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Sebastian Tusk
04-22-2006, 02:58 PM
I can use successfully the Render To Texture feature in 3ds max with the standard max materials. But I have difficulties if I want to use Mental Ray shaders. Even simple shaders yield nothing than black. I would say that RTT simply doesn't work with mental ray shaders but the dgs shader works as expected.

What can I do to get RTT together with Mental Ray shaders to work? What is the difference between the dgs shader and other shaders?


Thanks for your help

JHN
05-24-2006, 06:35 PM
Which version of max are you using?

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