yolao
04-22-2006, 06:30 PM
Hi
When i check refraction on a transparent surface i lose the cast shadows of it..
I made this example to show what i mean.
I have two spheres, one is a little bit more big than the other and is transparent, i render
with HDRI, FG and GI...no refraction on the bigger sphere
http://i45.photobucket.com/albums/f86/yolao/3d%20images/sphere_noRefraction.jpg
then i check refraction with this settings
http://i45.photobucket.com/albums/f86/yolao/3d%20images/checking_Refraction.jpg
and i hit render...note that the cast shadows are gone
http://i45.photobucket.com/albums/f86/yolao/3d%20images/sphere_with_Refraction.jpg
what can i do?
thanks
When i check refraction on a transparent surface i lose the cast shadows of it..
I made this example to show what i mean.
I have two spheres, one is a little bit more big than the other and is transparent, i render
with HDRI, FG and GI...no refraction on the bigger sphere
http://i45.photobucket.com/albums/f86/yolao/3d%20images/sphere_noRefraction.jpg
then i check refraction with this settings
http://i45.photobucket.com/albums/f86/yolao/3d%20images/checking_Refraction.jpg
and i hit render...note that the cast shadows are gone
http://i45.photobucket.com/albums/f86/yolao/3d%20images/sphere_with_Refraction.jpg
what can i do?
thanks
