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View Full Version : Smooth proxy simulation in max


Dmitry
01-02-2003, 06:44 PM
Hay guys, I've read on various ways on how to switch between mesh smooth and low poly, and all that....but here is what I have discovered that might be quite handy, unless ofcourse you know already about this.
In maya 4.5 there is a feature called smooth proxy, what it is is when you work on a lowpoly cage while looking at the highpoly mesh in the same time. Sort of like subdivision surfaces but in poly. It is lite and fast and easy to control as far as achieveing hard and smooth surfaces.
Anyways thats in maya, you can see screen shots in first two pics.
I went down to max and desided to find a way to simulate this.
And I did. Here is what you do:

Create an object, then clone it by scaleing it down a bit. In clone options select reference. Now in material editor assign a wireframe shader to the "original" object, then select the reference object and assign meshsmooth to it. This is how you get it!!

CHRiTTeR
01-02-2003, 08:01 PM
Can't u do that standar in max???

YES U CAN! :shame:

Dmitry
01-02-2003, 08:03 PM
what do you mean?

CHRiTTeR
01-02-2003, 08:14 PM
;) :beer:

Or can it be I misunderstood u... :rolleyes: Sorry then ;)

megaflaizer
01-02-2003, 11:33 PM
:applause:

ilasolomon
01-03-2003, 12:34 AM
HI Dmitry, you don't need to scale the second mesh down or up a bit.
& somehow I explaind this method in more details for symmetrical objects here (http://www.cgtalk.com/showthread.php?s=&threadid=32228&perpage=15&pagenumber=1) before. (look @ the end of the page)
also it's good to post your tips & tricks on that sticky thread instead of normal one.
Best Regards
Ila

Dmitry
01-03-2003, 03:45 PM
hay learn something new every day :)

CHRiTTeR
01-03-2003, 04:22 PM
Yep, this forum is really great! :beer: :thumbsup: :wavey:

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