked the parties involved to sift through it and pull out the relevant info for a sticky thread, and then start a new discussion thread where people can debate, I dunno, the relative value of planning a job based on not-yet-released software. So it'd be two threads--sticky and continuing discussion. A 1,200 reply thread is useless.

lllab
06-10-2007, 08:32 AM
hi all,

this thread is more for instant info, not for a full FAQ or feature list. all that is said months ago could have changed, we expanded much, so many limitations that where said we solved etc.

there will be a full list on a new vrayforc4d website that is worked on. simple but informative i hope. but not here yet in advance. also not in stickies.

there will be a vrayforc4d forum that starts with release. there deticated info and answers will be.

there will be a detailed manual all can download.

so there is no sense it swifting through this thread, only the last few pages are actual all the time! all other is old and maybe outdated information.

if you have question post them here, we try to answer most.

and 2 important things:

--do not do any job planning around vray, do this when it is released and when you have learned it. you might plan some days to get into it. it is a new renderegine and you will need some time the get how to use all features right. do yourself a favour and try not to do estimations when release will be. i will post it here in this thread exact 2 week prior as promised.

--dont forget the software isnt releasaed all info we give here is inofficial "inside info" so that you can make a rough picture of what we do. it is not meant to be a datailed list of functions or features. this will only come at release. all info given here is without guarantie of course.

thanks all,
Stefan

govinda
06-10-2007, 08:31 PM
this thread is more for instant info, not for a full FAQ or feature list.
You know that's not how people use the forum. The common assumption of someone not keeping daily track is that it's going to take an hour to even skim through this beast for barely useful info. This may not occur to you because you're keeping daily track, as am I. Step away from your own perspective for a second. ;)

You should be able to see that it's hurting your own cause not to condense things here as well as your own site. It's dispiriting to face the prospect of rooting through this thing and what's more to find out in post #1278 that Stefan says, hey, you didn't really need to read so much anyway.

I'm calling for a time-out, plant a flag in a sticky that says, here's where we are as a result of all these months of postings, and then continue in a fresh thread much like this one. Anyway, that's just my advice. It's hardly worth this many words, so please take it or leave it. Cheers.

Continuumx
06-10-2007, 09:15 PM
You know that's not how people use the forum. The common assumption of someone not keeping daily track is that it's going to take an hour to even skim through this beast for barely useful info. This may not occur to you because you're keeping daily track, as am I. Step away from your own perspective for a second. ;)

You should be able to see that it's hurting your own cause not to condense things here as well as your own site. It's dispiriting to face the prospect of rooting through this thing and what's more to find out in post #1278 that Stefan says, hey, you didn't really need to read so much anyway.

I'm calling for a time-out, plant a flag in a sticky that says, here's where we are as a result of all these months of postings, and then continue in a fresh thread much like this one. Anyway, that's just my advice. It's hardly worth this many words, so please take it or leave it. Cheers.

The most clear solution in my mind is to either start the Vray sub forum here or open a dedicated vray forum now, so people can talk about their experiences with the engine in general and from other platforms and so on at least until the release.

lllab
06-10-2007, 09:24 PM
hi govinda,
well i do this here as i would like to see it from other developers....

that older info maybe isnt valid anymore lies in the nature of the thing itself. giving out full feature list all the time etc. will lead to more problems as my openence already brought here. it is also easier to just look for the recent stuff.

and it would definitly easier to just keep the mouth shut and keep all info inside. but i, as being also a c4d user, would like to be informed with the state of work, and at least i try to do the best here for those who think similar. this might resemble a weblog or something, but naturally reaches more users here.

until now i have only read here 3 or 4 user that complain about this thread. without it nobody would even know what we do. that i cannot give out more or more precise info, please understand. i already give out much more as most developers do....

and as said, people might read it just as a "daily vray for c4d newspaper", and yes , this might not be the way the forum is used normally. if it hurts any forum rules or bother all, the moderators may shut it down and we close the infothread...

best regards
stefan
vrayforc4d

p.s.: why cant those who feel bothered by the thread not just ignore it? it is just one single thread, very easy to not read it, or? ;-)

p.s.s. tyron, the vray forum will start after release, not before. before this makes no sense. all that already have vrayfor c4d are under nda, all others only speculate.

laurent
06-10-2007, 09:51 PM
"you might plan some days to get into it"
Wow! that's some fast learning curve!

Srek
06-10-2007, 10:41 PM
I would like to see those with VRAY specific questions either post on a VRAY board or in the general rendering forum here on CG Talk. This thread is mainly meant for Q&A regarding the conenction plugin to integrate VRAY with CINEMA 4D, not a general VRAY thread.
Cheers
Björn

JoelOtron
06-11-2007, 03:00 PM
I would like to see those with VRAY specific questions either post on a VRAY board or in the general rendering forum here on CG Talk. This thread is mainly meant for Q&A regarding the conenction plugin to integrate VRAY with CINEMA 4D, not a general VRAY thread.
Cheers
Björn

I was thinking of FAQ list specifically listinga few solid facts associated with the plugin. It seems that the same questions are being asked again and again (will there be a mac version? Will it be integrated or standalone?..etc,etc.). There are too many pages to find those simple answers--and I feel bad for Ilab that he is anwering the same 3 or 4 questions repeatedly--which Im sure is becoming irritating on some level. Thats all.

lllab
06-11-2007, 03:25 PM
thanks JoelD,

i have a bit time answering Qs here, but i dont have time collecting all facts.
also really, fix facts will only come at release. here i say the currect status, thats all.
please understand.

cheers
stefan

lllab
06-11-2007, 03:45 PM
Answers to your Qs:

macversion: yes, if not we have a serious problem....and my favorite and future plattform is osx. also i do hope we can make it same time as winversion.

integration: vrayforc4d is not standalone, it is fully integarted and support most things of c4d. we believe its the most c4d like 3rd party renderer out there, and plans are to integrate it even further more in future upgrades. all work is done within c4d, also rendering is within c4d picture viewer. most c4d shaders work, also lumas, sss, backlight, layer, fusion, projectir etc...

other features: we try to release only things that proved as 100% working and really stable. all other parts will be further worked on and brought in updates.

back to work....
cheers
stefan

noseman
06-12-2007, 12:38 AM
OT About the topic :P
Since Vray4C4D is not the same product as Vray standalone or Vray for Max e.t.c., but a complete C4D rendering solution (as Stefan said it is not a plugin any more, but an intergrated renderer that works ONLY within C4D), I would guess that even Vray specific questions could be valid without being off topic. To give an example, I would never consider buying Vray if it wasn't for the Vray4C4D project. I think that asking half our questions about Vray at the Vray forum and the other half here is not convenient for any of us.
Do any of the moderators think that this is a valid point?

Thanks.
END OT...

LemonNado
06-12-2007, 12:16 PM
It will make no sense whatsoever to open another VRay specific forum. Pretty much everything around VRay has been discussed and chewed up in the existing couple of great VRay forums. There will be a small subset of topics regarding the integration which I can see comming up, and those will be mostly regarding 'where in the world do I find funktion xyz'. A little search in the VRay forums will answer 99% of the questions. If VRay questions would be tolerated here, then we will be swamped by all those dodo's who are to lazy to search in the 'right' forum. And again, VRay is not a 'toy' like AR by comparison. One has to sit down and study the basics to yield results. More power comes with more options. And there are plenty of them. Very easy to create results much worse than in AR by default. It's like comparing AR and Mental Ray as I know it from XSI. It's a comparison of a space heater and a ships boiler room.
Rainer

lllab
06-12-2007, 12:50 PM
"One has to sit down and study the basics to yield results"

...well, it isnt really hard in our version.take a light or the c4d sun. add vray tag, turn on GI, use c4d or vray mat, render....

this already looks good in most cases...

of course for special tweaking and perfection it gives you a wide range of options.
i find it much easier than Ar when using GI par example. the standard setting already gives good results at good speed.

cheers
stefan

tcastudios
06-12-2007, 02:21 PM
I have some interest in Cameras (surprise!).
What is the Cinema <-> VrayPhysicalCamera connection like?
Given that a animated Cinema camera can change focus/Aperture/fov/zoom while running
there is the "contra" order of f-stops in the PhysCam.
While scripting f-stop and filmsize in Cinema is working, would it be possible transfer the Cinema camera "as is" or do we have to copy settings in Vray?

Cheers
Lennart

lllab
06-12-2007, 02:36 PM
you just use a normal c4d camera in vray.

then you can apply a vray camtag. this tags expands any c4d camera to have the physical cam properties of vray.

all c4d+vray extra paramers are animatable as usual. as said you can use any c4d cam in the scene.
the only thing we cannot support in v1.0 is the x,y camerashift.
(for archviz there are 2 other tools to get 2 point perpectives if wanted)

cheers
stefan

ilay
06-12-2007, 06:30 PM
hello vr4c4d team! :)
Not long ago, I downloaded vray for sketchup 1.0, test(more stable release) it and think to buy it.

But i want to ask dev.team: asgvis-team made material studio - independent tool for creating materials without sketchup/vray mat.editor; will you make same for c4d's release?

Ilay

dan22
06-12-2007, 09:40 PM
the only thing we cannot support in v1.0 is the x,y camerashift.


Aaaagh! No! This feature is crucial! I use Film Offset Y on literally every visual.


(for archviz there are 2 other tools to get 2 point perpectives if wanted)


What are these tools? (Mac OSX)



stefan, please reconsider, and try to incorporate Film Offset X,Y into the Camera dialogue.

I will wait another month if necessary ;)

Pretty please....?

Cheers,

D.

Ernest Burden
06-13-2007, 12:48 AM
the only thing we cannot support in v1.0 is the x,y camerashift.(for archviz there are 2 other tools to get 2 point perpectives if wanted)

What are the other tools? Without camerashift I can't use it. That's a deal-breaker for me.

ThePriest
06-13-2007, 01:32 AM
What do you guys mean by 'Camera shift"

> Confused <

Per-Anders
06-13-2007, 02:27 AM
They mean the ability to create a tilt lens, using camera offset.

STRAT
06-13-2007, 08:42 AM
They mean the ability to create a tilt lens, using camera offset.

you mean like cinema's tilt lense where the verticals are verticals? vray wont do this?
or am i understanding wrong?

lllab
06-13-2007, 10:01 AM
well guys,
i am sorry, camerashift is not supported by the vray engine yet. so we cant support it.

it has one "shift parameter" as in max to distore the perpective like this is done in max to become 2 points.(sadly this is not as powerfull as what we call shift lense in c4d)

and i have asked Renato to make a special crop feature, where you render only a part of a bigger perspective. this is essentially exactlly the same result what shift lense does, just not hidden to the user.

so you set up your image with good 2 pointperspective(camera horizontal). normally you get unwanted parts on bottom and or side of the image, you can then crop it with render region or by precise pixel size and render it. vray then renders exact the part that would be rendered with a shift lense.

this is a first solution we made, as i very much know how important shift lenses are for archviz people like myself. be sure we asked Vlado already to implement it into the core. i hope we can add this in an update. as max doesnt have a shift lense like c4d or maya, they didnt have this in the vraycore yet.

so basicly yes you can do shift lense type " per hand" now. and we willdo our best to convince vlado that this is important.

cheers
stefan

STRAT
06-13-2007, 10:08 AM
heck!!! as the other archi bods here say, not having a vertical camera is a deal breaker!! it's a must. a horizontal camera instead is just not an option.

lllab
06-13-2007, 10:21 AM
well the whole max world lives without....

and as i said you can do it in 2 other ways.i use vray since months and need to use a 2 point perspective every day. it just works different as in c4d (not so elegant i admid)

(remember i am living from architecture and archiz too)


cheers
stefan

STRAT
06-13-2007, 10:24 AM
well the whole max world lives without....

and as i said you can do it in 2 other ways.

cheers
stefan

unfortunately thats not a good enough answer :sad::sad::sad:

(FR does it)

lllab
06-13-2007, 10:29 AM
well it is the only answer i can give you to be honest. vray does not support it yet.

but it supports vertiacl lines,
you can get the same result in another way. so you images looks the same!

(by the way, it was me who have fought for a shift functionality in c4d years back. c4d has this only since 8.5 or 9 if i remember time correct. FR has it, maxwell has it since 2 weeks, yes)

i cant change the facts, i wrote valdo a mail 5 minutes ago, again about it to remember it.

cheers
stefan

lllab
06-13-2007, 10:31 AM
ok i just got answer from Vlado,
it will be implemented, but cant give a exact timetable yet.
(keep you updated on that, maybe this goes fast;-)

edit: update1, it seems to be already in the new sdk,

cheers
stefan

STRAT
06-13-2007, 10:46 AM
edit: update1, it seems to be already in the new sdk,

cheers
stefan

i hope so, i just been informed by a max user - "It's a parameter in the basic parameters rollout on the VrayPhysicalCamera object."


thanks llab

lllab
06-13-2007, 10:49 AM
no, thats the paramter we already have build in. the max like way exists anyway as i said.

but the c4d shift lense is much more powerfull.
just the maxpeople call their thing shift too.(also the max result is defferent from a c4d-shift lense)

cheers
stefan

thats a long ongoing cinfusion as both are called the similar. the maxversion has only one paramter and does not the same as the c4d camera x,y shift.

vrayfor max does not support this feature yet. only the simple shift paramter(see posts above)

STRAT
06-13-2007, 11:16 AM
the max version does keep all verticals vertical though. What's missing then that it wont already provide us?

lllab
06-13-2007, 11:26 AM
the x,y shift parameter from c4d is missing.

in c4d or maya you can shift in both directions. that is a move of the film, not a image distortion. what the maxlike shiftparameter does is somehow distor the image to have vertival lines. and you cant move the perspective to the right or left.(this is 100% right then)

also the max version is only a guessing,you do this just visually. in c4d just keep the camera horizional and use the shift x and y to get the right image.

its 2 pairs of shoes.

as i said we already provide 2 version to get vertaicl lines, but we do not yet(but soon) support the best way- c4ds camera(film x,y offset) shift.

as said there is much confusion as they are named similar and the result is somehow similar. but in fact not absolutely the same.

again vlado just said it is in last sdk and we will try to implement te third way to get also offset(c4d like) camera working.

sorry for confusion.
simple said you will at the end have 3 methods to make vertical lines(in beta now there are already 2)

cheers
stefan

Srek
06-13-2007, 11:26 AM
The Film Offset feature in CINEMA 4D allows for more then just correcting for 2 point perspective. You can use it to render parts outisde the normal fov without distortions for example.
Cheers
Björn

lllab
06-13-2007, 02:32 PM
ok all,
update2:
i am very reliefed, vlados new sdk work already and Renato has already implemented the shiftcam in x,y- that was faster than i dared to hope:-)

so now officially we support all camera movements, also the offset parameter(c4d shift cam)
cheers
stefan

p.s:
as proof see a sreenshot of my new betaversion, it already works, -thanks Renato& Vlado:-)

http://vrayforc4d.com/shiftcam.png

STRAT
06-13-2007, 02:34 PM
much respect fellers :)

lllab
06-13-2007, 02:35 PM
thanks Strat:-)
cheers
stefan

leed
06-13-2007, 02:46 PM
ok all,
update2:
i am very reliefed, vlados new sdk work already and Renato has already implemented the shiftcam in x,y- that was faster than i dared to hope:-)

so now officially we support all camera movements, also the offset parameter(c4d shift cam)
cheers
stefan

p.s:
as proof see a sreenshot of my new betaversion, it already works, -thanks Renato& Vlado:-)

http://vrayforc4d.com/shiftcam.png


That was really quick....... well done!!.

Lee

dan22
06-13-2007, 02:56 PM
stefan + Co, you guys are the bee's knees and the dog's bollocks....!

That's what I call Customer Service (and we aren't even customers yet!)

Many thanks to you all for taking this on board, and your amazingly fast resolution of the issue.

Cheers,

D.

Ernest Burden
06-13-2007, 03:15 PM
so now officially we support all camera movements, also the offset parameter(c4d shift cam)

As long as it works I don't care how its done. But I want a pixel-perfect register with a rendered camera between AR and Vray. Maxwell, Fry and FinalRender2 all produce a perfect match for a Cinema camera shifted in X and/or Y.

Thank you for moving aggressively on this.

And I know the whole Max world lives without a proper architectural camera. That's one reason I've lived without Max my entire career.

Erik Heyninck
06-13-2007, 03:51 PM
I don't want to add anything to this heavy thread that's not relevant but I now make an exception to congratulate you. This speed is breathtaking. You merit a Murcielago. All of the team.

scanmead
06-13-2007, 04:21 PM
Yes, that *was* blazing fast! ... and I spotted bokeh effects in that screencap! :eek:

machmirdenlukas
06-13-2007, 05:57 PM
hi lllab,
it´s fun to see things so fast implemented!
what about RPC-support? I´m not the greatest fan of those overpriced libriaries, but since Maxon introduced RPC-support i bought some RPC`s and for animations they are quite nice.

i know vray for max supports them and as i whish to use vray mainly for animations and maxwell for stills i was wondering if there will be a bridge to RPC inside vrayforc4d.

thanks and cheeerz
m

fretshredder
06-13-2007, 07:41 PM
ok all,
update2:
i am very reliefed, vlados new sdk work already and Renato has already implemented the shiftcam in x,y- that was faster than i dared to hope:-)

so now officially we support all camera movements, also the offset parameter(c4d shift cam)
cheers
stefan

p.s:
as proof see a sreenshot of my new betaversion, it already works, -thanks Renato& Vlado:-)

http://vrayforc4d.com/shiftcam.png

Damned! that was blazingly fast. Now to all the doubters ... see, these guys listen to YOU :-)

abrown
06-13-2007, 11:59 PM
As long as it works I don't care how its done. But I want a pixel-perfect register with a rendered camera between AR and Vray. Maxwell, Fry and FinalRender2 all produce a perfect match for a Cinema camera shifted in X and/or Y.

Thank you for moving aggressively on this.

And I know the whole Max world lives without a proper architectural camera. That's one reason I've lived without Max my entire career.


Actually, this a big concern of mine as well, and current Vray does seem to have some issues with it's PhysicalCam in this regards.

For example, setting the film gate to 36mm and using 18mm focal length should produce a perfect 90deg FOV (important if you want to render cubic panos). But currently there seems to be an unfortunate error in the VPCam and produces a FOV slightly off of the actual focal length.

In my current testing, Maxwell, Fry, 3dmax, and C4D cams will all produce a pixel perfect FOV for the same focal length. But the VPCam will be slight off. Similarly, changing the VPCams target distance (or focal distance with a free cam) will, strangely, change the FOV despite having a set focal length. Target depth should change image focus and DOF, but not FOV.

Vray4C4D team... just food for thought and something to take a look at.

P.S. While of the subject of the VPCam; any talk about having more dynamic vignetting controls. I suppose this is something that would have to be supported by the core Vray SDK first though, right?

Anyhow, it would certainly be nice (anyone thats used Fry/Maxwell and their vignette controls knows what I mean).

lllab
06-14-2007, 08:24 AM
well we already tested much in this reagard, our physical cam is different to the current maxvray ones i think. as far as i know Vlado changed already some things in our version.
my physical cam matches the c4d cam 100%, just tested again. it did not at the beginning you are right(in earlier versions or in max)

thanks for your input, we will look at the things again as you pointed out for sure. we also have some testers that already did reseach in this special point. but i think we cleared those things already.

cheers
stefan

p.s. yes i know for the instant controls you mean.
we do many suggestion to chaosgroup all the time, time will show;-)

Kokosing
06-14-2007, 10:18 AM
Hi, I've been lurking in this thread for a while now, waiting with keen anticipation!

I realise this is a VRay question, but I think it is C4D specific as well:

I have a spare Mac G5 sitting here which I plan to either sell or keep as a rendering machine. My main machine is a MacPro Core Duo.

Would I have an appreciable speed boost from bucket rendering on both machines with VRay for C4D? Is this an effecient way to work for renders that usually take 2 hours on the MacPro? In other words is it worth the trouble?

Thanks,

Will

lllab
06-14-2007, 11:02 AM
DR(bucketneterndering) is planned -as already said here- in the update 1.1 or 1.2 which both will follow a.s.a.p after release.

in 1.0 you can split renderings via c4d netrender, we have built an automatic splitting feature into it. so if rendered on 2 indentical machines it will be ca. half the time, when using 20 machines it wont be a 20th of the time but maybe 1/15 or so. there is a bit of overhead depending on the networkspeed and choosen render settings.
vray netrender has support for unlimited clients.

regarding your machines there is no macpro core duo? macpros use xeons, they are similar so i guess you mean that. they have 4 cores in 2 cpus. this is a very fast machine. so i think you wont want to use the g5 for stills, that doesnt pay. for animation on netrender the g5 might be a good help.

cheers
stefan

Kokosing
06-14-2007, 11:12 AM
Yes, it's a Dual-Core Xeon. 2 processors, 4 cores. There are so many different versions I can't keep track!

Sounds like for what I'm doing, the second machine probably wouldn't be worth the trouble.

Still, very excited about your upcoming release.

W

jackb602
06-14-2007, 08:00 PM
How many cores does your G5 have? Depending on the model, it could be about as fast as a Mac Pro.

Stefan, one thing I'm wondering about is whether it would be ok to mix G5s and Xeons (Mac Pros) while using DR. Would the different processor types cause inconsistencies in the final image?

I'm really impressed with the progress you guys are making, and can't wait to see the finished product.

lllab
06-15-2007, 08:49 AM
we havent running dr yet so i cannot say. this is for the 1.1 version timed.

but from my experiece i do not expect problems with mixing different cpus like in ar. it could be problem with c4d related things like particels etc, where the different random engines play a role, but no renderproblems.

cheers
stefan

jackb602
06-15-2007, 09:05 AM
That sounds good. I'm planning to buy a MacBook Pro in the next month or two, and it would be great to let that share the load with my G5 Quad main workstation.

lllab
06-15-2007, 12:46 PM
well just remember i cannot promise it 100%.

the macbook pro looks nice, i think i will get one too later this year.

cheers
stefan

ilay
06-15-2007, 06:37 PM
Hello Stefan and Dev.Team!!! :applause:
I wrote about my testing of vrayforskipy :) (i use vrimage feature for export 15000X11250 pic, it need for passport billboard, new building.... - no crash, this is nice feature) and want to ask dev.team: will be vrimage feature for first version(public)? And i forget - low priority too?

lllab
06-15-2007, 06:48 PM
no i think not, but you can export images in any size or at least 16kx16k any way.
and if that is not enough you can split them to make even bigger output if really needed;-)

(as said our version is integrated into c4d, not direct standalone based anymore).

cheers
stefan

AdamT
06-15-2007, 06:51 PM
DR(bucketneterndering) is planned -as already said here- in the update 1.1 or 1.2 which both will follow a.s.a.p after release.

in 1.0 you can split renderings via c4d netrender, we have built an automatic splitting feature into it. so if rendered on 2 indentical machines it will be ca. half the time, when using 20 machines it wont be a 20th of the time but maybe 1/15 or so. there is a bit of overhead depending on the networkspeed and choosen render settings.
vray netrender has support for unlimited clients.

regarding your machines there is no macpro core duo? macpros use xeons, they are similar so i guess you mean that. they have 4 cores in 2 cpus. this is a very fast machine. so i think you wont want to use the g5 for stills, that doesnt pay. for animation on netrender the g5 might be a good help.

cheers
stefan
Does this mean that there's no multi-threading support for multi-core machines in 1.0?

lllab
06-15-2007, 07:12 PM
oh no,
it multithreades great.
i use a octo macpro and some quads here. speed scales excellent with multicores.
my octo is at least 7x times faster as with one core

cheers
stefan

p.s the overhead i meant is due to network and sending dr scenes. on one machine you feel very low overhead. the more cores the better it seems. (each core renders in one bucket)

Rich-Art
06-15-2007, 08:12 PM
Pffff I wrote earlier that I was happy with my "fast" dual core amd 4600. That is a snail in compare with an octo.. :sad: I can't keep up..............

Peace,
Rich_Art. :thumbsup:

AdamT
06-16-2007, 03:30 PM
oh no,
it multithreades great.
i use a octo macpro and some quads here. speed scales excellent with multicores.
my octo is at least 7x times faster as with one core

cheers
stefan

p.s the overhead i meant is due to network and sending dr scenes. on one machine you feel very low overhead. the more cores the better it seems. (each core renders in one bucket)
I gotcha -- so there is bucket rendering, but not distributed in 1.0.

paulselhi
06-16-2007, 05:25 PM
i think there must be dr from what he said, just that is network overhead with it

edit.. missed the posts before !! no dr buckets !1

reading the chaos forums seems there are a lot of issues with 1.5 RC3 and dr, may be a fix with rc4

for example on MAX i try and dr from a single core box with a dual core as a slave and the slave ( are we allowed to use this term ? didn't the eec have a problem with this ?) any way the client will only render at 50 % i.e one bucket

( oh dear i think vray have a werid concept of client and server.. the server is in fact the "client" box !!)..well i vote we go back to masters and slaves !!

so i use a script in max to force the use of the 2 cores but this also forces the server box to use 2 threads on it's one core, which i think gives a performance hit. As i said chaos are working on a fix for this in rc4

NicoAdri
06-19-2007, 08:05 PM
Something wrong with my browser?

Adri

vesalus
06-21-2007, 01:50 PM
maybe its quiet before the storm ... :)

NicoAdri
06-22-2007, 12:38 PM
Stefan, Renato, Danielle...Anyone...

I just decided to finally ditch Maxwell as being a waste of time and money.

How is the OS X version of VRay4C4D going?

Adri

pzdm
06-22-2007, 01:08 PM
Stefan, Renato, Danielle...Anyone...

I just decided to finally ditch Maxwell as being a waste of time and money.

How is the OS X version of VRay4C4D going?

Adri

Pssst, don´t disturb them - I hope they are hard working :-).

Cheers Pavel

Robert Glotzbach
06-22-2007, 04:12 PM
Pssst, don´t disturb them - I hope they are hard working :-).

Cheers Pavel


Hahaha,......... Very sweet......... and correct. :thumbsup:

Robert

nimpsy
06-22-2007, 06:09 PM
I just wanted to say I am dying for this renderer. I need I need.
I'm pre-pre-ordered and waiting...
That's all. ;)

RenatoT
06-23-2007, 02:41 AM
Stefan, Renato, Danielle...Anyone...

How is the OS X version of VRay4C4D going?

Adri

Hello All,

seem that last osx sdk is good.
..but before we need to tune the current release and waiting for the last 3 fix on the current Vray.

Thanks for your patience.
renato

LemonNado
06-23-2007, 02:55 AM
Excellent news. Seems to become a very solid initial release!
Have a great Weekend Renato!
Rainer

RenatoT
06-23-2007, 03:00 AM
Argh.. another weekend is gone .. :(

i hope that our hard work and your hard waiting will be rewarded :)

Happy weekend to all
renato

LemonNado
06-23-2007, 03:03 AM
I'm sure about that.
Rainer

osxman
06-23-2007, 10:19 AM
Hello All,

seem that last osx sdk is good.
..but before we need to tune the current release and waiting for the last 3 fix on the current Vray.

Thanks for your patience.
renato
Thanks Renato. Really appreciate those updates. They are lights in the darkness called waiting.

Happy weekend to you too :),
Stéphane

v-empire
06-27-2007, 02:24 PM
Hi

vrayforc4d gurus.

Still unexpected major obstacles to overcome,
or just tidying up the last little glitches?


Thanks and Regards
Holger

lllab
06-27-2007, 04:59 PM
hi all,
well overall it looks good, we are testing and testing, and some last things have to be made by vlado.

the osx version is still suffering a stupid compiling problem, which i hope we solve soon, but apart that version looks good. displacement was fixed yesterday by vlado. bump still need a small fix, Renato optimized objects "export" to engine by 1000% in last testrelease.

also some testers have began to use it for realworld projects on their own risk of course;-) as i do already longer. if we get good feedback from those realworld tests too release might come close.

then last organisation finishes, manuals etc. have to be done etc.

i think/hope this could be a very nice and solid 1.0 release:-)

will keep you updated and post here exact 2 week prior to release party ;-)
cheers
stefan
vrayforc4d

ilay
06-27-2007, 05:20 PM
Hello Stefan!
I'm glad to read about win.version
It' was realesed SkIndigo 0.8 beta 2 (sketchup-indigo connector, here (http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=2215) )
It support proxy-objects(about testing (http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=2176)).
For example asgvis-team use 1.49 vray-core without proxy-instancing.
If you use 1.5 core, can you do it for c4d?
It maybe 2 options are: 1- using c4d-instance and convert to vray-proxy.
2. or vray-proxy supporting :)))

I'm sorry for this boring question-proposition.
Ilay

lllab
06-27-2007, 05:29 PM
proxy is in the code, and will be added in 1.1:-)
hope not too long after 1.0...
cheers
stefan

p.s we use a newer core than asvgvis, it is actually a bit newer than maxversion 1.5rc3 i think.

ilay
06-27-2007, 05:35 PM
Thanks! :thumbsup:
RC5?! :thumbsup:
(i know that mystical rc4 :D is to be in cg-world)
ilay

laurent
06-27-2007, 06:24 PM
Stefan, Renato, Danielle where are you guys residing?

Ernest Burden
06-27-2007, 11:16 PM
This thread is old enough that questions are going to come around the wheel again. Like this one:

Stefen, remind me what the 'protection' method is for vRay?

I've got a problem (possibly because of user error) with my FinalRender2 license system, and its not working until I solve it. I'm rather sick of suffering setbacks (lost work opportunities on short-notice stuff, stress when I least can deal with it, looking stupid to clients because I have to say my machine won't render today for some as-yet-unknown reason) because of systems put in place to protect someone else from someone else.

So what are we looking at with vRay?

FredSpeaks
06-28-2007, 02:13 AM
Ernest,

If I remember correctly, VRay for C4D is going to be like other plugins, tied to the C4d serial number. Just another number to enter... no hardware keys to deal with.

Ernest Burden
06-28-2007, 03:15 AM
Ernest,

If I remember correctly, VRay for C4D is going to be like other plugins, tied to the C4d serial number. Just another number to enter... no hardware keys to deal with.

Is that how vray works under other apps?

And where do you work? Your info just says arch-vis, USA.


So you walk into a restaurant, order dinner. But the owner is worried about people who eat and then run out without settling their tab, so he demands that you pay in advance. You pay. Then they chain your leg to the chair. Welcome to the world of software publishing.

Rant (really aimed at Cebas) over. Back to work.

belushy
06-28-2007, 07:55 AM
never striked on my machine an their licencing system is well known.
so what other would we expect as rock solid work from renato

cheers
belushy

lllab
06-28-2007, 09:07 AM
hi Earnest,
vray normally uses a dongle today, but not vrayforc4d, we have our own thing developed by Renato.

it is a key file in the c4d folder generated from your c4d serial.
very simple and more protection proof than any of those dongle or ipclamp stuff.

and more reliable. also you can use it on any computer where your c4d runs.

i know the troubles you mean, and we dont want to reproduce known troubles;-)

cheers
stefan

hambe
06-28-2007, 09:22 AM
Hi Illab

I´ve just ordered a Mac 8 core, and maybe i will switch my PC licence for c4d to a Mac license. What will it cost to switch the Vray license, if I intend to do so ?
And besides that, does c4d work exactly the same on the PC side as on the Mac side, or
are there any limitations, known bugs etc ?

// Dan

lllab
06-28-2007, 09:52 AM
switching will cost nothing i guess. thats just a new keyfile.

it is our intension to make both the same, actually win and macversion come from same code source, vray and plugin, as far as i understood it. a stupid compiler problem makes problems at the current macversion but vlado is working to solve that.
also the plugin is 100% the same as win, as all plugs from Renato. small differences might come through the differences of the operating system, like colorpicker, open,save etc.

cheers
stefan

LucentDreams
06-28-2007, 10:27 AM
hi Earnest,
vray normally uses a dongle today, but not vrayforc4d, we have our own thing developed by Renato.

it is a key file in the c4d folder generated from your c4d serial.
very simple and more protection proof than any of those dongle or ipclamp stuff.

and more reliable. also you can use it on any computer where your c4d runs.

i know the troubles you mean, and we dont want to reproduce known troubles;-)

cheers
stefan
doesn't this also mean the infamous having to try and hunt down the developer each time cinema comes out with a new version problem though?

laurent
06-28-2007, 11:06 AM
"the infamous having to try and hunt down the developer"
Yeah, that's why I want to know where they live, so I can send a couple of goons with crowbars and a blowtorch, ya know, just to accelerate things a bit ;)

Erik Heyninck
06-28-2007, 11:06 AM
This is one of the paradoxes of Sheckley (whatever you do to protect yourself always brings new dangers with it) , but I have several of Renato's plugins, and he's always fast to reply and generate the new keyfiles when needed. This could of copurse lead us astray into the marshes of why users don't have "their serial" (which would be possible with a genear and a personal part for each code), but, as most plugins need updates when a new version of Cinema comes out, getting a new keyfile or serial is a side-problem.

Rich-Art
06-28-2007, 11:26 AM
Yeah same over here. I also have some Plugins from Renato. it was never a problem for him to generate new serials.

Peace,
Rich_Art. :thumbsup:

dan22
06-29-2007, 10:05 PM
will keep you updated and post here exact 2 week prior to release party ;-)





Hey, Stefan, where's the party ?

And, more to the point, when ?

I hope the pre-orderers are invited !

Cheers.

D.

Rich-Art
06-29-2007, 10:07 PM
Hey, Stefan, where's the party ?
And, more to the point, when ?
I hope the pre-orderers are invited !
Cheers.
D.


will keep you updated and post here exact 2 week prior to release party ;-)
vrayforc4d

I think that is very clear..

Peace,
Rich_Art. :thumbsup:

dan22
07-01-2007, 12:46 AM
Hey, Rich, lighten up...it was only a joke!

Rich-Art
07-01-2007, 09:33 AM
Lol.....

Peace,
Rich_Art. :thumbsup:

bluecanvas
07-01-2007, 01:04 PM
edit: double post

bluecanvas
07-01-2007, 01:05 PM
also some testers have began to use it for realworld projects on their own risk of course;-) as i do already longer. if we get good feedback from those realworld tests too release might come close.

then last organisation finishes, manuals etc. have to be done etc.



You are at least 12 - 16 weeks away from a viable 1.0 release in other words. You could have made this a bit plainer I think.

Srek
07-01-2007, 01:56 PM
How much plainer than "It's finished when it's finished" does it come?
I think there was a good reason for not stating a date or timeframe of release.
In my opinion this thread on the plugins development is a very open and usefull communication between the developers and possible future customers.
I can't see any reason to complain, Renato and all the others involved in this project were always very open about what is happening and when.

Cheers
Björn

bluecanvas
07-01-2007, 02:43 PM
How much plainer than "It's finished when it's finished" does it come?

How about "Q4 2007" or "Q1 2008"? If you can't hit release windows that broad there's very little hope that future updates will arrive in a usable timeframe either. That's my experience with software anyway. Perhaps I'm wrong in this case.

lllab
07-01-2007, 03:38 PM
"You are at least 12 - 16 weeks away from a viable 1.0 release, in other words. You could have made this a bit plainer I think."

what strange logic is that? if tester start using it for cpmmercial projetcs, this mean the software is ready more or less.....

your second post i wont even comment.

stefan

ilay
07-01-2007, 04:05 PM
It's like never-ended legend. :eek:
Sorry for this definition.
-------
Stefan i want to ask: how does new update(10.111) affect to your release?

lllab
07-01-2007, 04:19 PM
10.111 is more stable than 10.0 or 10.1, also for vray.
Renato has access to maxon betaverison, so all is compatibel.

cheers
stefan

laurent
07-01-2007, 07:10 PM
Compatibelity is of outmost importance.

bluecanvas
07-01-2007, 07:58 PM
what strange logic is that? if tester start using it for cpmmercial projetcs, this mean the software is ready more or less...

I hope so.

your second post i wont even comment.

It was a post that cautions against taking the "its ready when its ready" rasta philosophy too far. I've dumped products because of excruciatingly long waits for fixes and updates in the past. I hope yours fares better on that front.

Srek
07-01-2007, 08:01 PM
I've dumped products because of excruciatingly long waits for fixes and updates in the past. I hope yours fares better on that front.
Maybe wait till you have bought the inital release before you comment on fixes and updates?

Cheers
Björn

bluecanvas
07-01-2007, 11:45 PM
Maybe wait till you have bought the inital release before you comment on fixes and updates?

Would it be too much to ask if you kept your Quality Assurance activities confined to actual Maxon products? I'm scratching my head at the fact that a QA person for Maxon is interfering diagonally in an exchange with a plugin developer and advises me to buy something that neither has a set release date nor a trial version at this point in time.

Whatever the rationale for your "buy it then see how things develop" advice may be I didn't ask for it and I'm certainly not obligated to follow it or nod my head in agreement. Your job may be to make all things Cinema 4D related seem great. My job is to ensure that I'm not throwing my money or time at something that will get bogged down in uncertain release timeframes or other problems now or in the future. That's my most basic right as a consumer and it would be rather stupid of me not to exercise it to the fullest extent.

If you have something to add that doesn't boil down to "the developer's view of the world is always right" I would love to hear it. If not, it would be best to acknowledge that developers and users have had different priorities since the inception of commercial software and leave it at that.

tomglod
07-02-2007, 01:23 AM
WHats with everybody being so freakin impatient and crabby about all this....

Just cuz you are planning on spending some money on the product doesn't mean you get to bitch and complain even before its released.

People can do whatever they please..wait till its released before you buy it...No one is twisting anyone's arm to do anything......, I'm sure it will make life easier for the developers so that they don't have to listen to some of you whine.

Cheers,

Tom

Shademaster
07-02-2007, 01:52 AM
Would it be too much to ask if you kept your Quality Assurance activities confined to actual Maxon products? I'm scratching my head at the fact that a QA person for Maxon is interfering diagonally in an exchange with a plugin developer and advises me to buy something that neither has a set release date nor a trial version at this point in time.

Whatever the rationale for your "buy it then see how things develop" advice may be I didn't ask for it and I'm certainly not obligated to follow it or nod my head in agreement. Your job may be to make all things Cinema 4D related seem great. My job is to ensure that I'm not throwing my money or time at something that will get bogged down in uncertain release timeframes or other problems now or in the future. That's my most basic right as a consumer and it would be rather stupid of me not to exercise it to the fullest extent.

If you have something to add that doesn't boil down to "the developer's view of the world is always right" I would love to hear it. If not, it would be best to acknowledge that developers and users have had different priorities since the inception of commercial software and leave it at that.

Well maybe you just have to have a little faith? Maxon AND Chaosgroup are supporting them and they are coming clean with the Cinema4D community on developement of the Bridge. That has to account for something doesn't it?

Per-Anders
07-02-2007, 04:11 AM
How about "Q4 2007" or "Q1 2008"? If you can't hit release windows that broad there's very little hope that future updates will arrive in a usable timeframe either. That's my experience with software anyway. Perhaps I'm wrong in this case.

Please be polite and respectful on these forums.

I think perhaps you misunderstand the nature of software development and of not discclosing a release date. They have not stipulated any form of "release window", berating them for not hitting a release window that you yourself have defined placed at some point in the future and subsiquently hasn't even happened yet is utterly futile and ridiculous in the extreme.

The issue is that you are perhaps misguided by the marketing machines of the software companies, the con is a simple one - software release schedules are not announced until the software is in a release ready state, not before. That way there is reasonable expectation of hitting the release point, because development time is by and large an arbitrary variable, there are too many factors to ever accurately predetermine when a large project will be complete, every project is bespoke in development, the complexity is often an unknown factor at the start... so once you rule out that most random of factors, development (i.e. you wait until it's done) you are left with such tasks as RC beta testing Manual writing, CD printing, website and marketing documents and so on, which are much easier to predict how long they will take, even given their varying lengths some companies such as Maxon prefer to only announce when the sum total is ready, and thus it appears that a company always hits it's deadlines (of course for an example of what happens if a developers tries to predict a release before development is complete, look no further than Maxwell~Renderer).

If you ask Renato and the others to ive a release window, then there is every chance that they will dissapoint, for the reasons already outlined... which is why they do not. It is perhaps easy to misunderstand that giving a release window is not a cause, but an effect. It is given when the developer knows with certainty that it will be hit (not "can" be hit, software cannot be less than complete, unlike the arts it cannot have parts that are only roughly sketched in, you cannot leave half finished lines of code in there or do a poorer job to save time, with code it either works or it doesn't work), release dates are not given before then.

So please. Respect Renato, he will announce a release date or window when he feels he can comfortably and confidently give out such information, it is his decision as to when that is, there is no point in pushing for more information and bullying will not make him feel any more likely to give out such information before time either (just imagine for one second how he must think you would act if he did give out a time and then for some reason he couldn't make such a schedule). It is also not his fault if should you base your own business decisions around any random release date that you youself imagine and that he has not given. The purpose of this thread is clearly just to keep interested parties informed of development progress (not development predictions), meaning features added, answering questions about features and integration and important milestones.

Srek
07-02-2007, 07:10 AM
? I'm scratching my head at the fact that a QA person for Maxon is interfering diagonally in an exchange with a plugin developer and advises me to buy something that neither has a set release date nor a trial version at this point in time.
At no point have i advised anyone to buy the VRAY bridge for CINEMA 4D. Please try to stick to the facts instead of inventing things as you go along.

If not, it would be best to acknowledge that developers and users have had different priorities since the inception of commercial software and leave it at that.
I'm very well aware of this and i never stated anything different (check my older postings on release and feature anouncements i made on this forum). I think though it's you who miss the important point, that the one and most important decision about a software is up to the developer, and that is if and when to release. That is not your (or any other users) decision, regardless how much you like to believe so. The major decision you can make is to buy the product or not (only after you have bought you become a customer with attached consumer rights).
A minor decision you can make is to contribute in a usefull way to this thread so the initialy released software is more likely to fullfill your needs.

Just for the record, i state my job in my profile so anyone reading my posts can see them in context. As a forums leader i think it is one of my obligations to the members to be open about who i am and what i do.

Björn

wilhelm
07-02-2007, 07:38 AM
Hi,

I am also waiting with some tension for the release. But I would just ask to see it as a chance that the developers have not set a release date yet. As far as I read their statements in this thread they do their best to release a stable and functional plugin and no halfready thing because of any commercial reasons. I think in spite of all impatience this is a very honorable thing we should respect.
So in my opinion there is no need for hard words. So far we had a constructive and nice discussion here.

greetings
Wilhelm

STRAT
07-02-2007, 08:27 AM
the development teams dont have to answer to anybody. least of all us. they're going to provide us with a lifeline solution to the failing AR2.5. we should be greatfull. when they're ready they're ready.

full respect to the team and the hope of a stable first release.



(btw, any footings behind the idea that Maxon will release the AR3 at Siggraph this year?)

;)

brammelo
07-02-2007, 09:39 AM
btw, any footings behind the idea that Maxon will release the AR3 at Siggraph this year?)

Well Steve, it's already out and in use, but we decided not to tell you this time. We will, however, rattle your cage in time for AR 3.5 ;)

STRAT
07-02-2007, 09:47 AM
nothing beats a cage rattling :)

lllab
07-02-2007, 10:14 AM
Hi all,
thanks for the many supporting words.

it apperently is a risky thing to do an "open" development where you inform people about development state from start. still we decided to do so, as we as users ourself would like to know what will come and what is in development. so some might like this some not. some do ranting as usual, but i think thats the price to pay for openess., and its ok.

but please stay respectfull to the developer team. they do a lot of work on a huge project.

in fact the development is rather fast not slow, only normally you dont hear when a project starts. to bring a renderengine to a whole new plattform is a huge thing to make, and we just work about a year on that, thats really not much for that. so my respect goes to Renato and Daniele, and also all others that support us in development.

best regards
Stefan
vrayforc4d

Rich-Art
07-02-2007, 10:19 AM
:thumbsup::thumbsup::thumbsup:

Peace,
Rich_Art, :thumbsup:

ooo
07-02-2007, 10:26 AM
Not only is this a very informative thread on VrayforC4D it's also entertaining to see what impatience can do to peoples minds. I think someone stuyding human psychology could write a thesis solely based on this thread. I hope the waitinggame still continues for a while. Very interesting reading. :D

And kudo's to the dev's :thumbsup:

scanmead
07-02-2007, 05:33 PM
Patience is a precious commodity these days.

I've found myself in scenes where my skills with AR reached the breaking point, and wishing that VRay were installed... Then I tell myself (sarcastically) the developers certainly don't want to make any money from all this work, and are deliberately slaving away gratis just to be mean... to me... personally. :p

Take the time you need to get it right. And thank you for being so conscientious about the products you release.

lee...wondering how many hats Srek really has....and what he really, really does.. :eek:

brammelo
07-02-2007, 05:37 PM
lee...wondering how many hats Srek really has....and what he really, really does.. :eek:

Well, Srek is also known as the biking archer. Or was it the arching biker? Anyway, he also tortures cats in his free time ;)

scanmead
07-02-2007, 05:50 PM
ahhh... then I have a cat for him! She loves to sneak up on you and poke you (claws out) in the most sensitive spot she can reach.

Biking archer? Arching biker? Now there's an render begging to be done!

I hope VRay is still a little way off.. I'm waiting delivery on 2 books that won't get read if VRay arrives first. Horst Sondermann's should be arriving very soon!

paulselhi
07-02-2007, 06:22 PM
I thought i'd play the devils advocate for a bit. It does seem that anyone posting less than praise for the fothcoming vrayfor c4d tends to get rounded upon which is odd since only a select cadre has actually got to try it out !!

My experience of vray with max is that is is a superb render engine, it has it's quirks but considering my feeble skills i get to produce some fine renders with it. however i am sure that if i took the time to learn mental ray or even brazil i could produce as good results, but i do find the vray i/f very logical and clean

But it seems that the forthcoming vrayforc4d has, as many other c4d products that have come before it, created a passionate following from those who have yet to see their god. I remember the burblings and cooings that went on when sky, final render and maxwell were announced, before people had realy had a chance to get to use them they were hailed as gifts from above ( sky pun intended)

Though i think vray is an excellent product i bow to no god and i am pretty sure that many of the first time users of the c4dvray product will have some dissapointements, many have been disenchanted with products like FR for example in it's shaky network rendering, however, correct me if i am wrong, but the initial release of vrayfor c4d will not be fully complient with DR bucket rendering and vray 1.5rc3 has issues with it that rc4 may , or may not, solve. So in that sense Fr can argue that if vrayforc4d will have these issues sorted in a future 1.x release then so will FR in SP "x"

As an exmaple of what may not please a lot of users take a look at all the hoops and hurdles that have to be overcome when doing object animation GI rendering in vray, ( please let me know if this is still the issue as the website help may be out of date) edit.. this is only a technique and it does state at the bottom of the tut that you could, if you had a large render farm, do object animation with normal gi set at a high level ( but then so could AR and FR)

http://www.spot3d.com/vray/help/150R1/tutorials_anim.htm

Now this technique of masks, compositing and mutiple renders may well produce excellent results but in my mind surely the idea is to have something like this achievable in the way the AR and FR deal with object animation even if the vray technique produces good results the steps needed to get there are, well, awkard to say the least

So there you go, has the priesthood been offended ? Am i dammed ? I actually really like vray but it's just code that is constantly developing and not a render miracle..there WILL be dissapointments

lllab
07-02-2007, 07:58 PM
paulsheli,
this link is a tutorial for professional users for extreme timesaver from vlado...

you can use object animation just normal, with higher gi settings. this is rather easy and still fast (we give a preset for that).

best is you all wait for release and then see....

cheers
stefan

p.s. and yes paulsheli, there will always be dissapopinted people. there will be ranters, but hope full also some will like it. sure vray is not "god" or some crazy überthing(its just software). still it is just a nice extra tool for us we have for choise then.

scanmead
07-02-2007, 08:31 PM
A render engine is a render engine. They all have their strengths and weaknesses. The one thing I love about AR is that it can do a lot of different things, and pretty well. What I drool about in VRay is what's at its core: the way it handles light, especially in interior renders. Add to that its reputation for having a fast learning curve, and a fair amount of stability, and a proven track record, and you get a good package. Having this integrated into Cinema (which I love for the same reasons) is just the icing on the cake.

so.. no, it's not going to make anyone more talented. But it might just keep me from going totally bald in the near future.

and yessss.. we love our development team. :love:

JoelOtron
07-02-2007, 08:41 PM
All I need are more options for faster GI-style animation. Vray looks like it could really help in this area. I dont expect it to be the end-all push button solution, and I know it will be a few months until Im comfortable with it enough to use in production, but it definitely appears to have the potential of being a good alternative to AR.

Im on a mac---so my current options are pretty limited beyond AR.

Rich-Art
07-02-2007, 09:33 PM
I dont expect it to be the end-all push button solution.

LoL if you can invent such button you gonna be a rich man.

Peace,
Rich_Art. :thumbsup:

franz78
07-03-2007, 07:23 AM
Hi to All, I'm Francecsco Guazzi from Serteco Reality Studio, i'm an official betatester of Vrayforc4d and i have been authorized to share this image made with Vrayfoc4d. This image is a real work, made for a world leading Ceramic tile industries. Please check the preview and the full resolution image. In this scene i used very fantastic GI vray feature in straight C4d Like workflow thanks to the powerfull integration of the engine in c4d interface. Thanks to the great integration, in this scene i used multy layer shader (bitmap blended procedural) in a powerfull BRDF material (the Textures used on floor are 4700x4700pixel!), the lighting was made with physical Sky and sun, and an area light, with physical camera the management of exposure and dof are very simple an fast. The image was rendered in 3200x4320pixel of resolution for full print quality in 46min on a octocore machine. (WOW) Have faith my friend, the Devellopment team work very hard to release a very stable and ready to production product.
for Hi res:
www.sertecoitalia.it/areariservata/breraalta.jpg (http://www.sertecoitalia.it/areariservata/breraalta.jpg)
best
Franz

MrBraun
07-03-2007, 07:41 AM
Hello Franz how are u?

Nice image, well done!! :)

See forward for new image and updates! ;)

MrB

Rich-Art
07-03-2007, 07:57 AM
Wow that looks awesome. Real great to see such image straight out of C4D.
Looking foreward to see more of this kind of images.

Peace,
Rich_Art. :thumbsup:

ThePriest
07-03-2007, 09:19 AM
Rendertime please, thanks much.

franz78
07-03-2007, 09:24 AM
Rendertime please, thanks much.

Rendertime is 46 minutes on a octocore machine, very very fast.
at this resolution and quality.


Best Franz

lllab
07-03-2007, 09:34 AM
it goes even faster when you render a very detailed irradiance map at small size, save it and then reuse it for renderings at real huge size. i guess you could bring hat down to 25-30 min on an octo;-)

amazingly this is not the same as lower samples with gi at full size, but in vray you can get very highend printsize gi with rendering a small good irradiance map with detailed gi, and reuse this at any size. i tested this with images more than 8000px wide, with superb quality and amazing speed.

cheers
stefan

p.s. Thanks Franz for the image-great quailty!:-)

p.s. in the manual i will bring such vray workflows for those who are interested

rob rhodes
07-03-2007, 09:54 AM
Hi Franz - Yes more images please I like being teased! Can never have too much info on this VrayforC4D malarkey! I think it is deffinately worth looking at the link to the high res image just to see how clean it is, which you don't really get from the preview - this way you can really appreciate the speed of the thing even though its done on an octocore which is serious hardware I am so happy about that sort of proportional time frame. Even more so as im waiting for cinema to churn out a render that seems to be taking forever at a lesser resolution and inferior quality!

I see the render has no obvious blurred reflections - how does vray handel these as they are key to photoreal images? I am assuming there is some speed hit but is it comparable to cinemas speed hit which is pretty high?

Was that just a GI preset you used for that scene or did it take a bit of tinkering - not that I mind tinkering - its the only way your going to learn but im interested in the ease of the preset settings - if it is then im impressed. Also is that a glare effect you have used in the windows and does that have to be configured before rendering or can you add it after?

Love to see some more or some more observations you might have.

Cheers

EDIT: Just seen Stephans post - wow now that is impressive news - Vray is all about the speed for me - will be so nice to have something which I can rely on to get me out of a tight spot or simply to get super high rez without setting the day aside! Was that 8000px image fine in terms of 2GB RAM (32bit machine) - not that I am likely to be priting at that size but nice to know? I am crurrently getting plagued by the out of memory warning in cinema (even though its not taking up that much in task manager) do you still get that with Vray?

lllab
07-03-2007, 10:02 AM
blurry(gloossy) reflections have a speed hit of course, but not very much, only at very high settings. i use them for many material in the scenes. vray can also use the gi rays to calcuate the glossy reflections, so you save calc time.

p.s. until now in my archviz scenes i never got a out of memory warning.
that was a outdoor scene of the frankfurt ecb building with big parts of frankfurt in it.
outdoor renders a bit faster than indoor of course. i hade no memory problems. but of course it always depends on the model efficiency you have to render.for huge oversize images we also buit in an automatic split option, so you can split the image in 2,4,6 etc or more parts and render 30000x30000 ( that will take some time though;-)

cheers
stefan

franz78
07-03-2007, 10:08 AM
Hi Franz - Yes more images please I like being teased! Can never have too much info on this VrayforC4D malarkey! I think it is deffinately worth looking at the link to the high res image just to see how clean it is, which you don't really get from the preview - this way you can really appreciate the speed of the thing even though its done on an octocore which is serious hardware I am so happy about that sort of proportional time frame. Even more so as im waiting for cinema to churn out a render that seems to be taking forever at a lesser resolution and inferior quality!

I see the render has no obvious blurred reflections - how does vray handel these as they are key to photoreal images? I am assuming there is some speed hit but is it comparable to cinemas speed hit which is pretty high?

Was that just a GI preset you used for that scene or did it take a bit of tinkering - not that I mind tinkering - its the only way your going to learn but im interested in the ease of the preset settings - if it is then im impressed. Also is that a glare effect you have used in the windows and does that have to be configured before rendering or can you add it after?

Love to see some more or some more observations you might have.

Cheers

EDIT: Just seen Stephans post - wow now that is impressive news - Vray is all about the speed for me - will be so nice to have something which I can rely on to get me out of a tight spot or simply to get super high rez without setting the day aside! Was that 8000px image fine in terms of 2GB RAM (32bit machine) - not that I am likely to be priting at that size but nice to know? I am crurrently getting plagued by the out of memory warning in cinema (even though its not taking up that much in task manager) do you still get that with Vray?
hi Rob,
in the floor there is a litle bit glossy refl. can you see it near the chair.
As Stefan say the glossy efx are very fast and quick in vray.

The GI setting are praticaly Default with a litle fine tuning.
the windows glow is post

Franz

ilay
07-03-2007, 10:37 AM
I quote some recommendations for vrayfoskp from of/forum
I recommend this setup, good for most cases most:
Image sampler
adative QMC 1/4
aliasing filter area 1.1
QMC sampler
amount 0.85 + noise 0.01
Indirect Illumination
primary GI: IM
sec GI: LC + multiplier 0.8
Light cache: 1000 subdivs + size 0.01 + use for glossy rays
Irradiance map: max rate -1 (for small details 0) + no multipass + subdivs 66 + samples 20

Set all rect lights subdivs at 16 and use for glossy reflections/refractions material subdivs:
0.9 -> ~22
0.8 -> ~33
0.7 -> ~44
.
So my general basic setup, you should get a fast and clean rendering.

and simple test(only test-wip) using vrayforskp:
http://img507.imageshack.us/img507/2300/02le4.th.jpg (http://img507.imageshack.us/my.php?image=02le4.jpg)
My machine is not octo/ amd 3200+(64bit), 1gb Ram
--------
Stefan what about some cinema4d's features like AO?

franz78
07-03-2007, 10:43 AM
the Cinema AO shader is completly suported in Vray, you can put it in any material Channel (BRDF layer), and works very fine.


franz

ilay
07-03-2007, 10:56 AM
Franz thanks for answer.
--
And when? when this miracle of cg will be? I(not only i) just want to try demo or trial?
For example i tried some betas for skipy and i don't want to buy because it's so "weak"(didn't support "hard" scenes). So i tried it's 1st realese and my company purchased it.
Thank you.
ilay

franz78
07-03-2007, 11:03 AM
Franz thanks for answer.
--
And when? when this miracle of cg will be? I(not only i) just want to try demo or trial?
For example i tried some betas for skipy and i don't want to buy because it's so "weak"(didn't support "hard" scenes). So i tried it's 1st realese and my company purchased it.
Thank you.
ilay

Sorry Ilay,
sorry but i am only a betatester, and i have not this kind of information.
the only things i know, is we work very fast and hard to make vrayforc4d solid, stable and in depth integrated in cinema.
thanks
Franz

Rich-Art
07-03-2007, 11:31 AM
And when? when this miracle of cg will be?

they will make the announcement 2 weeks before the release date.
And if I'm correct, that is not far from now.

Peace,
Rich_Art. :thumbsup:

NicoAdri
07-03-2007, 11:52 AM
got some inside info Rich???

Go on...share it, share it!

Rich-Art
07-03-2007, 12:24 PM
got some inside info Rich???

Go on...share it, share it!

Sorry but no inside info, I wish I had. And if I had, I may not share this info.
But if you read this thread along, you could have read what I just wrote in my post.

Peace,
Rich_Art. :thumbsup:

lllab
07-03-2007, 12:36 PM
as you see the thing is really close, some testers meant we should release already, but there are 2 or 3 bugs we found that we want to cleanup before.

so please no wild guessing about release dates. when i see all is more or less done, i post here and on the website and we release 2 weeks later;-)

cheers
stefan

ilay
07-03-2007, 01:04 PM
Stefan, sorry for reminding.
Thank you
ilay

ThePriest
07-03-2007, 05:20 PM
Thanks, I'm drooling on my shirt here.

Afrowave
07-03-2007, 05:54 PM
Ooooh!

The pictures!! I ... I cant...take...it...any moree! !:scream:

I am already being made to wait 2 weeks for my Mac Pro OctProc .

I wish I could sleep, all the work gets done (somehow) and I wake in in 2 weeks as my OctProc is in waiting as well as the ... the ... Vray4C4D !
Thanks Dev team for the nightmares I'll have until...:love:

cristiantumiati
07-03-2007, 10:13 PM
Hi to all,

I'm Cristian Tumiati, official betatester for the VrayBridge for Cinema4D.
Let me say that I'm already working and using the plugin in production
since two months and that i'm only talk wonder in terms of speed and
quality, above all in respect to the other rendering engines that i have
used (and i have used all the other ones available for Cinema4D).
The development team is very responsive to all our requests and they are
doing a wonderfull job, so your wait will be worth it and you'll be
amazed by the quality and integration of the plugin.
Now about the images...
In the first render there are 16 IES lights in the interior of the
building and a Physical Sun with Physical Sky in the exterior. Physical
Camera is used with a little DOF and the grass is obtained using a very
detailed texture with the VrayDisplacementTag applied to the object.

cristiantumiati
07-03-2007, 10:15 PM
The second image use only a combination of Physical Sun and Physical Sky
with Physical Camera used with DOF activated. Just look at how good the
light diffusion is with a single light. This renderer is truly
wonderfull...and fast!!!

cristiantumiati
07-03-2007, 10:19 PM
See you later on this pages guys... just a last wip of another interior
scene.

For hi-res.......link http://www.anymotion.it/renderhires.html

choppir
07-03-2007, 10:25 PM
Holy smokes!!!.....I lovit!!:scream: :thumbsup: :applause: :bounce:

shtl
07-03-2007, 10:30 PM
Lord I can't stand it anymore \ _ /

I try every day for a long time not saying anything, but now...


All thoose "beta" images are wonderfull!



Congrats to beta testers and one more time to vrayforc4d dream team.
You guys rocks!

Keep up the good work.

ilay
07-03-2007, 10:32 PM
I'm already working and using the plugin in production
since two months and that i'm only talk wonder in terms of speed and
quality, above all in respect to the other rendering engines that i have
used (and i have used all the other ones available for Cinema4D).
And I was going to leave Cinema 4d :))...and this news!!! :bounce: :D
2 months - 2-2-2!!!

ThePriest
07-03-2007, 11:39 PM
What's with the beta testers being Italian? They won the World Cup, they've had enough glory for one year.

FredSpeaks
07-04-2007, 04:14 AM
cristian,

what method for grass did you use on the exterior daytime scene? was it hair converted to polys?

Thanks

cristiantumiati
07-04-2007, 07:35 AM
For the grass i have used only the planes with texture.

But Renato Tarabella plugin fast & fur or polygons hair is 100% compatible.

surely in the next work i'll try "hair method".

sorry but my english is very poor.http://forums.cgsociety.org/images/icons/icon7.gif

Rich-Art
07-04-2007, 07:40 AM
Wow, that are some nice images Cristian.
Thank you for showing those to us.

Peace,
Rich_Art. :thumbsup:

ooo
07-04-2007, 08:36 AM
:bowdown: :bowdown: :bowdown:

odo

NicoAdri
07-04-2007, 09:00 AM
Any OS X beta testers out there???

Like to see your stuff too...

Also, Stefan. A quick question on licensing. If we purchase VR4C4D are we allowed to install it on a MAC and a PC or is it tied to the OS?

TIA

Adri

Neil V
07-04-2007, 12:31 PM
What's with the beta testers being Italian? They won the World Cup, they've had enough glory for one year.

That's exactly what I was thinking!

laurent
07-04-2007, 02:42 PM
boy, that grass displacement is cool, I can't imagine it to to be memory friendly.
Does V4C4D use it's own memory alocation under windows 32bits? or is it sharing the same 1.5Gb thread max with Cinema?

JoelOtron
07-04-2007, 03:12 PM
boy, that grass displacement is cool, I can't imagine it to to be memory friendly.

Is that in fact displacement? Christian says he uses planes with thexture, which I took to mean that he iterated one grass blade ( one polygon) and vaired its angle.
If this is displacemrnt--its very interesteing--as the blade directions vary so much--how would one get that result with displacemt?

ooo
07-04-2007, 03:34 PM
I'm afraid the grass is just alphamapped textures on vertical planes. But I could be wrong. :shrug:

odo

Katachi
07-04-2007, 03:43 PM
What´s the rendertimes for the grass? Looking good. :)

cristiantumiati
07-04-2007, 04:45 PM
Hi Guys,

for the first image, as i explained in my first post, the grass is actually a displacement map, no planes involved. The displacement feature is very powerfull, not memory hungry and very very fast

ooo
07-04-2007, 04:51 PM
Sounds great! Fast grass that's good looking too is verrrry welcome! I use a lot of displacement so this is very good news! :thumbsup:

Afrowave
07-04-2007, 06:57 PM
There was a thread once that went something like," How does one get to render like Vray in in Cinema4D" or something like that in this subforum. Is this the answer?

Those (shiver)..im..images...

NicoAdri
07-04-2007, 08:58 PM
sorry cristian but does that mean that the grass technique in the other images was different?

TIA

Adri

cristiantumiati
07-05-2007, 08:21 AM
In the first render there are 16 IES lights in the interior of the
building and a Physical Sun with Physical Sky in the exterior. Physical
Camera is used with a little DOF and the grass is obtained using a very
detailed texture with the VrayDisplacementTag applied to the object.

In the second render there are planes with textures.

MrBraun
07-05-2007, 08:24 AM
Hello to all!
Physical sky + Physical camera + DOF.

http://www.computergrafica3d.com/utenti/mrbraun/1.jpg

Rich-Art
07-05-2007, 08:26 AM
Wow that is a very nice render MrBraun.
What are the specs of your comp?

Peace,
Rich_Art. :thumbsup:

MrBraun
07-05-2007, 08:30 AM
Tnx Rich-Art! ;)

I'm on a Core duo 2 6600 + 2 gb mem + O.S: win xp pro. :)

Take in mind that i have used higt AA value! ;)

Rich-Art
07-05-2007, 08:32 AM
Ok thanks. That is a very acceptable time. Makes me want to jump straight on it.

Peace,
Rich_Art. :thumbsup:

osxman
07-05-2007, 08:34 AM
@MrBraun (and other betatesters posting gorgeous teasers):
If you know, could you please tell us how much of those rendertimes are due to DOF?
--
Stéphane

MrBraun
07-05-2007, 08:41 AM
The Vray dof isn't managed as a post effect: is a real DOF! :)

Dof are generated by Physical Camera! :)

ilay
07-05-2007, 09:00 AM
Hello MrBraun
can you make time-test with C4d's AR and Vray Bridge?
Or did somebody(betatesters) make such tests in Cinema4d?

I think this time too long for your comp.specifications, a?
If dev.team make bridge equal max's vray, i saw such pics with 18-30 min in 3dsMax(with core2duo and xeons)

lllab
07-05-2007, 09:17 AM
IlaySHP,
you cannot compare "similar" scenes, only indentical.
vray uses the same core in max andc4d at same speed.

of course maybe with tweaking of GI settings, and lower AA it could also render in half time.
but anyway our testers are also very new to vray and no experts as some of those in the maxvray forums. and for that it it is a very nice example i think.

cheers
stefan

ilay
07-05-2007, 09:23 AM
yes, this nice pic. :applause:
But why so dark shadows at bottom. What about area lights?(i use it for make more real) And dof blur it too. :D
Sorry for this discussion-critics. :banghead:

lllab
07-05-2007, 10:03 AM
well, i would say thats an artist decission. i like it as it gives good contrast to the image.

of course you can use area lights with physical sky, or to make just the shadow parts less dark use one of the many colormapping methods in vray settings. there are many tools for choise in vray, all is allowed:-)

cheers
stefan

ilay
07-05-2007, 10:17 AM
hello Stefan!
Thank you.
.....Can you present some examples with hair(hair-content: gras->grass_02.c4d)? If you have time to render it...

Ilay

Thanks a'lot vray4c4d team!!! :applause:

osxman
07-05-2007, 11:19 AM
The Vray dof isn't managed as a post effect: is a real DOF! :)

Dof are generated by Physical Camera! :)
Yes, I know but I was hoping that you, or any of the other betatesters, had also rendered your image(s) without DOF (during render tests/tweaking) and could tell what the difference in rendertime might be.

Regards,
Stéphane

NicoAdri
07-05-2007, 11:22 AM
Stefan,

A licensing question and I suppose a software question too...

If we have a mixed environment ie PCs and MACs can we install VR4C4D on both machines with the purchase of a single license?

TIA

Adri

MrBraun
07-05-2007, 02:11 PM
Some update! ;)

Low gi settings! ;)

http://www.computergrafica3d.com/utenti/mrbraun/2.jpg

Neil V
07-05-2007, 02:22 PM
Wow! You've gotta say that's impressive.

Rich-Art
07-05-2007, 02:33 PM
Low GI or not, I like it very much. Thumbs up MrBraun.

Peace,
Rich_Art. :thumbsup:

ilay
07-05-2007, 02:33 PM
It's really nice to see!!!
21 min - for low-settings-render or pre-render :thumbsup:
Thank you MrBraun!
ilay

MrBraun
07-05-2007, 02:40 PM
Tnx! ;)

P.S.
If u want i can lower the render time without loss the quality! :)

ooo
07-05-2007, 02:42 PM
Did I already say you guys rock? No? You guys rock! :applause:

odo

ilay
07-05-2007, 03:09 PM
Tnx! ;)

P.S.
If u want i can lower the render time without loss the quality! :)
vr4c4d's team rocks too :thumbsup:
Why we can't low... :cry: why??? :argh: :scream:
joke only joke
we wait....
ilay

Rich-Art
07-05-2007, 03:10 PM
Yeah it is very great to see the VrayforC4D images.
Please keep them coming.

Peace,
Rich_Art. :thumbsup:

JoelOtron
07-05-2007, 03:22 PM
I'd love to test this out for the kind of work I do, much of it doesnt deal with creating architectural or engineering/automotive photoreal work (though I do this kind of thing too). I suppose my needs may be different from the typical artist who leans on an advanced lighting render package.

Here are what my needs are. We are experimenting with various techniques to reach these goals.

I am intereseted in testing (or seeing tests with) VRAY with scenes having lots of "organic" objects, using particles. iteration, subsurface scattering, Glows, DOF, and displacement, glossy reflection (and if neccasary--AO to define/enhance crevices and object intersections). And I need to be able to animate these scenes at either standard or HD quality (and sometimes at higher res). Both camera and objects will be animated. I would IDEALLY like to be able to have such scenes optimized to render between 5 and 10 minutes per frame(?). So far Ive seen some nice camera animation examples with fast render times--seeming to have mainly diffuse materials--but nothing involving complex procedural materials or with rigged/moving objects.

Just curious to know if my wishes are possible with VRAY. AR gets me pretty far with what my needs are--but looking to push farther--and if possible, faster.

fluffouille
07-05-2007, 04:45 PM
Howdy,
here is another render test with Vray. Sorry for the incomplete model, I'm still working on it.
Rendered on a dual Xeon 3.2Ghz, 2Gigs of Ram (that would take 6 mins on an octocore).
Some interesting things here are the use of layered Vertex Map shader and gradient shader on the exhaust, for example. I must say the shader support is great :)

http://www.pixiemedia.com/fc4d/vray/lincoln11.jpg

This second render took 17 minutes, but I used a lower AA.
Still need time to master the beast!

http://www.pixiemedia.com/fc4d/vray/lincoln10.jpg

http://www.pixiemedia.com/fc4d/vray/lincoln12.jpg

Rich-Art
07-05-2007, 05:00 PM
:eek::eek:

Wow some other great images.

Peace,
Rich_Art. :thumbsup:

ilay
07-05-2007, 05:14 PM
Sébastien thank you for this! :thumbsup: :applause:
But one q-n: in second pic i saw structural noise. But some from photoshop, Are you clear noise?
or this magic of shaders works :)

P.S. Please answer if you can, at Joel's post. He really spread out q-ns.
Sorry for my bad english.

MrBraun
07-05-2007, 05:21 PM
Well done Sebastien!! ;) :thumbsup:

govinda
07-05-2007, 05:35 PM
...And I need to be able to animate these scenes at either standard or HD quality (and sometimes at higher res). Both camera and objects will be animated. I would IDEALLY like to be able to have such scenes optimized to render between 5 and 10 minutes per frame(?). So far Ive seen some nice camera animation examples with fast render times--seeming to have mainly diffuse materials--but nothing involving complex procedural materials or with rigged/moving objects.

I second this question (third, actually). And I add another: Are any of the betatesters showing images rendered on a Mac?

fluffouille
07-05-2007, 05:35 PM
Sébastien thank you for this! :thumbsup: :applause:
But one q-n: in second pic i saw structural noise. But some from photoshop, Are you clear noise?
or this magic of shaders works :)

P.S. Please answer if you can, at Joel's post. He really spread out q-ns.
Sorry for my bad english.
Hi Ilay. The noise comes from undersampled glossy reflections and too low AA settings to speed things up. The other images don't have glossy reflections on the floor, since I didn't want to lose too much time over this (just one render to show it should be enough).
Allowing time, we can get rid of the noise, of course :)

Robert Glotzbach
07-05-2007, 05:56 PM
I’m curious.
Would it be possible to create a quicktime VR file from Vray for C4D?
I was searching on the net but could not find anything useful.


Thanks, Robert

PS, Great pictures, thanks for showing.

nutriman
07-05-2007, 06:18 PM
Wow, some really great stuff here, made my preorder yesterday!

Errrr - animations anyone ?? :D

Rich-Art
07-05-2007, 06:54 PM
yes I would love to see some Vray anims as well.
Doesn't have to be a large anim, a few thousand frames would be enough. :)

Peae,
Rich_Art. :thumbsup:

ThePriest
07-06-2007, 07:03 AM
yes I would love to see some Vray anims as well.
Doesn't have to be a large anim, a few thousand frames would be enough. :)

Peae,
Rich_Art. :thumbsup:

A few thousand frames, ho ho ho. Man that's wishful thinking.

Rich-Art
07-06-2007, 07:19 AM
haha yeah, o well an anim of 90frames will do too.

Peace,
Rich_Art. :thumbsup:

ilay
07-06-2007, 07:20 AM
yes I would love to see some Vray anims as well.
Doesn't have to be a large anim, a few thousand frames would be enough. :)
Peae,
Rich_Art. :thumbsup:
Stefan, have you betatester like render-farm? :)
I was crazy :hmm: to try make anim with maxwell.(5 min per frame) :banghead:

brammelo
07-06-2007, 08:48 AM
I was crazy :hmm: to try make anim with maxwell.(5 min per frame) :banghead:

Hah! - I remember render times of 30 minutes a frame for an animation of more than 5 minutes, and that was with Sketch and Toon. Lucky enough I was allowed to use the office computers for a little render farm ;)

NicoAdri
07-06-2007, 11:44 AM
MAC???

Any MAC beta testers?

Stefan, sorry to push on this but could you answer my question about licensing? When we buy are we given the software for both PC and MAC?

TIA

Adri

belushy
07-06-2007, 12:55 PM
I'm also a betatester and can say the engine works really great and much more like C4d than FR2 does. I allready started production with it but every once in a while we find some anomalies that no customer would accept. they are really so small problems that need to be fixed but they cost a lot of time.
and renato and his team do a great job!

the really great hilights are a gorgeos Bump map and great texture interpolation and the renderings look very good without a lot of tweaking.

lllab
07-06-2007, 02:48 PM
hi nicoAdri,
sorry, have much to do:

the license is tied to the c4d serial so it is either mac or pc, at least at the moment. for net we will see that licenses work for mixed mac and pcs.

the macversion has as said, sadly still a compiling problem, we have to solve that, but need help from maxon and vlado. it is now made from exact same code as the win version, just compiling is different. the current macversions are not made with xcode, but we need xcode for stable version. this can be solved in hours or days once we have all info and the right settings. most of our engergy is on the macversion at the moment. we work hard to deliver it.

cheers
Stefan

ilay
07-06-2007, 03:01 PM
Stefan hello!
if it will be useful, look at "photomatch standalone". Author seems ported from mac using realbasic(i think) to win. Maybe this mix will be work(for mac version too) = c4d sdk+realbasic and vray's sdk too.

lllab
07-06-2007, 03:13 PM
thanks Ilay,
i am no programmer, i trust Renato who has long osx experience. we need a xode project for that he says.
cheers
stefan

lllab
07-06-2007, 05:17 PM
ok regarding animation,
i will try to make something to show here.

we just added the function to render only every 5th or 10th frame for gi pass. with this you can speed up your GI animation by 4 to 8x.

this works for any camera animation. just render the prepass with a frame step activated(5,6..10, depending on camera speed). the switch to "from file" method and render final animation with frame step of 1, this just renders shading and takes the saved GI prepass.

you get a smooth and nice animation in incredible amount of time:-)

cheers
stefan

ilay
07-06-2007, 05:37 PM
Stefan thank you for answer. I am not programmer too.

What about reduction of noise in animation?...sometimes happens. And somebody emulates AO shading for "fake"-shadows in max. there seemed build AO material-option for max's vray

How does it work with batch-render?

Rich-Art
07-06-2007, 06:26 PM
ok regarding animation,
i will try to make something to show here.



Thanks Stefan. I'm looking foreward to see the anim.

Peace,
Rich_Art. :thumbsup:

lllab
07-06-2007, 06:30 PM
ilay,
there should be no noise in normal animation what you mean?

richart,
i will make it next week, i have to go home now...

cheers
stefan

ilay
07-06-2007, 07:00 PM
Stefan, shadows sometimes "change" - not real, have sharpen places or disappear.
It need to watch how vraybridge renders it.
Ilay

P.s. Can anybody tell about work of compositing tag with bridge?

RenatoT
07-07-2007, 04:35 AM
Hi all :)

The compositing tag support these features:
Seen by Camera
Seen by Gi
Seen by Reflections
Seen by Refractions
Shadow Cast

here the update of the Francesco's Image.

www.tarabella.it/C4D/VrayForC4d/rimadesiovr.jpg

thanks for your time
renato

ilay
07-07-2007, 04:45 AM
It's nice and very big!
Thank you, Renato!
can we change in material(pic) globally too? and compositing tag is nice feature.

RenatoT
07-07-2007, 04:53 AM
Sure, these params are inside the vray material :)

Cheers
Renato

ilay
07-07-2007, 04:58 AM
:thumbsup: Cinema4d and vray is superrrrr integration.
And you(dev.team) are too. :applause: :applause: :applause:

Rich-Art
07-07-2007, 09:18 AM
Very nice image Renato. Cristal clear and without any artifacts.

Peace,
Rich_Art. :thumbsup:

duke
07-07-2007, 10:43 AM
The temptation to pick up cinema just for vray is overwhelming :o

cristiantumiati
07-07-2007, 10:48 AM
Remember this WIP.......now the next step is a little animation.http://forums.cgsociety.org/images/icons/icon7.gif

link for other and next WIPs http://www.anymotion.it/renderhires.html

Rich-Art
07-07-2007, 12:03 PM
:bounce: Great image.. Now up to the anim. LoL.

Peace,
Rich_Art. :thumbsup:

cristiantumiati
07-07-2007, 03:09 PM
Ok GUYS......tomorrow i'm working hard.....http://forums.cgsociety.org/images/icons/icon12.gif

Here is the link to watch a little animation

http://www.anymotion.it/hires.html

I have created 2 sections ......render and video for vray.......http://forums.cgsociety.org/images/icons/icon13.gif

I hope you like it.

cheers.

ilay
07-07-2007, 04:09 PM
cristian, this is great!!!
You make it like m~r's multilight. :)
Are spots - ies-light in the end of demostration?
Thank you for it.
ilay

Rich-Art
07-07-2007, 04:10 PM
Yeah I like it. Now a little moving camera animation. :)

Peace,
Rich_Art :thumbsup:

cristiantumiati
07-07-2007, 05:55 PM
for the animation the lights are 3 IES and only sunlight with varysun+varyphysicalsky and physical camera.

The GI in vray is wonderfull......99% of the illumination in the scene is indirect!

This scene was created for show you the powerfull of this engine with GI.

OK .....next step......animation with camera fisheye mode.......i hope i'll make it http://forums.cgsociety.org/images/icons/icon11.gif

JoelOtron
07-07-2007, 05:58 PM
Yeah I like it. Now a little moving came animation. :)

Peace,
Rich_Art :thumbsup:

(might I add...) with moving objects in the scene, if possible.
Thanks

lllab
07-07-2007, 06:44 PM
great work cristian!
cheers
stefan

ThePriest
07-08-2007, 05:45 AM
There is a funtion similar to Maxwell's multilight in VRay, whether it's in the latest build I don't know. That's why this animation is similar to that of what you've seen, without the moving Sun etc..

Also, somebody should show off the IBL system and how it differs from standard HDR setups in other render apps.

ilay
07-08-2007, 06:11 AM
ThePriest, you want to see vr4c4d's features like spot3d examples (http://www.spot3d.com/vray/help/150R1/examples_lights.htm) (Example 5)?
interesting, is there support of VRayHDRI?

ThePriest
07-08-2007, 10:45 AM
http://www.spot3d.com/vray/help/150R1/images/examples/dome_ibl/01_rnd_zHR0_M2_Sit05_VR50.png

So nice, one of my favorite features for product shots.

Llab, do you support this yet?