View Full Version : Creating a Full Motion Movie with Realistic 3d GFX
Diegoale2000 04-24-2006, 02:23 AM Hi everyone... I have a project that has recently become very very big. and I have considered creating a FMV with it. Monney isn't that abundant, so I'd ike to know what kind of stuff would I need to make a good quality 3d film. (ala FF7 A.C)
Now, I was wondering...
What Kind of team would I need for that? how many people?
What software would be best for something like this?
Thank you very much.
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Megalodon
04-24-2006, 03:23 AM
If you haven't already, check out:
http://www.amazon.com/gp/product/1556222270/sr=1-1/qid=1145845203/ref=pd_bbs_1/104-3874795-1703129?%5Fencoding=UTF8&s=books
How many people? Anywhere from one to a huge crew.
Megalodon
Diegoale2000
04-24-2006, 03:31 AM
Thank you very much, I'll make syre to buy and read that book.
Now, about the crew, what would be the basic crew for a good production?
one is impossible because of my lack of knowledge...
but if I were to divide the Jobs to 1 person, per job...how many would I need?
Ed Bittner
04-25-2006, 12:48 PM
I would also pick up Robert Rodriguez' "Rebel Without A Crew" book. He's a hero of ours.
E.
Megalodon
04-25-2006, 07:54 PM
I would also pick up Robert Rodriguez' "Rebel Without A Crew" book. He's a hero of ours.
E.
Now that's another true gem - I have that one on the bookshelf too. Of course it has to deal with live-action as opposed to 3D, but it is still a VERY good read and can give you a great amount of insight.
Regarding your crew... that's pretty much impossible for anyone to estimate. It depends upon what exactly you want to do; the scope of your project; details such as how much character animation, special effects, running time, etc. And we don't know what YOU can do either so giving you advice on a production crew is a tad difficult at this point. You need to provide a great many more details before anyone could give you even a basic list.
Megalodon
ashrass99
05-13-2006, 09:17 PM
If you haven't already, check out:
http://www.amazon.com/gp/product/1556222270/sr=1-1/qid=1145845203/ref=pd_bbs_1/104-3874795-1703129?%5Fencoding=UTF8&s=books
How many people? Anywhere from one to a huge crew.
Megalodon
You can quit this book..not much info...Robert Rod...have great info.
Megalodon
05-14-2006, 04:15 AM
You can quit this book..not much info...Robert Rod...have great info.
Quite honestly that's your opinion. It all depends upon your point of view - how much you know about 3D filmmaking. For me it has quite a bit of information and I found it very useful not only in the info it provided but in the inspiration it fostered.
Megalodon
ashrass99
05-14-2006, 10:24 AM
Quite honestly that's your opinion. It all depends upon your point of view - how much you know about 3D filmmaking.
Megalodon
Ya, i think u r right. I gave my point of view because i didnt find out any thing new in this book. But that's good if you learn something new from this book.
Roy_Batty
05-16-2006, 06:29 AM
You know, I just love it when someone comes on to one of these forums looking for help
and their thread goes way off topic discussing books for help instead. Firstly, I don't want
to come off as an expert, but I have worked in the animation business for over 20 years.
If your looking at creating a project along the lines of a Final Fantasy film, without much
money or experience that is a daunting task. Square Soft who made both films had an
ungodly amount of money to make Spirits Within, and 25 million to make advent children.
Like every project you need to start with a good script, or at least a good idea. Then,
decide what you want to make of it. Will it be a short, animated pilot for a series, or a
feature film. My advice to you is to polish your idea, depending on what kind of time you
have to devote to it, you may try collaborating with like minded individuals. I would focus
on creating a teaser trailer for your idea, maybe 45 secs to a minute. This is something you
can show around to raise financing, and worse case scenario, it can be a porfolio piece.
Good luck
DorkmanScott
05-17-2006, 12:15 AM
I don't see how Rodriguez's guerilla shooting tactics would help someone make a good and cheap CG film.
If you want to make a feature length film, especially an Advent Children, you need extra people, and you need plenty of time, and to get that you need money.
There's no way that you, alone, on a home computer, can make an Advent Children. Especially if you're not working full-time. There's just not enough time in your entire life to model, texture, animate, and render everything that would be involved in such a task.
The rendering in particular will be the killer.
The big houses have render farms. MAJOR render farms to crank out stuff like this. You get a 2-minute scene that takes 10 hours a frame to render. Well, with enough processing power, you can render that in a farm overnight.
You, on the other hand, would have to run that through your own home computer. That same scene processed through a single computer is, well, a long time:
120 seconds x 24 frames/second x 10 hours/frame = 28,800 hours.
That's 1200 DAYS of processing on your little home computer. Over three years of processing all day, every day. For two minutes of movie.
How many people were working on Advent Children, and how long did it take (in years)? Multiply that number together and that's how long it will take one person to do the same amount of work.
Each film is different and requires different requirements, but you should be prepared to get a big team (who, if you can't pay, had better be dedicated or they're going to flake on you), as much processing power as you can (I believe there's an online render farm somewhere out there, I've lost the link though), and be ready to compromise quality in order to get things done.
If there's any one thing I could advise you to focus on, it's animation. People will forgive skin textures without SSS, people will ignore modelling that doesn't adhere strictly to real rules, as long as it moves believably. Advent Children's characters weren't perfectly photoreal. They were highly stylized. But the animation brought them to life.
If there's one basket you should put most of your eggs into getting right, it's animation.
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