Dmitry
01-02-2003, 06:44 PM
Hay guys, I've read on various ways on how to switch between mesh smooth and low poly, and all that....but here is what I have discovered that might be quite handy, unless ofcourse you know already about this.
In maya 4.5 there is a feature called smooth proxy, what it is is when you work on a lowpoly cage while looking at the highpoly mesh in the same time. Sort of like subdivision surfaces but in poly. It is lite and fast and easy to control as far as achieveing hard and smooth surfaces.
Anyways thats in maya, you can see screen shots in first two pics.
I went down to max and desided to find a way to simulate this.
And I did. Here is what you do:
Create an object, then clone it by scaleing it down a bit. In clone options select reference. Now in material editor assign a wireframe shader to the "original" object, then select the reference object and assign meshsmooth to it. This is how you get it!!
In maya 4.5 there is a feature called smooth proxy, what it is is when you work on a lowpoly cage while looking at the highpoly mesh in the same time. Sort of like subdivision surfaces but in poly. It is lite and fast and easy to control as far as achieveing hard and smooth surfaces.
Anyways thats in maya, you can see screen shots in first two pics.
I went down to max and desided to find a way to simulate this.
And I did. Here is what you do:
Create an object, then clone it by scaleing it down a bit. In clone options select reference. Now in material editor assign a wireframe shader to the "original" object, then select the reference object and assign meshsmooth to it. This is how you get it!!
