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Spin99
04-24-2006, 07:55 AM
I just wanted to learn about the ZB renderer.
I noticed previously that while painting displacements in viewports sometimes
the perspective is isometric.

I wanted to find out if this can happen at render time?
Is there an isometric view only in "edit" mode (or related) or can you end up with final poly work rendered this way?

If so is there a way to prevent/ work around it?

jantim
04-25-2006, 08:54 AM
ZBrush perspective is object-based..so in a scene/render you can have 10 objects/Ztools ,all in a different "perspective" ...if your in "draw"-mode you can decide to "make" the object in perspective or not .e.a. isometrec !


jantim

Spin99
04-25-2006, 05:22 PM
...if your in "draw"-mode you can decide to "make" the object in perspective or not .e.a. isometrec !Thanks, ok!
So you're not stuck with iso objects unless you want to?
Maybe it's not a bad thing to have isometric while you're working on models any case :)

jantim
04-26-2006, 08:14 AM
If you have a Mac you can even work on your model in perspective !....if you have a PC, you will have to wait for ZB 2.5 to do the same !...and how long can that be ......?

jantim

DorisDay
04-28-2006, 07:53 PM
if you have a PC, you will have to wait for ZB 2.5 to do the same !...and how long can that be ......?

jantim

Don't start me off on that one...:bounce:

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