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IDownupI
01-02-2003, 11:30 PM
Well what do you think......
30min work..

Okey this is not a real head but ust testing box modelling

WickerMan
01-02-2003, 11:55 PM
nice work, texture that thing!

skulle du kunna lägga ut trådmodellen?

kul med svenskar här =)

IDownupI
01-03-2003, 12:03 AM
trådmodellen haha..

Well here is the wireframed version.

WickerMan
01-03-2003, 12:24 AM
nice =)
vilket program har du använt?

IDownupI
01-03-2003, 12:26 AM
Software: 3D Studio Max R5

WickerMan
01-03-2003, 12:32 AM
im actually trying to learn head modeling in 3d studio now =)
looking for a tutorial describing it with box modeling...

IDownupI
01-03-2003, 12:40 AM
Glad you like it :thumbsup:

What do you all cg think..

WickerMan
01-03-2003, 12:45 AM
i mostly model nowadays... "modeling to learn" =)

IDownupI
01-03-2003, 02:26 AM
2

IDownupI
01-03-2003, 03:01 AM
Do you have a clue how the ear gonna look like?

Dave Black
01-03-2003, 03:56 AM
Love the character.

The mesh is VERY messy. You really need to clean it up.

Perhaps you will later, but it's really hurting your model.
The area around the mouth needs it the most.

Keep at it, and remember to avoid triangles, and non-quad faces.

-3DZ

:D

gnarlycranium
01-03-2003, 04:36 AM
Dood, I know what ya need and I know where you can get it! Check this out...

Wiro's site (http://www.secondreality.ch/) has a tutorial section with a darn good tutorial on box modeling a head, that'll show you some stuff about the technique.

And further, for an idea of how your mesh should be laid out, take a peek at this thread (http://www.cgtalk.com/showthread.php?s=&threadid=26813&highlight=planes+of+the+head) , and look all around the forum for examples of other people's wireframes. I'm amazed your head looks as good as it does, actually, considering how screwy the mesh is-- once you have a good mesh topology, making a good-looking head is a bazillion times easier! The main thing to remember is to keep it as simple as you can-- the more detail the mesh has, the harder it is to manipulate. Good luck!

IDownupI
01-03-2003, 12:55 PM
I have upgrades but cgtalk only supprt 40kb mine is 50kb :(

And i only have ms paint

IDownupI
01-03-2003, 01:46 PM
http://www31.brinkster.com/downupimage/1.JPG

If i rotate my head and look under it looks evil :hmm:
http://www31.brinkster.com/downupimage/2.JPG

IDownupI
01-03-2003, 01:48 PM
stupid host...
..Where can i upload?

IDownupI
01-03-2003, 01:50 PM
okey smaller pic

Evil face

IDownupI
01-03-2003, 01:54 PM
The full preview

IDownupI
01-03-2003, 04:14 PM
320 views

Where is all comments...you can say what every you whant

I dont care

If it is bad as hell say it...

But add a nice reply or idea...

Or what i can do next......:thumbsup:

http://w1.345.telia.com/~u34503875/1.JPG

IDownupI
01-03-2003, 04:15 PM
1 more thing...I am not using any image too look how a head and body should look.....I dont find any good and a good place

Sandpiper
01-03-2003, 04:22 PM
The character looks really neat. I agree with 3DZealot about the meshing though. You're gonna have some funkiness when you apply the smooth and when you start mapping the mesh because of the triangles and such. Sometimes a triangle is ok, but avoid them as much as possible. I would point you to a head tutorial, but I don't know any. :shrug:

Keep pushing the model and don't start modeling too much of the body until you have solved the head issues. It's gonna have to be addressed sometime right?

IDownupI
01-03-2003, 05:30 PM
1 my english sucks long time...

What do you mean,.... less polys?

Sandpiper
01-03-2003, 05:45 PM
What I mean is better organization with the mesh so that it smooths out real nice...

IDownupI
01-03-2003, 07:56 PM
Better ?

http://w1.345.telia.com/~u34503875/Saviur.JPG

I can lot more..But is this what you mean

IDownupI
01-03-2003, 09:10 PM
refix some stuff

http://w1.345.telia.com/~u34503875/wip1.JPG

JoBbE
01-03-2003, 10:04 PM
he was talking about the triangles you used. subdivision surfaces usually don't 'like' triangles, try using as many quads (polygons made up with 4 vertices) as possible. my experience is that you actually don't need any triangles at all if you plan carefully.
and the other point was that the mesh is kind of messy - try creating clean edgeloops, that is edges that are laid out as loops. there are loads of tutorials out there, just try google and you'll find some!

edit: I just wanted to say that your model is a good start! keep it up!

soundwav_
01-04-2003, 01:32 PM
JoBbE, any chance of you submitting a wire-frame of a head without triangles? ... just to see how to carefully orginize it all...

IDownupI
01-04-2003, 07:19 PM
NObody likes it...why go on?

Well i like it

JoBbE
01-05-2003, 09:54 AM
Originally posted by soundwav_
JoBbE, any chance of you submitting a wire-frame of a head without triangles? ... just to see how to carefully orginize it all...

yeah you're right :D

I ran outta webspace so I'll simply link a great tutorial page on this subject, there are heads an all the stuff you need ;P
http://maxrovat.sns.hu/subdiv/gifs.htm

the problem is: those guys actually use some triangles, so this doesn't prove my theory. maybe I'll be able to upload some stuff this week.. then I'll post it ok?


Originally posted by soundwav_ NObody likes it...why go on?

hey man that's wrong. it's a good start but everybody needs practice - so please go on! it's definately promising!

IDownupI
01-05-2003, 10:27 AM
This is the coolest thing i ever seen:surprised :surprised :surprised


Ultra cool

......:/ all done by you..Then SUPER COOL

JoBbE
01-05-2003, 03:14 PM
no this was NOT done by me. this is mostly bay raitt's work, not mine!!!

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