Grooveholmes
03-08-2002, 10:05 PM
When dealing with print size resolutions out of maya when I set my render global resolution to say, 3300x2550.. Do i have to adjust the strength of all the bump maps also(Kind of like how DOF needs to be adjusted when rendering at diff. resolutions)? Because they all apear pretty blownout, Would it also be recommended to turn up the number of samples under the anti-aliasing settings? Then the question of shadow maps.. Does the Dmap Resolution ALSO need to be jacked way up? I'm curious to hear what other peoples thoughts and techniques are on this.
Cheers
Cheers
